Danny Schme Posted January 15, 2011 Posted January 15, 2011 Dragontamer, I forget if it was in the vid I posted or one of the other Noels I recently saw, but one did jD d6B d6C and it was valid. That little trick won't work in CS2 by the looks of it =/
dragontamer Posted January 15, 2011 Posted January 15, 2011 Dragontamer, I forget if it was in the vid I posted or one of the other Noels I recently saw, but one did jD d6B d6C and it was valid. That little trick won't work in CS2 by the looks of it =/ I doubted that it would work anyway. d.6B is now ground bounce instead of air knockdown. When the game comes to America, I'll see what I can do to bring it back :-p (if possible)
SkyKing Posted January 16, 2011 Posted January 16, 2011 (edited) These were posted before, but I'll time-stamp them here for easier viewing: --------------------- Noel vs. Litchi Noel vs. Litchi 2 Noel vs. Makoto Alright, some more --------------------- Noel vs. Valkenhayn Hakumen vs. Noel Takahashi Vids: Noel vs. Jin Noel vs. Hazama (2 different Hazama's in this video) --------------------- Question: Could we always do 5C > TK Thor? If so, then I'm missing out on some damage possibilities to finish rounds. Edited January 16, 2011 by SkyKing
Danny Schme Posted January 16, 2011 Posted January 16, 2011 Also - that Makoto in the video that SkyKing reposted for us is Tsujikawa. Thought you'd all like to know that.
rei-Scarred Posted January 18, 2011 Posted January 18, 2011 Man I love Kuma's playstyle. He has really unique pressure and it's nice to see a Noel play extremely well without being retardedly good at Haidas (*cough* R-1). I wonder how effective 5C BC whiff would be in CS1...
LunaKage Posted January 18, 2011 Author Posted January 18, 2011 I wonder how effective 5C BC whiff would be in CS1... Decent at best. Not useless, but works about as well as 5C > 2C for continuing pressure.
RadRed Posted January 18, 2011 Posted January 18, 2011 I use 5C BC as a mindgame to see how people react to it occasionally. If I notice them try and throw out normals afterward I might follow it up with 5D (or maybe even 5C) for a counter hit into Haida.
SkyKing Posted January 18, 2011 Posted January 18, 2011 INCOMING!!! That Gold Burst Combo we were discussing! Yeah...right here...10.5k http://www.youtube.com/watch?v=GiIazm2YMxA Impractical, but at least there is a way to GB combo with her. Seems like corner Haidas are the way to go to maximize the damage for upwards of 8k+.
Runis Posted January 19, 2011 Posted January 19, 2011 That GB combo is nice and all, but I'm 90% certain that FC 4D d.6C d.2D rc 3C 22C GB GB into something similar would possibly do more damage. FC into combo 95% of the time does more damage. As a combo idea - FC 4D d.6C d.2D [d.6A>214A crap maybe?] rc 3C 22C GB GB 6C (2) j236236D dash, [6C 22B]x N 6C 236A 6C jD d.6D d.5B d.5C 236D Fenrir(x 2?) really depends on how much meter we can get back from this stuff etc.
SkyKing Posted January 19, 2011 Posted January 19, 2011 That GB combo is nice and all, but I'm 90% certain that FC 4D d.6C d.2D rc 3C 22C GB GB into something similar would possibly do more damage. FC into combo 95% of the time does more damage. As a combo idea - FC 4D d.6C d.2D [d.6A>214A crap maybe?] rc 3C 22C GB GB 6C (2) j236236D dash, [6C 22B]x N 6C 236A 6C jD d.6D d.5B d.5C 236D Fenrir(x 2?) really depends on how much meter we can get back from this stuff etc. I think the combo was based primarily on the proration numbers. GBs at the beginning of the combo make the following couple of hits do significantly more damage and since the combo proration hasn't kicked in to drop combos, it's easier to haida for the meter gain.
LunaKage Posted January 19, 2011 Author Posted January 19, 2011 That GB combo is nice and all, but I'm 90% certain that FC 4D d.6C d.2D rc 3C 22C GB GB into something similar would possibly do more damage. FC into combo 95% of the time does more damage. As a combo idea - FC 4D d.6C d.2D [d.6A>214A crap maybe?] rc 3C 22C GB GB 6C (2) j236236D dash, [6C 22B]x N 6C 236A 6C jD d.6D d.5B d.5C 236D Fenrir(x 2?) really depends on how much meter we can get back from this stuff etc. The Thor missile at the beginning does alot more damage than a 4D, as well as having the same P1, but there is no way to tell for sure until we can experiment for ourselves.
