Sharakonta Posted October 23, 2010 Posted October 23, 2010 That really makes no sense. Oh Spirit you forgot to lock the Loketest 2 thread it's still possible to post in it.
Rhiya Posted October 23, 2010 Posted October 23, 2010 Gauntlet Hades is now useless. Pretty cool. Not sure why they would make an already really slow overhead that you couldn't get much damage from anymore in CS not an overhead anymore. Clearly, having an obvious overhead is incredibly OP.
Zeromus_X Posted October 23, 2010 Posted October 23, 2010 Wonder what that move is going to be used for. Maybe it'll be a fatal with beastly proration or be really fast. Something. This would be cool. CH GH combos are very decent damage now, so maybe GH will become a good "air punish" move or something.
A.X.I.S. Posted October 23, 2010 Posted October 23, 2010 4K's a good amount to get off of Gauntlet Hades actually... as of the loctest he can't combo from GH and now its not an overhead. its only good for combo's and it prorates bad in combo's. anyways this last loctest is arc doing its best troll face.
Yggjrasil Posted October 23, 2010 Posted October 23, 2010 Wow I feel disheartened by that actually, and I just got used to hit confirming with TK GH 5B, etc. Now I know how Makoto players felt about losing the Parry Loop.
natearistata Posted October 23, 2010 Posted October 23, 2010 as of the loctest he can't combo from GH and now its not an overhead. its only good for combo's and it prorates bad in combo's. anyways this last loctest is arc doing its best troll face. Isn't that what they've all been?
Kazuki Slice Posted October 23, 2010 Posted October 23, 2010 as of the loctest he can't combo from GH and now its not an overhead. its only good for combo's and it prorates bad in combo's. anyways this last loctest is arc doing its best troll face. In the previous loketest, Ragna was able to combo off of GH. iirc it was: GH>spin kick>sj.B>j.C>JC>j.C>BE.
prokiller88 Posted October 23, 2010 Posted October 23, 2010 Is it both versions of gauntlet hades or just ground one? Because in loke test 2 he was not able to combo off ground GH but TKGH was fine.
rinuskoe Posted October 23, 2010 Posted October 23, 2010 @eirei: just to confirm, chuudan is high but joudan is not high? o.O that's some... weird notation. anyway thanks for translation.
OmniSScythe Posted October 23, 2010 Posted October 23, 2010 Wow I feel disheartened by that actually, and I just got used to hit confirming with TK GH 5B, etc. Now I know how Makoto players felt about losing the Parry Loop. We ain't even mad.
Kazuki Slice Posted October 23, 2010 Posted October 23, 2010 Is it both versions of gauntlet hades or just ground one? Because in loke test 2 he was not able to combo off ground GH but TKGH was fine. pretty sure it was just regular GH, but ill let you be the judge. http://www.youtube.com/watch?v=Hf27_47ouWY#t=0m26s
A.X.I.S. Posted October 23, 2010 Posted October 23, 2010 can't connect a BE so it would be. 214B>delay 214D>sj.B>j.C>623D its not much but its something.
Kazuki Slice Posted October 23, 2010 Posted October 23, 2010 i think the berial edge would connect, cause it didnt look like he was super jumping.
Spirit Juice Posted October 23, 2010 Author Posted October 23, 2010 http://generalnantoka.blog35.fc2.com/ According to my friend that's a native Japanese speaker, grounded B moves, C moves, and D moves now require you to barrier block them while in the air. BEST. CHANGE. EVER.
dooku Posted October 23, 2010 Posted October 23, 2010 Enma combos are back in this time, enma's float after hit is back to CS level. 5B & 5C universal air unblockables. Litchi 6B throws enemy airborne on normal hit. 6B & j.C wallbounce on CH also. EDIT: 6B not wallbounce, typo.
Skye Posted October 23, 2010 Posted October 23, 2010 lrb netplayers. Now if only that 6f jump was toned down...
Stomoman Posted October 23, 2010 Posted October 23, 2010 now require you to barrier block them while in the air. But... that's where Tao lives.
Mumm-Ra Posted October 23, 2010 Posted October 23, 2010 But... that's where Arakune lives. Fixed. Lolwut ASW, I can't even fathom what they're trying to do right now.
Spirit Juice Posted October 23, 2010 Author Posted October 23, 2010 Fixed. Lolwut ASW, I can't even fathom what they're trying to do right now. Making the game better?
zenken6 Posted October 23, 2010 Posted October 23, 2010 bang 5b autobuff thanks asw you made my day much better
Antihippy Posted October 23, 2010 Posted October 23, 2010 Please tell me this applies for lambda's D moves too.
Kazuki Slice Posted October 23, 2010 Posted October 23, 2010 well lambda's swords are grounded D moves, as well as Hazama's lovely chains. <3
Skye Posted October 23, 2010 Posted October 23, 2010 Looks like people's 3cs are coming back to usefulness. Notably Tager, Noel, Bang, Hakumen and Makoto. Bang's Asura command changed to 236236a.
Mumm-Ra Posted October 23, 2010 Posted October 23, 2010 Making the game better? I guess I agree with you, jumping out was too strong in this game. The fact that I use a character that spends 90% of his time in the air doesn't help much though. Oh well.
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