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Posted
3 Charges, Corner-

5C CH > 6CC > 623D(full hits) > j.214D > 5CC > 22D > 2CC > IAD j.CC > 5B > 2CC > 22C > 5C > 2C > 236B > 214B > 22B [5638 damage, 54 meter gain]

Is that 6CC or 6C? I think this is an important thing to note since 6CC can't be special-cancelled.

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Posted
Is that 6CC or 6C? I think this is an important thing to note since 6CC can't be special-cancelled.

6CC.

You can special cancel 6CC.

You can distortion cancel it too.

Maybe you're thinking about 6CC not being jump cancelable on block?

Posted

6CC can't be special cancelled on block either. All its cancels (except rapid) depend on it hitting.

Posted (edited)

Cross posted from General Discussion:

Currently updating Tsubaki combo thread. Will take awhile and will be missing some combos most likely. Let me know in combo discussion when I miss them. Do note I am not doing the expert combo section yet.

Will update FAQ eventually (maybe in a few days) with tips on how to do some of those combos, playstyle. Will also include Batousai's tidbits on combo execution from the Tutorial vid thread.

EDIT: New template on the combo page is done, I didn't put all the combos in. I also didn't put some counter-hit combos, but those are of a lesser importance. Feel free to make a list of all the combos and stuff I forgot to put, and I'll make pktazn do it HAHAHAHA.

Edited by Ginseng
Posted

You've got some 1 charge combos in the 0 charge section, and Tsubaki's first combo aka 5BB 2BB 5CC > 236A 214A 22A was totally missing. Mayhaps some editing went awry?

Also, for 5BB 5CC > 22C 236D > dash ... I find that using 5C 2CC instead of 5B 2CC is slightly easier and does a teensy bit more damage.

Posted

Thanks! Yea editing in forum formatting is pretty annoying when you have more and more content.

You have the option of doing 5C 2CC at times as well, I just didn't label a new combo or whatever at the time. When you play Tsubaki more and more, you realize you can replace certain things to make it easier for you.

Posted

Thank you likewise for the quick fix and for the difficulty-separated combo list. I feel a lot more confident with Tsubaki 2.0 now that I know some combos that don't rely on the IAD link or the dreaded (by me anyways) Benedictus link. I'm sure I'll pick them up in time, but it's nice that I don't have to right away. :)

Posted

I dunno if this is a good thing or a bad thing, but my ability to do the 623C > j.214A whiff combos eventuallly deteriorates, along with my left hand. Currently, when I do 5BB 5CC or whatever, my left hand kind of stops there and does nothing. Maybe this is a sign I need to stop playing right now.

Posted

Have you got the 623C > j.214A > dash 2CC link down, Ginseng?

The trick is to get consistent with all the starters + character combinations.

Posted (edited)

I have the link/timings down. But due to the speed of the 623C > j.214A > dash 2CC on various chars, my left hand starts to "cramp" out or stop moving after a prolonged duration of time. I won't be playing for awhile though, I just had the opportunity to play about 7-8 hours straight just doing combos on cpus and some close relatives of a friend.

The combo is very important, but be aware that if you drop it, the opponent gets a free combo.

EDIT: Also do note guys, just because you can do a combo in training mode or w/e doesn't mean you can do it in a real match.

Edited by Ginseng
Posted (edited)

That Astral combo is infamous (to me, at least).

Early in CS2's life, some Tsubaki astral'd Kaqn with that. Shit was lol

I have the link/timings down. But due to the speed of the 623C > j.214A > dash 2CC on various chars, my left hand starts to "cramp" out or stop moving after a prolonged duration of time. I won't be playing for awhile though, I just had the opportunity to play about 7-8 hours straight just doing combos on cpus and some close relatives of a friend.

Is there any way to make it one smooth motion? Basically, can we cheat and do 623©214a instead of 623c5214a?

Edited by Dusk Thanatos
Posted

Can't we pretty much Astral after any 22X? I know I landed one on a red-beat after 5BB>2BB>5CC>22C. (I think the 2BB was in there. I don't recall though.) And midscreen too.

Posted
Is there any way to make it one smooth motion? Basically, can we cheat and do 623©214a instead of 623c5214a?

