[SpA]Relentless Posted May 2, 2011 Posted May 2, 2011 Question: How reliable does 6CD combo from 5B? What's the max distance it does? Can you do stuff like 5B (blocked) > jc j.2DA j.B 5B 6CD 5B (blocked) 2D > jc j.A j.B (blocked) > djc j.A j.A j.B j.C 5B 6CD 5A(2) 5B 6CD 2B 5B 6CD 5A(1) (blocked or not) 2B 5B 6CD properly on every character? If not, which ones does it work on better? I think that's going to be important to know (like midscreen frogable chars in CT/CS1). Could a CS2 owner test this out please? :3
TD Posted May 2, 2011 Posted May 2, 2011 Funny I was just testing this before I looked here because I wanted to say something else, but to answer your question, it works from 5b a vast majority of the time. It will not work too much off a max range 6b though. Instead you want to do 6b 3d j.b j.c land 5b... On standing characters, and 6b 3d j.2c... On crouching characters, from the little bit I experimented with. Or you can do 6bd 3c, but sometimes 3c is too far away...
[SpA]Relentless Posted May 3, 2011 Posted May 3, 2011 Sounds good. I got another question, about 5B 5CD 3C BBL ~ On which characters does BBL connect fully midscreen?
Sakaku Posted May 3, 2011 Posted May 3, 2011 BBL hits 6 times on Makoto, Valkenhayn, Jin, Noel [3C(2)], Litchi, Tager, Hakumen and Bang after 5B 5CD 3C. If I didn't do any mistake, it does.. ..5 hits on Ragna ..3 hits on Rachel, Carl, Arakune, Tsubaki, Taokaka and Mu ..2 hits on Lambda ..1 hit on Hazama and Platinum
TD Posted May 3, 2011 Posted May 3, 2011 (edited) This combo is irritating: (corner) throw 5b j.c 2d dj delay j.2c(lv2) land 2a whiff 5c(whiff)c 214a dash 3c(1) 236a (frog hits) dash 5cc dash 3c(1) 214c 3c(1) frog Oki. It's the most optimal combo I've seen and I've been trying to nail it consistently for two weeks. Has anyone found a way to do this? edit: finally got it :3 forget it Edited May 4, 2011 by TD
Kuuhaku Posted May 4, 2011 Posted May 4, 2011 http://www.youtube.com/watch?v=wx5PrCmCDR8 A neat way to do lvl 3 j2Cs. I'll also put this in the JPN video thread.
kotokot Posted May 4, 2011 Posted May 4, 2011 what combos better to use from 5c and j.2c lv starters?
gli Posted May 4, 2011 Posted May 4, 2011 I'm not sure how to answer that question. I'm assuming by "j.2C lv" you mean lv2 j.2C. Generally speaking... Midscreen Do a combo that pushes them to corner. With 5C you could do 5CD 3C > rest of combo if these types of combos work on the character you are facing. Otherwise just do 5CC and blow them away to corner. With lv.2 j.2C you can do 236A 3C 214C 5CC to push to corner. Corner Go for damage and longer combos. Off of 5C go for the updated "loop" that ends with frog + tech roll punish. Same with lv.2 j.2C I suppose. I say do a longer combo because wind regeneration is that important. At a certain point wind acceleration will kick in and you basically will get all of your wind back if you land that long combo.
currentlemon Posted May 12, 2011 Posted May 12, 2011 I'm having trouble doing combos in the corner. The new 5cc messes me up. Anyone know what to do.
wuku Posted May 12, 2011 Posted May 12, 2011 you should give us more specific situations when 5cc messes up. If you follow the combo lists in this forum appropriately (assuming not CS1 combo), it should work.
currentlemon Posted May 12, 2011 Posted May 12, 2011 I just don't know what to do. I use 5cdc in the corner like usual. I lay a frog and try to use 3c but it doesn't hit. Maybe timing difficulties. I can't throw a b lombela either so that doesn't help. The only thing I could do was a 3c>BBL
Kuuhaku Posted May 12, 2011 Posted May 12, 2011 It would help if you list what combo you're trying to use. You might want to take a look at the CS2 combo video since that has quite a few corner combos too.
TD Posted May 12, 2011 Posted May 12, 2011 (edited) idk what you're trying to do exactly, but im going to take an educated guess and assume you mean the standard corner frog bnb. if you're attempting the standard ground combo, it shouldnt be too difficult. example: 5b 5cdc 214a 3c(1) 236a (frog hits)... there isn't any dash buffering, my bad. but, if it helps you could buffer the 3c right before george's recovery ends. as for frog combos after level 2 j.2c... well they're very timing heavy and character specific, but basically you want to time the second c in 5cc so that the opponent falls and gets hit under the bottom half of the umbrella. example: 6a CH dash 5b j.c 2d dj2c(lv2) land 2a (whiff) 5c(whiff)c 214a dash 3c(1)... im sure the latter isn't what you're looking for, but just in case. Edited May 13, 2011 by TD
kotokot Posted May 13, 2011 Posted May 13, 2011 what are you doing after 5b,j.c,j.2c,george,5b,236a? does it works otg(6b CH) and what about charspecific?
