Spring_Raid Posted May 17, 2011 Posted May 17, 2011 I'm starting to get the whiff, at least. It's just buffer abuse. Buffer 623C during 5c and 5cc, put in 214a around when 5cc ends. The dash part is still a pain, though. Once I get in the habit of doing 214A low enough to the ground, the the dash > 2CC won't be much of an issue with me. It seems like if I do the 214A even SLIGHTLY too late, I can't connect the dash 2CC afterward. Well, I'll just keep grinding it out I suppose
BatousaiJ Posted May 18, 2011 Posted May 18, 2011 Hah! Just manged to pull off that new 2 charge corner combo in full online. *high fives everyone* Starting to get used to the lag little bit by bit. Performed better than the first time I booted the game up in CS 2 even though I was fighting against some pretty laggy people.
Ginseng Posted May 18, 2011 Author Posted May 18, 2011 Oops, I think you missed your high five with me. :D
Rhiya Posted May 18, 2011 Posted May 18, 2011 Can someone confirm my suspicions that it is indeed impossible to buffer the airdash in IAD combos?
mirr Posted May 18, 2011 Posted May 18, 2011 (edited) I tried the buffer, and it did not work for me either, now I just do a hella delayed IAD. So the invalid for me randomly shifts between the 5B and the second hit of the 2CC afterward =) edit: that (5A/2A) > 5BB 5CC > 22D > 6CC > hjc j.C > jc dj.CC > j.214D > 5CC 2C > 236B 214B 22B in the sticky seems to be misplaced (and potentially not working, might need a dash 5cc?) Edited May 18, 2011 by mirr
pktazn Posted May 18, 2011 Posted May 18, 2011 (edited) Since it's in the corner I don't think there's any need to dash the 5CC but I'll double-check when I get home from class unless someone checks it out before me lol. What do you mean by misplaced though? Edited May 18, 2011 by pktazn Derp morning grammar :V
Airk Posted May 18, 2011 Posted May 18, 2011 Can someone confirm my suspicions that it is indeed impossible to buffer the airdash in IAD combos? Shouldn't be possible; IAD is already a buffered motion - you are buffering a dash into your jump, so I don't think it's possible to er, double-buffer the motion like that.
Rhiya Posted May 18, 2011 Posted May 18, 2011 Shouldn't be possible; IAD is already a buffered motion - you are buffering a dash into your jump, so I don't think it's possible to er, double-buffer the motion like that. Including "manual" airdashes, I meant. If it meant the difference between being able to buffer and not being able to buffer, I'd do 9566 buffered all day long.
Airk Posted May 18, 2011 Posted May 18, 2011 Including "manual" airdashes, I meant. If it meant the difference between being able to buffer and not being able to buffer, I'd do 9566 buffered all day long. It's still two "actions" though - you can buffer the jump, but you can't buffer the dash until the jump starts to come out. Or at least, that's how I'd read it. BattousaiJ indicated that he was able to buffer the jump?
Spring_Raid Posted May 18, 2011 Posted May 18, 2011 I finally found a way to do the 623C > 214A without screwing it up by doing one quick motion :P Online....that's a different story, depending on the connection XD. I still prefer just to do simple 1 bar combos for the same damage most of the time instead of whiff combos.
BatousaiJ Posted May 18, 2011 Posted May 18, 2011 I finally found a way to do the 623C > 214A without screwing it up by doing one quick motion :P Online....that's a different story, depending on the connection XD. I still prefer just to do simple 1 bar combos for the same damage most of the time instead of whiff combos. Which variation does as much as the whiff combos as far as no charge combos go? You can get 3.2k with no charges with a 5B starter with the whiff combo. (5BB > 5CC > 623C > j.214A > dash 2CC > 623C > j.214A > hjc j.C > j.CC > j.236A > j.214C [3223 damage]) As for the IAD, you can(and should) buffer the jc for IAD but you're going to have to time your dash more or less to the moment the dash initializes. Depending on the height you get them on 2CC, I find I either go with 9 or 8 to IAD with since it does make a difference in how the j.CC hits depending on which one you use. Also, I've found it much easier to do IAD combos then whiff 2CC links online for some reason and I have to say I haven't had a single match so far where I could say it was nearly lagless. Kinda not down with the opponent's connection with netcode so far.
