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Posted

That really makes no sense.

Oh Spirit you forgot to lock the Loketest 2 thread it's still possible to post in it.

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Posted
Gauntlet Hades is now useless. Pretty cool. Not sure why they would make an already really slow overhead that you couldn't get much damage from anymore in CS not an overhead anymore.

Clearly, having an obvious overhead is incredibly OP.

Posted
Wonder what that move is going to be used for. Maybe it'll be a fatal with beastly proration or be really fast. Something.

This would be cool. CH GH combos are very decent damage now, so maybe GH will become a good "air punish" move or something.

Posted
4K's a good amount to get off of Gauntlet Hades actually...

as of the loctest he can't combo from GH and now its not an overhead.

its only good for combo's and it prorates bad in combo's.

anyways this last loctest is arc doing its best troll face.

Posted

Wow I feel disheartened by that actually, and I just got used to hit confirming with TK GH 5B, etc. Now I know how Makoto players felt about losing the Parry Loop.

Posted
as of the loctest he can't combo from GH and now its not an overhead.

its only good for combo's and it prorates bad in combo's.

anyways this last loctest is arc doing its best troll face.

Isn't that what they've all been?

Posted
as of the loctest he can't combo from GH and now its not an overhead.

its only good for combo's and it prorates bad in combo's.

anyways this last loctest is arc doing its best troll face.

In the previous loketest, Ragna was able to combo off of GH. iirc it was: GH>spin kick>sj.B>j.C>JC>j.C>BE.

Posted

@eirei: just to confirm, chuudan is high but joudan is not high? o.O that's some... weird notation. anyway thanks for translation.

Posted
Wow I feel disheartened by that actually, and I just got used to hit confirming with TK GH 5B, etc. Now I know how Makoto players felt about losing the Parry Loop.

We ain't even mad.

Posted

can't connect a BE so it would be.

214B>delay 214D>sj.B>j.C>623D

its not much but its something.

Posted

Enma combos are back in this time, enma's float after hit is back to CS level. 5B & 5C universal air unblockables.

Litchi 6B throws enemy airborne on normal hit. 6B & j.C wallbounce on CH also.

EDIT: 6B not wallbounce, typo.

Posted

lrb netplayers.

Now if only that 6f jump was toned down...

Posted
But... that's where Arakune lives.:(

Fixed.

Lolwut ASW, I can't even fathom what they're trying to do right now.

Posted

Looks like people's 3cs are coming back to usefulness.

Notably Tager, Noel, Bang, Hakumen and Makoto.

Bang's Asura command changed to 236236a.

Posted
Making the game better?

I guess I agree with you, jumping out was too strong in this game. The fact that I use a character that spends 90% of his time in the air doesn't help much though. Oh well.

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