itsme Posted November 27, 2012 Posted November 27, 2012 ^iirc, its a delayed 2C. Speaking of short OD, I think Mugen was supposed to last 5 seconds now normally without OD so I really think they want us to use the two in a pair.
Isuna Posted November 27, 2012 Posted November 27, 2012 Yeah, Mugen is 5 seconds, down from the 18 in Extend.
BladeOfJustice7 Posted November 27, 2012 Posted November 27, 2012 Are you supposed to delay 2C after CT or must you super jump the JB? T_T ct looks untechable till they touch the floor, so it should be a delayed 2c, since jb's hitbox is hakumen's lower half of his body. ^iirc, its a delayed 2C. Speaking of short OD, I think Mugen was supposed to last 5 seconds now normally without OD so I really think they want us to use the two in a pair. if they didn't want us to use it in tandem with kishin, they would've already removed mugen. But I guess they want to give our power up super some sort of use by entering unlimited mode for 5 seconds and 10 more seconds of still being fairly op'ed.
Isuna Posted November 27, 2012 Posted November 27, 2012 We got a short combo video: http://www.youtube.com/watch?v=0gwuPc94k1s Seems to be mostly super-jumps to me T_T
itsme Posted November 27, 2012 Posted November 27, 2012 (edited) Eh, I was going to post that too until Spark ninja'd me in the video thread. Also: 前投げ>CT>dl2C>jcJB>J2A>jcJ2C>アギト But I'm not sure if sj jB works too. And I just realized Zantetsu's 1st hit puts the opponent airborne. Edited November 27, 2012 by itsme
Isuna Posted November 27, 2012 Posted November 27, 2012 Seems like Zantetsu second hit has vacuum effect as well.
BladeOfJustice7 Posted November 27, 2012 Posted November 27, 2012 Stated that in the video thread, they're making it easier to combo off of it regardless of your spacing and screen position.
Dream Maker Posted November 27, 2012 Posted November 27, 2012 When seeing the vids, blocked counters actually seemed to me like they were positive. For what I've seen so far, Hakumen was always able to attack after them without the opponent countering. But I guess that's something that can only be checked in real gameplay. If it's really negative on block, maybe people don't know it's not safe or something.
Kriegdrache Posted November 27, 2012 Posted November 27, 2012 S tier i refuse to believe you see amane and azrael dropping 8k combos like its nothing, haku spends like 80 stars to do 3k The S stands for SlightlyDisabled Im really looking forward to playing CP Hakumen though. OD Mugen shit looks mad fun.
dioxideUniversa Posted November 27, 2012 Posted November 27, 2012 zantetsu(1) floating makes me giddy.
mAc Chaos Posted November 27, 2012 Posted November 27, 2012 He's good, not bad, not stupid good, not stupid bad, just simply good. If he had his csex counters, he would be really good complete. But this new magatama gain and OD yukikaze has me looking forward to him, and his combos look hella easy now lol. Azrael 8k combos? Gonna go check the Azrael forums now. Well, it's more a question of how his stuff stacks up to everybody else's crazy stuff. Everybody got some ridiculous things this time around, so it's kind of like CT. In CT everybody had broken things but some character's broken things blew everybody else out of the water. Although at this point it doesn't really matter anymore, Hakumen has enough stuff of his own to be happy playing him.
Kriegdrache Posted November 27, 2012 Posted November 27, 2012 As long as Hakumen doesn't get his shit pushed in CT-style I'm happy.
toanenadiz Posted November 27, 2012 Posted November 27, 2012 Can Hakumen do anything before he lands after using Agito?
WolfCrimson Posted November 27, 2012 Posted November 27, 2012 jB, j2C, but only to force neutral tech.
BladeOfJustice7 Posted November 27, 2012 Posted November 27, 2012 Well, it's more a question of how his stuff stacks up to everybody else's crazy stuff. Everybody got some ridiculous things this time around, so it's kind of like CT. In CT everybody had broken things but some character's broken things blew everybody else out of the water. Although at this point it doesn't really matter anymore, Hakumen has enough stuff of his own to be happy playing him. He has enough of his old tools that made him good, and there's enough bullshit in the game that makes it deep and far from shallow. But still the bullshit doesn't have that much of an impact on high level play (yet). As long as Hakumen doesn't get his shit pushed in CT-style I'm happy. Huh? Can Hakumen do anything before he lands after using Agito? So far nothing yet. Agito is pretty much a combo ender.
Warhound Posted November 27, 2012 Posted November 27, 2012 j.B seems to be a pretty reliable way of following up with Agito pressure. Not sure how safe it is to attack after Agito though, I don't know what it is on block.
Sophisticat Posted November 27, 2012 Author Posted November 27, 2012 We got a short combo video: http://www.youtube.com/watch?v=0gwuPc94k1s Seems to be mostly super-jumps to me T_T Wow, hop Agito's got some range on it. Nice combos, though. I like e'm. Seems like we can still ghetto out some form of corner carry too.
zdravkelja Posted November 27, 2012 Posted November 27, 2012 (edited) 2:57, 5k combo midscreen, 5 stars http://www.youtube.com/watch?v=V75utP1OAsU edit: 5 stars Edited November 27, 2012 by zdravkelja
itsme Posted November 27, 2012 Posted November 27, 2012 Wow, hop Agito's got some range on it. Nice combos, though. I like e'm. Seems like we can still ghetto out some form of corner carry too. Hop Agito's range is funny to me. Also, there are Renka combos right now that does a decent amount of corner carry like CSE but I think it'll still be unused that much since Haku can now pretty much get damage anywhere. I think it went something like Starter>Renka>IAD jB>j2A>5C/2C>Guren>IAD jB>j2A>5C. Not really sure how it went but saw it in couple of the Haku vids and it being mentioned in the jbbs, the one with a good starter where you could go into Guren looked like it carried at least 2/3rds the screen. Agito looks pretty good so far. Not really good but isn't really that bad as well. I haven't seen much cross up Agitos yet but I heard it's pretty hard to react to, even though it force techs, at least we can follow it up with jB if the opponent refuses to tech instantly.
mAc Chaos Posted November 27, 2012 Posted November 27, 2012 I thought j.B j.A stuff wasn't supposed to work anymore.
Wander Posted November 27, 2012 Posted November 27, 2012 Isnt it 5 stars if you count the agito. It looks like bursts have more recovery
mAc Chaos Posted November 27, 2012 Posted November 27, 2012 I just saw 2A > tick throw work in a Haku vs Makoto video... I thought it was busted. Maybe because it was in the corner.
itsme Posted November 27, 2012 Posted November 27, 2012 I thought j.B j.A stuff wasn't supposed to work anymore. Yeah, it doesn't. The new part is jB>j2A. j2A just floats them in place now and because Haku falls faster now, he can follow it up with a ground move though I'm not entirely sure if you could get 5C/2C in there, maybe it was something like 5A or 5B and I just have my hopes up.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now