shtkn Posted December 9, 2010 Posted December 9, 2010 http://www.dustloop.com/forums/showthread.php?10730-CS2-Jin-Changes-New-Combos we'll keep the changes and combos organized in a closed thread to keep it clean. and leave this thread for discussion.
J-KT21 Posted December 10, 2010 Posted December 10, 2010 So basically, you don't need to do Throw > Ice Car A in order for that 6C to link?
prokiller88 Posted December 10, 2010 Posted December 10, 2010 You cant cancel throw into ice car anymore. You have to dash 6C to do the combo
stunedge Posted December 10, 2010 Posted December 10, 2010 back played 100+ games yesterday the game itself is about the same as the final loketest version so refer those changes mentioned before for change list *shtkn edit* http://www.dustloop.com/forums/showthread.php?10002-CS2-Jin-Changes-in-BBCS2-location-test.-NO-WISHLISTS Makoto seems to be a huge problem so far Ragna, Bang totally free (at least for me) >>JB JB itself is about the same, it looks better cuz Jin's jump preparation frame shortened from 5 to 4 J2C actually has bigger hitbox now
stunedge Posted December 10, 2010 Posted December 10, 2010 Combo: pretty similar to CS1 but 6D, 623D, 6C has bigger proration now so sometime u might have to omit one of them to finish the combo C Dp does 1300 damage now and has lower proration, so CDp(ch)>B>C>JB>JC>jc>J2C>JD>214B works some new stuff: throw>dash6C>dc>C>HJB>JC>jc>J2C>214B about 2k throw>dash6C>dc>C>HJB>jc>J2C>214D>6C>214C about 2.3k throw(3hit)>623B>6C>JC>jc>J2C>214B 2.2k near corner: B>C>sekka>dash6C>Bdp>2D>6B>~ new combo parts to send opponent to corner Bdp has longer untechable time makes Bdp>dash6C or 2D possible, but it depends on space Hiyoku has less proration so combo from Hiyoku(ch) also does bigger damage now
AOYF Jay Posted December 10, 2010 Posted December 10, 2010 (edited) And I got so excited about jb combos . Has his 623c any better stun? Edit- nvm I didnt see your post Edited December 10, 2010 by AOYF Jay
HiagoX Posted December 10, 2010 Posted December 10, 2010 b Makoto seems to be a huge problem so far Ragna, Bang totally free (at least for me) I hate to be asking this here, but could you tell me more about Makoto's situation?
Moy_X7 Posted December 10, 2010 Posted December 10, 2010 JB itself is about the same, it looks better cuz Jin's jump preparation frame shortened from 5 to 4 J2C actually has bigger hitbox now j.B is about the same? Don't tell me that, here I was getting my hopes up with shtkn's post. j.2C's hit-box is bigger now, huh? How so? Vertically or horizontally because its vertical and specially horizontal hit-boxes are balls in CS1. More questions: 1. Is 2D really faster and can you do DP C (CH) > 66 > 5C > Stuff as reported from the final loketest? 2. Does 3C > 236D still work in the corner and is 3C > 236C even viable at all now? 3. Is Sekka-Jin's push-back almost non-existent now, well just enough to combo into and from it without problems?