Rhiya Posted May 18, 2011 Posted May 18, 2011 Yeah, online rapes whiff combos hard. You can pretty much see how much input delay there is by how high the whiff starts, lol And then there's the dash link, which is tight enough already.
mirr Posted May 18, 2011 Posted May 18, 2011 Since it's in the corner I don't think there's any need to dash the 5CC but I'll double-check when I get home from class unless someone checks it out before me lol. What do you mean by misplaced though? Seemed odd to be in the 1bar section when it involved both 22D and j214D. I can't seem to get 5cc 2c on it as the chara seems too far, but I can get 6C into the follow up. Add 50 meter super and it's around 4.7k, which seems fairly decent. --- In all honesty, do you guys really think the midscreen dp wiff is worth it, especially with the changes to charge and given just how tiring it is on the hands? I can see myself doing that in corner, but damn that shit hurts after a while...
Rhiya Posted May 18, 2011 Posted May 18, 2011 The DP whiff combos give superior damage and, more importantly, superior positioning -- at a lower charge cost. You want them.
pktazn Posted May 18, 2011 Posted May 18, 2011 Seemed odd to be in the 1bar section when it involved both 22D and j214D. I can't seem to get 5cc 2c on it as the chara seems too far, but I can get 6C into the follow up. Add 50 meter super and it's around 4.7k, which seems fairly decent. --- In all honesty, do you guys really think the midscreen dp wiff is worth it, especially with the changes to charge and given just how tiring it is on the hands? I can see myself doing that in corner, but damn that shit hurts after a while... It is listed under 2 charges, I don't see where it's listed under 1 charge. Maybe it used to be under 1 charge but Ginseng caught it and edited haha. If it helps I did the combo earlier and I was able to get it more consistently if I did 5BB 5CC > 22D > 6CC > hjc j.C > jc dj.C > j.214D > 5CC 2C > 236B 214B 22B. I tried it on Ragna and Tager btw. The DP whiffs are hard but they're definitely useful. It really just takes a lot of practice. Ginseng has some tips on doing it in his FAQ thread.
mirr Posted May 19, 2011 Posted May 19, 2011 Must've been ninja edit...either that or my old eyes are failing me =) It'll just take a lot of lab time for me I think for the harder stuff, but that's fine -- can't get it all in an evening's worth. I must say it's odd though, she feels like an actual character now When people say dp wiffs give superior positioning, how does that compare to the standard draw to corner? It would appear dp wiff is similar to the state a corner combo would leave you in, so it's not like you get a clear-cut advantage like say...melty Ciel's command grab going into safe iad after that.
Rhiya Posted May 19, 2011 Posted May 19, 2011 From a /lot/ of midscreen positions, you'll end up in the corner with your opponent without spending charge, which is legit as fuck. Compare that to the level zero no charge, 5bb>2bb>5cc>236a>214a>22a. Done from midscreen, that may put your opponent in the corner, but it will /not/ put you there. Big difference. And since when does Ciel have a command grab? Is that H or F moon, or something?
Coopa Posted May 19, 2011 Posted May 19, 2011 Please continue combo discussion in here :D I came here just to look up combos out of boredom, but upon reviewing the first post, I already feel trolled. FUCKING GINSENG.
Ginseng Posted May 21, 2011 Author Posted May 21, 2011 (edited) Where would you guys like me to place my commonly-used combos list? The combo thread or the guide itself? I came here just to look up combos out of boredom, but upon reviewing the first post, I already feel trolled. FUCKING GINSENG. I feel so loved. Btw I should make you pay me for all the times I drove you to tournaments and places :D Edited May 21, 2011 by Ginseng
pktazn Posted May 21, 2011 Posted May 21, 2011 I say the combo list since I'm guessing those who want to learn her combos would probably head there first.
Ginseng Posted May 21, 2011 Author Posted May 21, 2011 http://www.dustloop.com/forums/showthread.php?11005-CS2-Tsubaki-Yayoi-Combo-Compilation-2.2(Updated-5-20)&p=1030675&viewfull=1#post1030675 Done!
BatousaiJ Posted May 21, 2011 Posted May 21, 2011 I have a quick question for you guys. When I IAD j.214D and land it, I can't seem to follow it up with 236D for the life of me in midscreen. Try this. Dash 2A > 5B > IAD > j.214D. Whether that be a fake cross over or a legit one, if it hits, no matter how fast I go into 236D, it won't connect unless it's they're near or at the corner so the slide is shortened. Can someone test this to see if it's an execution problem on my end or just the way it works?
logichole Posted May 21, 2011 Posted May 21, 2011 Thanks for the combo list Ginseng. I'm working up my Tsubaki training regimen, and that's a great starting point to work from. Then I can start making it a bit more personal, once I've got a solid game plan.
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