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Posted

^ Too much reliance on mag for his options. :(

He's got the tools to do just about everything, but he needs mag, and it got nerfed in CS2.

I think he can still dish it out in CS2, he just needs the corner. But yeah, it's fairly apparent that he's not the same here as he once was... I think I'll be switching characters if he's too gimped in CS2. >_>

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Posted

If Hakumen does less damage, then that means he has to get in a lot more... that means Lambda gets a lot more chances to escape. I would expect it to be worse then. It's not like we get zoned the entire match, then finally get in once and finish it like in CS. Meanwhile her average damage got a big boost.

That Hakumen in the video (although he didn't seem very good) burned like 6 stars just to get in. That left him only 2 to do anything and then his entire chance was gone.

Posted

Nah, I don't think the match changed much.

My strategy v. Lambda is to back her into the corner then go nuts. This shouldn't have changed since the corner is where you net your big damage anyway. Unless your strategy was to kill her midscreen, the matchup is fine imo.

Now, I might switch because Haku, as he is, is close to my ideal fighter (Haku x HOS is my dream fighter). The damage and mag nerfs hurts some of the things I like most about Haku, so it's harder to see my playstyle in him. I like Haku, but if I can't play the way I want to because of his limitations, that's frustrating. :\

Posted

Ehhh, I wouldn't be so sure... we'll have to wait and see. If I had to bet though I'd say it got worse. Those changes to the characters have to show up somewhere.

Our strategy will be the same, it will just be less effective and require more attempts to win, which is what I was getting at. That means they have more chances to keep us out and come back.

Ah, yeah, I can see what you're saying about the style changes. I kind of already had that moment in CT > CS. I'll just play him forever. :P (HOS?)

Posted
If Hakumen does less damage, then that means he has to get in a lot more... that means Lambda gets a lot more chances to escape. I would expect it to be worse then. It's not like we get zoned the entire match, then finally get in once and finish it like in CS. Meanwhile her average damage got a big boost.

That Hakumen in the video (although he didn't seem very good) burned like 6 stars just to get in. That left him only 2 to do anything and then his entire chance was gone.

Yup back to the low tier drawing board. CS1 haku is my fav, I get to zone like a little bitch. Oh well...

I'm looking for an excuse to switch to valkenhayn in the next game.

You're looking for an excuse to switch to valkenhayn in the next game, aren't you?

Trolling aside, I get what you guys are saying. But anyone who mains haku, should've expected the nerfs coming in cs2. He was a very solid character in cs1, and the new generation of FG netplayers bitch and complain about no EZMODE strategy. But I don't see him ever falling back into his ct tier ranking again. But that's me personally, I think he'll be manageable in cs2.

Posted

HOS = Holy Order Sol. Rushdown character extraordinaire. :P

You're looking for an excuse to switch to valkenhayn in the next game, aren't you?

Lol, maybe. He's definitely going to be a sub along with Jin. :P

Posted

Can't hate we need a valk main in the city. When I get the chance to relearn GG on stick, I'll be subbing OS too.

ANYWAYS.

Has everyone seen the CH Fumajin nerf? Shit sends you flying across the screen now -_-

Posted (edited)
Ey yo Vineeth, good shit in that MM. Next time it should really be more than FT2, but you played really really well for those two matches. Hype streamed money match next NCI??

you know it (MAYBE EVEN 5$)

and i was so broke that day that i didnt even have 2 dollars and had to borrow one from 2GB :/

congrats vineeth!

and thanks qwerty, also next nci we should have a MM on AH3 if ur down :)

Edited by WallJumpMan
Posted

^Air dash after a low Hotaru? Never considered but looks great seeing how bad the damage nerf hit Hakumen. Great input, especially that hop 2C.

Posted
http://www.youtube.com/watch?v=0WMO2LhU-2s

In this vid it looks like they found some ways for Haku to break 5k damage from midscreen and end up in the corner, for 4-5 stars. I think that's pretty good.

Nice to see. Looks like timing for hakumen combos will be even tighter in CS2.

Anyways, I've been concentrating on watching CS1 videos to help me get back to my old power level before I started playing on stick. So I haven't been watching CS2 videos much, so I would ask you guys to keep posting youtube videos and I'll keep posting them up on the first page.

Thanks. Stay lazy, hakumen players.

Stay angry old sensei, QWERTY.

Posted
Nah, I don't think the match changed much.

The fact that Lambda's dash goes through you changes a lot imo. And like Mac said, the fact that you have to catch her more times now since dmg and magatama is reduced makes it better for her.

Also mac, stay free to XDest's brokenness lol. He's my favorite person to play against due to his brokenness.

Posted
It looks like air dash after recovering from Hotaru in the air because the j.2C looked really close to the ground.

That's exactly what I was thinking. But you couldn't air dash after hotaru before no?

Posted (edited)

actually you can as long as you didnt double jump or air dash before using hotaru.

basically jump>hotaru will allow you to air dash because you didnt technically use your "second stock" out of the 2 air movements allowed.

also after watching that segment of the video about 10 times, and then watching hakus landing animations a few times and seeing the height he was at, i can confidently say that was a low air dash j2C off the hotaru.

Edited by psycofang2
Posted

The combos themselves are one thing, but how likely do you think we'd be able to land those CH 5Cs? I used to land a lot more in CT when 2A > Renka(1)> 623AA gave horrible proration. I have to get that skill back.

One of those combos pushed them all the way from one corner to the other. It was like 5 stars, but still hovered around the old "1000 damage per star" rule that looked like was going out the window in CS2.

Posted
Yeah you could always air dash after Hotaru, you just have to let it recover all the way.

But you just can't air dash after you jumped twice and then do hotaru right? After that it only grants you another jump.

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