Maybe, I tried doing something like that where I did 623214 but I couldn't do the motion slow enough where it would read the j.214A as well.

Posted

I'm going to add an alternative method for 623C > j.214A link that I've been testing out for a little while when CS 2 comes out on PSN USA so I can get you guy's opinion on whether it helps or not on the whole timing front.

I do believe that it does for me but I'd like to get some hands on input from more people before I make some amendments to combo works/tips.

Posted

Slightly off topic, but I generally prefer combos that are more practical in gameplay, and regarding techniques on inputs, I use a stick, so what I may do may not necessarily be the best for you guys.

That being said, I tend to just rush the input because that's what I'm most comfortable with.

Posted

Was watching a video earlier today and saw this combo.

It adds a single hit but it's fancier and adds a bit more damage. Definitely a keeper for the advanced combo pile.

22D starter, 2 charge combo

22D > 6CC > 623C > (delay) j.236A > j.214D > (delay) 5CC(whiff first hit) > 2CC > IAD j.CC > 5B > 2CC > 236C > 214C > 22C [4795 damage, 43 meter gain] - Simple version works vs everyone

22D > 6CC > 623C > (delay) j.236A > j.214D > (delay) 5CC(whiff first hit) > 2CC > IAD j.CC > 5B > 2CC > 22C > dash 5C > 2C > 236C > 214C > 22C [4964 damage, 50 meter gain] - Works vs everyone except Jin, higher difficulty.

Posted

Ginseng, this is nitpicky as hell, but would you mind changing the IAD notation in this note

IAD stands for instant air dash, this is done by inputting 96 or 74 on your pad/stick

to 956 and 754?

I'm just imagining some new guy rolling his thumb from 9 to 6 on his pad and being sad.

Posted
Was watching a video earlier today and saw this combo.

It adds a single hit but it's fancier and adds a bit more damage. Definitely a keeper for the advanced combo pile.

22D starter, 2 charge combo

22D > 6CC > 623C > (delay) j.236A > j.214D > (delay) 5CC(whiff first hit) > 2CC > IAD j.CC > 5B > 2CC > 236C > 214C > 22C [4795 damage, 43 meter gain] - Simple version works vs everyone

22D > 6CC > 623C > (delay) j.236A > j.214D > (delay) 5CC(whiff first hit) > 2CC > IAD j.CC > 5B > 2CC > 22C > dash 5C > 2C > 236C > 214C > 22C [4964 damage, 50 meter gain] - Works vs everyone except Jin, higher difficulty.

Nice, I'll have to try that first combo out when I get home. Haven't had much time to practice 2 bar combos and still trying to master the timing on 623C > 214A whiff combos :v:

Posted

Hum, having spent a few minutes on CS 2 on PS3, I can confirm the PS3 version is faster than the PSP version.

Noticeably so to the point where my timing is a little off from having trained on the PSP version. I'm making adjustments pretty quickly but it kind of sucks that all my training is kind of working against me at this point -__-.

Still, I can more or less confirm all the combo works I did on PSP works just fine on the PS3 so that's something.

I'll be on later tonight to mess around online, anyone with decent connection is welcome to join.

Posted

I'll probably be there.

I'm grinding those whiff combos haaaard. Shit is much more effort than I'm used to investing on Tsubaki exec

Posted (edited)
I'll probably be there.

I'm grinding those whiff combos haaaard. Shit is much more effort than I'm used to investing on Tsubaki exec

Thank god, I'm not the only one who feels this way. I've been trying to find a way to make this shit easier to input without my hands tiring on me after a while.

I'm starting to use 5B > 5CC > 623C > 214A [whiff] > [jc] > j.B > j.C > j.CC > 236A > 214C. Although doing the whiff combo using [dash] >2CC instead of [jc] > j.B does around 3.3K meterless, I'd rather go with the 2.9K combo that I'm more guaranteed to hit.

Edited by Spring_Raid
Posted
Thank god, I'm not the only one who feels this way. I've been trying to find a way to make this shit easier to input without my hands tiring on me after a while.

I'm starting to get the whiff, at least. It's just buffer abuse. Buffer 623C during 5c and 5cc, put in 214a around when 5cc ends.

The dash part is still a pain, though.

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