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Posted
Guess the rest of you gotta learn to block or backdash.

or :HA:-press D (like everyone thinks this saves him for some reason)

>_> hes a zoner now oh god.

i wonder how we will deal with lambda now? keep HER out? thats...backwards...

Posted
for god's sake we already said 2A > 5B comboes no?

Oh, they changed it back?

If so, my apologies.

or :HA:-press D (like everyone thinks this saves him for some reason)

>_> hes a zoner now oh god.

i wonder how we will deal with lambda now? keep HER out? thats...backwards...

If he stays like this, their future matches will either make me laugh, or fall asleep.

Posted

The air in this game was always super retarded, so i'm excited with anti-jumpouts. Now l could probably defend/pressure correctly.

Of course this makes Bang, Hazama, Plat possibly, Rach (if george has gotten buffed), especially Tager really deadly.

Posted
The air in this game was always super retarded, so i'm excited with anti-jumpouts. Now l could probably defend/pressure correctly.

Of course this makes Bang, Hazama, Plat possibly, Rach (if george has gotten buffed), especially Tager really deadly.

you always could, these changes dont make much of a difference -_-

Posted

Bang's 5B being + on block makes me lol hard. Also 5B going straight into 6C now means that he can probably 3-seal off 2A so now you all have even more of a reason to rage at Bang.

Posted
I like how people think Jin is still lower B tier. Anyway, I still think 5C air unblock if fucking retarded. Anti air moves should LOOK like anti air moves >_>

I need more Haku and Haz info! I can't have my subs be drastically altered.

They've nerfed his 5C range, you do know that, right? Meaning that our only long range poke is 5D which does not combo...

Posted
They've nerfed his 5C range, you do know that, right? Meaning that our only long range poke is 5D which does not combo...

yep. it's one step forward and one step back.... then one to the side.

5B>6A gatling? okay but were gonna nerf the already shitty 6A

5C>5D? sure but you can't combo without meter.

5C air unblockable (lolwhy?)? whatever we'll nerf the range from bad to shit.

Posted
Bang's 5B being + on block makes me lol hard. Also 5B going straight into 6C now means that he can probably 3-seal off 2A so now you all have even more of a reason to rage at Bang.

wait what?

Posted

uh yeah. I'm pretty sure that when you jump out of pressure you're supposed to be holding barrier like most of the time......so.....same thing.

and about the 5B>6C thing.....well, if the attack level is being increased there could be enough time for a

5B>6C gatling to actually combo. I have no idea whether it actually does, of course, but still.

Posted

They should make barrier blocking air unblockables break a primer.

I think that would be the best solution.

:kaomoji sumairu:

Posted
They should make barrier blocking air unblockables break a primer.

I think that would be the best solution.

:kaomoji sumairu:

I don't see how that would work, seeing as how Barrier gives off extra guarding protection.

Posted

It would intensify guard primer management (which has already been intensified by the change in defensive bursting rules + 0 proration after guard crush + command throws out of guard crush).

This would make barrier jump outs riskier because 1) You'll be losing a primer to escape and 2) if you're on your last primer, that's a chunk of your barrier gauge that's going

I dunno man, but getting guard broken and danger'd in the air I hear sucks.

Posted

...

...

...l'd facedesk if l didn't have a headache already...

*sigh...* l guess l shouldn't be ungrateful.

Posted

Any word if any of Tsubaki's normals are forced-barrier guard in the air yet?

I would love to dip into some of that "bitches be careful about jumping back in the middle of my blockstrings, yo" that everyone seems to be enjoying.

5B would work.

Still, all the Litchis seems to barrier guard jump backwards as a anti to everything I can do as far as gimmick mix ups go from charge canceling. Yes, and IAD throwing only works once or twice until I get CH jC staff on my face for 5k combo.

Also, damn everyone with sneaky ass signatures that link to youtube videos. I think I clicked on SpiritJuice's at least 5 times in my short stay here.

Posted
They've nerfed his 5C range, you do know that, right? Meaning that our only long range poke is 5D which does not combo...

I am disappoint. Due to slowed 2D that means no more 5C --> 2D --> 5C --> 2D Shenanigans :(

Posted
At least you have mix ups now.

Mixups with little reward. 5B > 6A WOULD'VE been good but 6A became an SFIV overhead. What range did 5C have in CS anyway? And 2D is fucking awesome, why nerf it? It better not return to CT's 2D *Shudders*

I knew Jin was gonna get shot in the kneecaps last minute. Oh well, I can bare it.

Posted

Nigga, Jin have been getting buff all day, don't whine over a few nerfs.

Jin's mix up is better than it was before, and his high damage combos went completely unchanged.

Deal with it, Jin is still probably the strongest character from the loctests, especially the nerf guns that happened to Mu and Makoto.

Posted

Wel I certainly do not agree seeing jin with a slower 2D and 5C air unblockable, not to mention less range(seriously? the range is bad enough).

Posted
I am disappoint. Due to slowed 2D that means no more 5C --> 2D --> 5C --> 2D Shenanigans :(

you do know that worked in CT too right?

Posted

Did Arakune get another nerf?

バクステの硬直増加

For some reason I can't remember if this was listed before or not. Google translator says:

Increased rigidity of the Bach system

johann-sebastian-bach.jpg

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