Ice Cube Posted December 10, 2010 Posted December 10, 2010 stunedge, can Jin still do 5.5k with 50% in corner? (with the correct starter)
stunedge Posted December 10, 2010 Posted December 10, 2010 j.B is about the same? Don't tell me that, here I was getting my hopes up with shtkn's post. j.2C's hit-box is bigger now, huh? How so? Vertically or horizontally because its vertical and specially horizontal hit-boxes are balls in CS1. More questions: 1. Is 2D really faster and can you do DP C (CH) > 66 > 5C > Stuff as reported from the final loketest? 2. Does 3C > 236D still work in the corner and is 3C > 236C even viable at all now? 3. Is Sekka-Jin's push-back almost non-existent now, well just enough to combo into and from it without problems? 1. J2C has slightly bigger vertical hitbox, it beats 2A and 5A easier than it was before 2. 2D didn't change at all. Cdp(ch)>dash 5C is slightly easier but for most cases u still have to do Cdp>dashB>C also Cdp has much longer untechable time now 3. 3C>236D does not work anymore, 3C>236C still works but opponent can tech at the first timing and then high-jump run away, so it requires slightly more effort to make this oki functions 4. B>C>sekka works against everybody and easier to land against ragna and hazama
stunedge Posted December 10, 2010 Posted December 10, 2010 stunedge, can Jin still do 5.5k with 50% in corner? (with the correct starter) can't really tell so far since there might be some other new combos (e.g. Hiyoku counter starter, etc) but this might be hard to accomplish by only using old combo parts
stunedge Posted December 10, 2010 Posted December 10, 2010 I hate to be asking this here, but could you tell me more about Makoto's situation? she is pretty much the same she received some nerfs but she still has beyond average normals and supers and more importantly her combos do damage regardless of position will come up with more specific summarize later
HiagoX Posted December 10, 2010 Posted December 10, 2010 she is pretty much the same she received some nerfs but she still has beyond average normals and supers and more importantly her combos do damage regardless of position will come up with more specific summarize later Alright, thanks. However, if you plan on telling me more specific stuff about Makoto, please post it in our CS2 thread or PM me. This is a Jin thread, after all.
Moy_X7 Posted December 10, 2010 Posted December 10, 2010 Thanks, it's good to know that DP C > 66 > 5C works now outside of the corner and that Sekka-Jin now works against the entire cast. Losing 3C > 236D is a bit of a letdown though. One more thing, can you test a CS1 combo for me? 5B > 5C > Sekka-Jin > 6C > DC > 5C > hJC > j.2C > j.D > Air Dash > j.2C > j.C > (dashing) 5B > 2B > 5C > 3C. You have to omit the 2B in the original CS1 combo because they'll be able to block after the 2B and I want to see if this full combo works in CS2. If not then just go ahead and omit the 2B and see how much damage it does, the current damage for that combo is 2925.
stunedge Posted December 10, 2010 Posted December 10, 2010 Thanks, it's good to know that DP C > 66 > 5C works now outside of the corner and that Sekka-Jin now works against the entire cast. Losing 3C > 236D is a bit of a letdown though. One more thing, can you test a CS1 combo for me? 5B > 5C > Sekka-Jin > 6C > DC > 5C > hJC > j.2C > j.D > Air Dash > j.2C > j.C > (dashing) 5B > 2B > 5C > 3C. You have to omit the 2B in the original CS1 combo because they'll be able to block after the 2B and I want to see if this full combo works in CS2. If not then just go ahead and omit the 2B and see how much damage it does, the current damage for that combo is 2925. tried, the combo does not work if u omit the first 6C, it works with 2B and does 2832
Moy_X7 Posted December 10, 2010 Posted December 10, 2010 2832 damage is not that bad of a trade-off, thanks.
trini1212 Posted December 10, 2010 Posted December 10, 2010 how is this 5B>6A working out for you Stunedge? Is 2B>5B>6A possible as a block string? sthkn edit: removed ALL CAPS
mAc Chaos Posted December 10, 2010 Posted December 10, 2010 It's possible that he's still solid, just that other characters are better.
lxMetalSonicxl Posted December 11, 2010 Posted December 11, 2010 (edited) Jin it till the end. No matter what. Can someone explain the meter gain nerf? Edit: Thanks Lin. Edited December 11, 2010 by lxMetalSonicxl
Linear04 Posted December 11, 2010 Posted December 11, 2010 (edited) basically, you use up meter, and you gain less meter from attacks for a while after you use meter Edited December 11, 2010 by Linear04
smooshman Posted December 11, 2010 Posted December 11, 2010 the combos at the beggining have 6C>dash>6C (without CH), so did 6C get faster? IIRC you could do that in CS.
shtkn Posted December 11, 2010 Author Posted December 11, 2010 In a video I saw of cs2 jin's 5B was air unblockable (air fd only)! That's pretty important, I thought it was his 5C that was air unblockable.
Leaf Posted December 11, 2010 Posted December 11, 2010 I think everyone's 5B and 5C are air unblockable now
Yuushiro Posted December 11, 2010 Posted December 11, 2010 I wonder why gaga ends his air combo with 3 ice... and always try to reset with 6C in the corner.., and most times it hits them... I wonder why
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