Nini Heart Posted January 19, 2011 Posted January 19, 2011 It looks like 6C(2) and/or optic barrel prorate really bad. Throw combo into 22C>6C(2)>6C>OB>6C>J.D doesn't seem to work. 6C probably has same move proration too.
LunaKage Posted January 19, 2011 Author Posted January 19, 2011 It looks like 6C(2) and/or optic barrel prorate really bad. Throw combo into 22C>6C(2)>6C>OB>6C>J.D doesn't seem to work. 6C probably has same move proration too. Actually grabs prorate really bad. 6C(2) has positive proration, but probably has same move proration because doing it twice has shown to be bad. 6C can't possibly have same move proration because of the combo off of 5A with 4 6Cs does about 2.4k.
Nini Heart Posted January 19, 2011 Posted January 19, 2011 Oh right I forgot about those 6C grab whiff 6C combos and R-1 6C loops. I guess Noel's grab prorates reallyyy bad now. 5k grab combos, you will be missed
Runis Posted January 20, 2011 Posted January 20, 2011 The Thor missile does more damage on first hit, but his combo COMPLETELY ignores d6C. That has a P2 of like 99. Then you take into account the FC. FC will let you link more 6B 22B's in, as well as potentially adding in other things that proration might not allow otherwise. Finally, how the hell are you gonna land a Thor missile by itself in a corner?
LunaKage Posted January 20, 2011 Author Posted January 20, 2011 The Thor missile does more damage on first hit, but his combo COMPLETELY ignores d6C. That has a P2 of like 99. Then you take into account the FC. FC will let you link more 6B 22B's in, as well as potentially adding in other things that proration might not allow otherwise. Finally, how the hell are you gonna land a Thor missile by itself in a corner? You're not :P I never said the combo was practical, and honestly I hope you're right, I would love to see a corner FC that can do 10k, especially one that starts with you in the corner. We just don't know yet.
Runis Posted January 20, 2011 Posted January 20, 2011 On a Practical scale, I'd say we're looking at double GB's doing 8-9k with you starting in the corner. On a theoretical scale, nothing do say we can't break 13.5k Lets see if we can breach Double Thor, Double Fenrir in a single combo.
SkyKing Posted January 20, 2011 Posted January 20, 2011 On a Practical scale, I'd say we're looking at double GB's doing 8-9k with you starting in the corner. On a theoretical scale, nothing do say we can't break 13.5k Lets see if we can breach Double Thor, Double Fenrir in a single combo. That'd take some well timed DD's while in the auto Heat gain portion of HP. Also, the Haidas would need to be tweaked so we can maximize the amount of Heat gain alongside that.
Runis Posted January 20, 2011 Posted January 20, 2011 Just because the combo requires 30 different 1 frame links doesn't make it an impractical combo. Only thing for a combo to be practical is that the starting move is easy to pull off. auto heat gain happens at 35% now, so its not THAT unlikely to get a lucky FC 4D when you're at 35%. Its just highly unlikely that a player capable of pulling off such a combo would get to 35% without using any bursts.
SkyKing Posted January 20, 2011 Posted January 20, 2011 Just because the combo requires 30 different 1 frame links doesn't make it an impractical combo. Only thing for a combo to be practical is that the starting move is easy to pull off. auto heat gain happens at 35% now, so its not THAT unlikely to get a lucky FC 4D when you're at 35%. Its just highly unlikely that a player capable of pulling off such a combo would get to 35% without using any bursts. True enough, but with one burst it's quite possible, and maybe even 7k with that.
GunslingerSonic Posted January 21, 2011 Posted January 21, 2011 (edited) http://www.youtube.com/watch?v=K77d9cm60t0&feature=feedu 1st: Tetsu (Jin) vs High Bridge 3rd: High Bridge vs Akira (Tager) Edited January 21, 2011 by GunslingerSonic
dragontamer Posted January 22, 2011 Posted January 22, 2011 http://www.youtube.com/watch?v=K77d9cm60t0&feature=feedu 1st: Tetsu (Jin) vs High Bridge 3rd: High Bridge vs Akira (Tager) In the VS Tager match, you can see that Assault Through counter-hit is untechable slide now. This is a buff in the corner.
Raptor Posted January 22, 2011 Posted January 22, 2011 Do you think there's still a possibility of follow-up from mid-screen with RC?
Recommended Posts