Jourdal Posted October 27, 2010 Posted October 27, 2010 No idea how you brought stunedge into this discussion. We never disrespected him for a second. I know he is a great player and that his opinions are probably more correct than most players. Stunedge hasn't posted for 3-4 pages so why are you talking about him? You're coming in here and just talking shit and insulting everyone. On that note, Jin builds meter fast so a RC from 6A should be no problem. Now the question is how well will 6A prorate to make it worth the RC. I think he brought up stunedge because everyone is theory fighting, or suggesting jin is weaker (from what i understand). While stunedge basically says Jin is okay. Therefore his assessment>any theory fighting.
Linear04 Posted October 28, 2010 Posted October 28, 2010 lmao.... who said jin was weak he got a bunch of buffs and one move changed that could be argued as a buff even
Jourdal Posted October 28, 2010 Posted October 28, 2010 Not weak but some peoples tunes changed when jin got nerfs. Like people complaining about how jins mixup, i mean hardly anyone used 6A.
J-KT21 Posted October 28, 2010 Author Posted October 28, 2010 Not weak but some peoples tunes changed when jin got nerfs. Like people complaining about how jins mixup, i mean hardly anyone used 6A. From what I gather, people fear that air unblockables will shut down his jump cancel crossups / continuous pressure entirely. Meaning that he'll have to rely a lot more on 6A.
FlyingVe Posted October 28, 2010 Posted October 28, 2010 Umm... Air unblockable ~= Anti-air. The new air unblockables keep people from mindlessly jumping out of things they should be forced to block (hopefully), they don't really impact a characters AA's, especially since pretty much all of them are already Air unblockable. Should have no effect on jins ability to do (and fake) cross-ups, and his ability to JC moves is equally risky.
Roldy Posted October 28, 2010 Posted October 28, 2010 From what I gather, people fear that air unblockables will shut down his jump cancel crossups / continuous pressure entirely. Meaning that he'll have to rely a lot more on 6A. I think air unblockables will shut down a lot of airdash approaches. But as for jump cancel stuff, it's not like every air unblockable is fast enough / has head invincibilty. Besides the stuff we're already used to seeing (Ragna 6A, Carl 6A, etc.) we probably won't see a lot more air unblockable moves being used to stuff jump ins. So yeah, I agree with FlyingVe
Linear04 Posted October 28, 2010 Posted October 28, 2010 well, unless the nerf the time from jump to barrier block, i doubt that unblockable normals will be a problem, because plenty of people can still 7A+B out of strings that arent too tight
J-KT21 Posted October 29, 2010 Author Posted October 29, 2010 I've thought of something that really hit my curiosity and I'd like you, Jin mainers, to give me your thoughts on it. How would it be to actually upgrade 5B up one level? I often do the mistake of dropping my combo on 2nd hit whiff whenever I hit with it from too far, waiting for that 2nd hit to actually hit. It is a very random thought but playing characters like Ragna, Hazama and Bang makes me rage, it's just so easier to hitconfirm and combo with them even though my Jin is clearly better.
Remiri Posted November 10, 2010 Posted November 10, 2010 I am guessing with the sekkajin changes that hitting with that 2nd hit of 5B will be less necessary, also with 3C OTG combos being techable will eliminate the need to be extremely close in order to do any viable combo. In fact a ton of changes will help with this, like B musou returning. You could get away with defaulting a 1-hit B to C, or letting it go when you are absolutely sure you are close enough.
J-KT21 Posted November 10, 2010 Author Posted November 10, 2010 I am guessing with the sekkajin changes that hitting with that 2nd hit of 5B will be less necessary, also with 3C OTG combos being techable will eliminate the need to be extremely close in order to do any viable combo. In fact a ton of changes will help with this, like B musou returning. You could get away with defaulting a 1-hit B to C, or letting it go when you are absolutely sure you are close enough. Good point, I haven't thought of that. With Sekkajin's very little pushback on BBCS2, I wonder if far 5C > Sekkajin combos will be possible.
Remiri Posted November 10, 2010 Posted November 10, 2010 That will most likely be the window for 5C > 5D > oki situations. I would assume 5C > 5D > D ice car/Touga will still be possible.
Magician X Posted November 12, 2010 Posted November 12, 2010 (edited) Questions: * 2c c 2c > Impossible but c 2c c possible ? * Air > c 2c c or 2c 2 2c possible ? * 6A SAFE ON BLOCK = mix up ? 6a + 2a = priority ? 6A guard ( + 623c or 623d or 2a B...pressure ) ? Edited November 12, 2010 by Magician X
Yuushiro Posted November 12, 2010 Posted November 12, 2010 it should work, but the pushback may push the enemy too far away before you can do another 5C
prokiller88 Posted November 13, 2010 Posted November 13, 2010 You what is strange about Jin? The guide from bbct says that it is good to use 2D as an anti air/airdash move but its not air unblockable... Back to this discussion it seems like CS2 jin will rely on sekkajin combos a lot more but his oki seriously sucks now.We should have a farewell video to his 3c > 236c lol
Jourdal Posted November 13, 2010 Posted November 13, 2010 Um, everyones 3C/sweeps are shit in CS2...not just Jins.
Yuushiro Posted November 13, 2010 Posted November 13, 2010 3c > 236c only good in the corner anyway. and we have much better option for meaty instead, even if 3C got nerfed.
Ashen Posted November 14, 2010 Posted November 14, 2010 Is there any new information from the final loketest going on right now?
Ashen Posted November 14, 2010 Posted November 14, 2010 Ah crap, just checked, and you're right. Also, there really isn't much to discuss here until the final loketest actually starts. We don't really know what will stick and what wont. The final loketest will put everything into a clear image for us.
Cloud_1one Posted November 15, 2010 Posted November 15, 2010 it looks that jin doesn't have any change in the last loketest.... that means forward thow cancel gone? u.u i dont get what ASW is thinking
Yuushiro Posted November 15, 2010 Posted November 15, 2010 That is good then, I am happy about his changes so far
xlolxlolx Posted November 15, 2010 Posted November 15, 2010 it looks that jin doesn't have any change in the last loketest.... that means forward thow cancel gone? u.u i dont get what ASW is thinking lol where the hell you read that they removed special cancel from forward throw? from gyuudon's twitter: ラグナジンは前ロケてとあんまし変わってない = nothing really changed since the previous loketest for ragna and jin
Yuushiro Posted November 15, 2010 Posted November 15, 2010 (edited) Changes on final loketest: -2C>5C gatling, easy to confirm for fatal , can't do the 2nd 2C -sekkajin knockback decreases a lot -b musou knockdowns, even the air version - 6A still can't be punished normally. (must IB), -2B >5B gatling added, cant do 2nd 2B - forward throw(3) has better proration - rehhyou has longer recovery (but does it matter much?) , on CH you can combo to dash-in 5C for a decent damage - 2D is so much faster - 3C techable - 5C has less reach - 6A still forces crouch (5C>6C gatling from rapid possible) , still cant be special cancellable -5D speed is slower than the loketest at akihabara , freezetime still as quick (can't combo into anything), still combo from 5C. - back throw prorated really bad source: http://generalnantoka.blog35.fc2.com/blog-entry-405.html Edited November 15, 2010 by Yuushiro
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