Jump to content
Dustloop Forums

Recommended Posts

Posted (edited)

and also, from what axis posted,

6A:溜めてから足元に煙エフェクトで上段アーマー成立,溜め中も吸う

  アーマー成立後,攻撃判定が出た時点でアーマー切れる

  飛び道具判定はアーマーで防げないくさい

this is just a confirmation that while charging 6A, during the smoke effect, it indeed has ssuper armour for upperbody.

It also sucks people in when charging. upon attacking (releasing A button to attack),

the super armour stops. (So the super armour lasts throughout the charging?!)

im not very sure about the last line but i think it says, super armor cannot protect against projectiles

(i hope i did not translate correctly cause i do not want this to be true -_-)

Edit: @ 13:32 http://www.youtube.com/watch?v=Lsb7W_2jsH0

it shows 6A eating multiple projectiles!! so now i really do not know what does the last line mean.

Edited by alpha_helix
  • Replies 160
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I'm guessing dl5C = delay 5C, so wait until they are low.

Also, wow, j.C->j.D (or sj.B->C->D) ftw. Magnetism and reset opportunity!

I'd suggest just editing your post if you understand something new. Anything helpful won't be considered spam, I can't read moonspeak. <3

Posted
I just saw AirGrab>6B>AC>~ the total combo did over 3k.

You could do this in CS1 BTW.

Posted (edited)

2D actually keeps people close on hit.

I seriously don't even know what to make of that.

[MikeZ edit you don't mean 6:46] 5:46 of this: http://www.youtube.com/watch?v=WsvMgr0PnSM=sub#t=5m46s

720 recovery is reduced...rejoice.

Edit: 720 has magnetic pull right before the flash same video end of round 1.

Edited by Mike Z
Posted

Well, 2D is only -1 on block. With the IB nerf, maybe thing of it like ASledge? Where the possibility of you doing 360A opens up opportunities.

Posted

very sexy to know 720 recovery is reduced again..although probably not on the level of CT but its okay

on another note...is Tager's 5C still air unblockable? I know everyone got one or possibly 2

Not sure if anyone posted..but Tager's 5B is air unblockable

@1:38 http://www.youtube.com/watch?v=Lsb7W_2jsH0&feature=sub

The weirdest part is..who the heck uses 5b as an anti air lol

Posted

on another note...is Tager's 5C still air unblockable? I know everyone got one or possibly 2

I saw in the Hazama vs Tager match that Tager did at the start of the match 5C and hit it with the blue exclamation mark

Posted

Dunno about others opinions but tossing out a low is good for anti-jump tactics. Used 5B 3C previously like that. 5B being air-unblock makes this even cooler.

Posted

The weirdest part is..who the heck uses 5b as an anti air lol

It's to stop people from jumping out, not in, that many characters 5B and 5C have become air-unblockable.

Posted
5B being air-unblock makes this even cooler.

Not really. You hit the jumping opponent with a 5B and then....uh....yeah. It doesn't combo into anything. They airtech and you're back at normal. >.> (Unless some frames have changed somewhere in CS2)

Posted

Aerial back tech escapes consistently unless tager is point blank or has magnetism. Aerial neutral tech isn't consistent - it only works when they're quite high when getting hit by the 5B, it is dependant on the point at which they tech and only works on some characters (read: most of the time if they air neutral tech they drop to the ground and CH your AC whiff). Air forward tech can be caught without magnetism if you time it right.

Blue beat AC is legit though. But I can see it pretty easily losing to air neutral tech into CH combo or just, air-barrier the 5B then punish the AC whiff (unless you guys can like....hitconfirm an AC from a blue ! 5B anti-jumpout hit. I know I can't. >.>)

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...