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Posted

oh gawd, the Commentator just said something along the lines of "That's R1! Or is it R2? There's also an R3 at the moment."

I Call dibbs on R4

Posted
@skyking

what was it like?

The game feels faster during neutral, but slows down while pressure is being applied. Not the game itself, but the flow of the match feels changed. Noel herself plays very similar to her CS1 self, just with much better normals and gatlings. I just had to get used to her combos with OB and different drive links, and overall just not jumping out of pressure, especially against Ragna since everyone now has universal air-unblockable normals.

Posted

Does Noel run faster or are attacks just more lenient on when you can dash to connect links? It just seems like Noel has much improved combo-ability. She is able to hit-confirm more things into some form of damage.

Posted

She seems a bit faster than she was in CS1, but not quite the level of speed she had in CT. It is still there though. And I think the hitstun and level increases in her moves really help her hit-confirm and land combos.

Posted

If she runs a bit faster, that means that the corner combo 5B 5C Thor dash => combo will be easier to pull off, this is interesting :)

Noel CS2 really looks great, can't wait to play her =P

Posted

That reminds me, I hit a Thor mid-screen and I somehow was able to get really close to the opponent. It felt like hitting it in the corner, but I clearly remember mid-screen because I jumped over them for j.4D right afterward to see if it would work.

Posted

Btw, according to a recent A-cho vid, you can 6a 6c j.D (reload) 2b 6c into short haida -> finisher. Looks pretty sweet. Too lazy to find the vid, it was done by some black noel.

Posted
Btw, according to a recent A-cho vid, you can 6a 6c j.D (reload) 2b 6c into short haida -> finisher. Looks pretty sweet. Too lazy to find the vid, it was done by some black noel.

Yeah, I remember that video. Seems like she's got some nice combo linkers now, just in case on drops or if you aren't sure if the link will work and want to reload before the reset yourself.

Posted
Btw, according to a recent A-cho vid, you can 6a 6c j.D (reload) 2b 6c into short haida -> finisher. Looks pretty sweet. Too lazy to find the vid, it was done by some black noel.

I came, I saw, I lol'd, I came again.

Can't wait to piss people off with shit like that.

Posted

Loving the Reload > 2B pickups! It seems like that's going to be the way to optimize damage off of 5A/2A starters. Non-haida damage seems to top off at 2.8k from those starters.

Posted
Double GB into 8k was nice though, but dat quality didn't help me get the exact number...

8,588.

Posted

There's gotta be a way to break 10k with an optimal combo. If anything, Luna will find it.

Posted

Can't be relying on Luna for everything now. We're only ~1,500 off the 10k mark so maybe a Thor > 6~6C/6~5C Fenrir x2 ender might work? At any rate, I say we try and break it ourselves! ;D

Posted
Can't be relying on Luna for everything now. We're only ~1,500 off the 10k mark so maybe a Thor > 6~6C/6~5C Fenrir x2 ender might work? At any rate, I say we try and break it ourselves! ;D

True enough. I'll see if I can actually contribute to the combo side of Noel's game this time around.

Posted

The Thor would have to be near the beginning of the combo to allow for 150 heat, but Noel should be able to get closer, especially if a 100 p1 starter is used. If CS2 Valk of low damage high mix up can break 10k with 150 heat + 2 GB, Noel should be able to as well.

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