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Posted (edited)

Agito is messing up my backward super jump j.2A i do at the round start :(.

Also, i wakeup hotaru on bullets overhead and it always whiffed.

so i guess the 12k combo in the combo thread could be for challenge 30.

Edited by Wander
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Posted
Don't be afraid to branch out to other chars if Haku doesn't do it for you. We have 7 brand new chars (!) to play with and everyone else got at least something.

Haku may have the hype OD combos in CP, but I also think he gave up a lot of his flexibility in EX. He's a mixed bag; you either love him or hate him.

From what people have been saying it seems as if at least 4/7 of the new characters are all terrible.

Posted
Also if anyone wants to play me in CSEX one last time (since I dodged all week), I'll be on tonight after I get back from my offline sessions.

Anyone want me to test or check anything in CP btw?

Almost forgot. We should play tonight or tomorrow.

Posted (edited)
Well, I hope you all enjoy Hakumen. This carry loop really ruins it for me. I don't find it to be a particularly intuitive or fun combo to do. It wouldn't really bother much if it weren't for the fact it seems to be the only option for decent low meter combos.

Time to reroll and vainly hope they patch it out and replace it with something better.

i like it, so here's to hoping they don't do that (for a while, at least.)

I meant that it's harder my bad

what's .. hard about it? just that you can't do 2b gurren? theres tons of meterless options that go into bnb for great damage, 3c 5c zantetsu is super easy, and you can even go 3c otg enma if you tagged them at max range because the untech is so obscene

@Spark: have you had any more success with that low meter corner combo? how many characters can you do just the first rep on? i really like that combo but it seems a little inflexible off most starters

Edited by dioxideUniversa
Posted
But yea, the only thing I needed to get used to was that I can't combo of CH 3C anymore, that irked me.

???

He's a mixed bag; you either love him or hate him.

Yup, this is true.

Almost forgot. We should play tonight or tomorrow.

I'm somewhat busy this weekend but I'll see what I can do. I owe you some sessions of being kept in the corner for the whole match.

Posted

what's .. hard about it? just that you can't do 2b gurren? theres tons of meterless options that go into bnb for great damage, 3c 5c zantetsu is super easy, and you can even go 3c otg enma if you tagged them at max range because the untech is so obscene

It was "hard" more referring to that I was still in Extend mode and tried to combo 2B>gurren. I know there are many options after CH 3C in this game, I'm just still getting used to the transition sorta.

@Spark: have you had any more success with that low meter corner combo? how many characters can you do just the first rep on? i really like that combo but it seems a little inflexible off most starters

Posted
I'm somewhat busy this weekend but I'll see what I can do. I owe you some sessions of being kept in the corner for the whole match.

I played dioxide recently. I want to compare you two and your styles and see how you play different. So far it was pretty similar, but it's been a little bit since we played.

Posted
i like it, so here's to hoping they don't do that (for a while, at least.)

what's .. hard about it? just that you can't do 2b gurren? theres tons of meterless options that go into bnb for great damage, 3c 5c zantetsu is super easy, and you can even go 3c otg enma if you tagged them at max range because the untech is so obscene

@Spark: have you had any more success with that low meter corner combo? how many characters can you do just the first rep on? i really like that combo but it seems a little inflexible off most starters

I ended up testing the j.2A > j.C loop with this combo 5C > 623AA > j.C > 5C > 2C > j.2A > j.C > 5C > 3C. It does ~4k and costs 2 stars while giving back 1.5 stars(not 100% sure I forgot to write it down) plus meterless knockdown, but this works on Ragna, Jin, Litchi, Relius, Hazama, Bullet, Tager, Terumi, Azrael, and Amane. Doing the same combo off 5C > 236B(1) > 623A > 6C feels like it should be possible, but getting the second j.2A > j.C > 5C rep is really tough. It may just be that the combo is too long causing the j.2A > j.C timing to be too strict. I still need to do more testing.

Posted
We playing NOTHING alike, dioxide has the strongest hitconfirm and execution among the Hakumen players here, aside from Spark.

I didn't really count execution as a part of style, but I guess it still is a player trait.

Spark, does that mean you tested that combo on all the other characters and it only works on the ones you listed? Or you only tested it on those so far.

Posted (edited)
what's .. hard about it? just that you can't do 2b gurren?

Wait so, how can 3C > 2B not work but 3C > 5C work?

If you just mean Gurren doesn't work: can you check to see if the juggle loop works off 3C > 2B > 5A?

Edited by mAc Chaos
Posted (edited)

@spark

was able to do a variation of the corner combo on ragna. 5C > 236B(1) > kishuu > 6C > 2C > j.2A > j.C > 5C > 2C > j.C > hotaru > JC > j.C > 5C > 3C. did 5505 dmg, gets about 2 stars back.

@mac

CH 3C > 2B > gurren > hop 5A > j.B > j.2A > j.2C > 5A > j.B > j.2A > j.2C > agito works. does 2.8k

Edited by Saeor12
Posted
Wait so, how can 3C > 2B not work but 3C > 5C work?

If you just mean Gurren doesn't work: can you check to see if the juggle loop works off 3C > 2B > 5A?

2B > Gurren whiffs on Azrael. That's the only one I'm sure about. It was working for Hakumen, Ragna, Bang, and Izayoi.

Posted

Yeah, but I like having less execution heavy combos on hand just in case.

Also you guys should try to find a meterless 3C corner combo. That 2B one would work.

Posted

Also try and see if you can get any corner combos from 3C without meter. 3C > 2B > 5A always worked in EX so that could be a good place to start.

Posted (edited)

i used hop agito once to close distance very quickly from near full screen after a kishuu, but I think it is a pretty risky / situational move given that you are too low to the ground to do a follow up which makes it pretty unsafe as far as I am aware, but I didn't explore it a whole lot just yet.

Well, for the characters that you can do 3C CH > 2B > Gurren on, you can use this on them.

Max range is just slightly short of mid screen.

3C CH > 2B > Gurren > Hop Hotaru > IAD > j.C > 5C > 3C

You can do 2C and stick an agito in there if you feel like blowing another star, but it didn't seem too efficient.

if you're going to spend 3 stars, you might as well just do 5c Zantetsu instead. max range it doesn't work as well for combos, but it's still way more damage than that combo even if it's cut off

@spark

was able to do a variation of the corner combo on ragna. 5C > 236B(1) > kishuu > 6C > 2C > j.2A > j.C > 5C > 2C > j.C > hotaru > JC > j.C > 5C > 3C. did 5505 dmg, gets about 2 stars back.

This combo is much, much easier if you use hotaru in the middle, but the point is to avoid using it. What makes the combo Spark is working on so nice is the fact that it only costs 3 stars to perform and it gets oki-able knockdown. Your combo gets knockdown but costs 5 stars, and the BnB costs 3(-4 if you use agito) but doesn't get knockdown. the one spark is working on costs 3 stars and does corner knockdown.

Wait so, how can 3C > 2B not work but 3C > 5C work?

If you just mean Gurren doesn't work: can you check to see if the juggle loop works off 3C > 2B > 5A?

they tech the gurren after 2b, presumably because they either float too high and it whiffs or it doesn't have enough untech. I thought it was the latter, but people saying 2b > gurren works on some characters suggests it is the former. nevermind, not sure why i thought 3c 2b gurren didn't work anymore

can we even complete a REAL combo from 2A?

new proration rules make 2a combos severely shorter than other starters. a lot of times in videos, i will see JP players simply go 2a > 2a > 2a >3c. this isn't because they can't combo off it, but because it's often not really worth it to do so.

Edited by dioxideUniversa

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