[SpA]Relentless Posted May 13, 2011 Posted May 13, 2011 example: 5b 5cdc 214a dash 3c(1) 236a (frog hits)... Why are you doing a dash 3c? That's not needed and not doing dash 3c leaves the lightning rod in the perfect position for sword iris afterwards. Take a look. http://www.youtube.com/watch?v=4dM8qV9muEU&t=40m17s @currentlemon if you want to do B lobelia combos in the corner, you have to do 5B 5CC without wind, then you'll be in the perfect position afterwards. It's character specific though I think, but against big chars it definitely works. And please, for the love of god, do not end the combo with something stupid like dash 6A > sword iris > air combo ender. When in doubt how to finish the combo, just do 5CC > 214A/B and let them recover and start your mixup again.
TD Posted May 13, 2011 Posted May 13, 2011 ahaha, l don't! my bad, l didn't test the combo before l posted, and l kinda forgot how it worked for a second there (there are frog combos where you do have to dash buffer though.) editing now. kotokot the combo l was referring to isn't midscreen, it's a combo extension in the corner. l just used 6a CH as an example, but the typical corner combo would be something like: (corner) throw 5b j.c 2d dj delay j.2c(lv2) land 2a whiff 5c(whiff)c 214a dash 3c(1) 236a (frog hits) 214b dash 5cc dash 3c(1) 214c 3c(1) frog Oki. l still haven't figured out how to do this consistently against everyone but hopefully someone does. it's a 1 wind, solid 3k with pumpkin + frog oki. (this is the one where you have to buffer the dashes)
Spiteful Posted May 13, 2011 Posted May 13, 2011 sorry if this was already answered but I read about 4 pages and saw no talk of it: Is there a trick to combo-ing into lvl2 j. 2C? I have tried all the set ups and can't get a single one to work. I have tried inputting j. 2D in several combinations between the jump cancel and 1 or 2 j. C and nothing works. Help please?
kotokot Posted May 14, 2011 Posted May 14, 2011 input 2d and jump cancel at same time, delay and input j.2c.
Zeromus_X Posted May 14, 2011 Posted May 14, 2011 The way I do it is "...jC, 2D, jump cancel, (slight delay) j2C". If you're midscreen, make sure to jump cancel forward.
Kuuhaku Posted May 15, 2011 Posted May 15, 2011 (edited) For people who are asking about the j.2C combo, I recommend you watch the tutorial in the JPN video thread. I'll post a rough translation of it tomorrow. From what I understand though, one factor is what height you hit them at with 5B. If you hit them too high, you must also jump higher with j.C. You also have to make sure to do enough of a delay between the jump cancel and j.2C. Tips on practicing- Rachel is fat, so the combo is easy to practice on her. You should make sure to practice on skinnier characters like Noel though since the timing is more strict. Also, because of the 5B height I mentioned, the easiest setup to practice is off of throw 7D. Edited May 15, 2011 by Bohemian Polka
Jason D. Posted May 15, 2011 Posted May 15, 2011 In addition, for the j.2C stuff, keep in mind that launching your opponent off the ground with a 6A is actually one of the hardest ways to get the combo to work. You'll either need to super jump, or do it like 6A, 5B, jump cancel forward, very slight delay, j.C, etc. The easiest ways to start the combo is off a throw, counter hit 2C, air counter hit j.C, air counter hit 6A, or simply a George or Sword Iris. The basic idea is to let them fall as low to the ground as possible when you hit them with that first 5B. Also, to make it easier, feel free to use an additional j.B if you want to. Like so: 5B, jump cancel, j.B, j.C, 2D, jump cancel, slight delay, j.2C. If you started low to the ground, it'll still work perfectly, and the damage is nearly identical. The extra delay time from the j.B helps to reduce the amount of fast inputs you're doing, and it actually makes the combo much easier to land on shorter characters who tend to float under the first j.C.
Sindelian Posted May 16, 2011 Posted May 16, 2011 Two cool Rachel combos b,c+d,3c(2hits) > BADEN > frog > walk forward as frog activates > C lobelia > b > j.c, 2d > lvl2 dj.2c > land > B lobelia > j.c > dj.c, dj.sword iris 5.2K dmg, 1 wind Only works on characters who take six hits of BBL after 3c+d b,c+d,3c(3hits) > BADEN > C lobelia > b > j.c, 2d > lvl2 dj.2c > land > B lobelia > j.c > dj.c, dj.sword iris 5.1K dmg, 2 wind Only works on characters who take five hits of BBL after 3c+d (aka, Ragna only)
Soniti Posted May 16, 2011 Author Posted May 16, 2011 Soon as I can sit in training mode for an extended period of time I'll be optimizing and expanding the combo list in the first post...
Jason D. Posted May 16, 2011 Posted May 16, 2011 If you do a mid-screen 5B, 5CD, 3C, BBL combo on a character who won't take all six hits (which, sadly, is most of the cast), buffer a 4D into the BBL motion. In other words, 6-3-2-1-4D-6C. Now they're taking all six hits. Make them feel the pain.
TD Posted May 17, 2011 Posted May 17, 2011 how do you guys usually continue a combo from a far away crouching opponent or otherwise unreachable opponent - with or without use of a wind? for instance, after a (5b 2b) x2 6b one can do j.3db j.c, land and finish the combo, but it dosen't work on characters who are crouching, and 5cc is inconsistent at this range. 6cd sometimes catches on, and 3cd does often but l don't feel another wind is needed just for one 3c. i'm wondering if it's more plausiblle to reset if l can't reach them, but idk.
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