Airk Posted November 8, 2011 Posted November 8, 2011 Seriously though, doesn't err, 5BB 5CC 22D 6CC 623C j.236A(w) j.214D 5C(w)C 22C ender work? Uh...maybe? >.> Will have to check. sounds promising.
Kiba Posted November 8, 2011 Posted November 8, 2011 (edited) It does work. That's 4.2K with the 5C - 2C - 236C - 214B - 22B ender Edited November 8, 2011 by Kiba
Andru Posted November 8, 2011 Posted November 8, 2011 So just something I've noticed in videos and some people's play but never thought about since I don't really use it >_> What's the theory behind when you can do a 236C > 214C series ender.. also when you can do a 5c / 5CwC pickup to extend your combo?
Kiba Posted November 8, 2011 Posted November 8, 2011 So just something I've noticed in videos and some people's play but never thought about since I don't really use it >_> What's the theory behind when you can do a 236C > 214C series ender.. also when you can do a 5c / 5CwC pickup to extend your combo? 236C - 214C is used as a replacement for the 22C - 5C - 2C ender. They both do around the same damage, so whether you want to use it is up to you. It's also used on Jin frequently because the 5C - 2C pickup doesn't work on him. It's also used when the opponent might be quite high in the air after an IAD combo for example. They might be too high for 22C to hit. You can use a 5C(w)C pickup from these provided you didn't use them for combo enders otherwise it'll allow the player to tech/ or allow blue beat: J.214D (from an air combo, or as a starter on CH. Difficult to combo from on normal hit as a starter) 22C (provided you didn't do it beforehand) 22D 236C (When they're quite high in the air)
HajinShinobi Posted November 8, 2011 Posted November 8, 2011 ^ You forgot to mention that opting for 236C > 214C > 22C ender actually allows you to get abit more charge than the 5C 2C pickup variation would (I believe this is why Konan would opt for this more often than the 5C 2C pickup, to gain additional charge). You have the choice to either sacrifice charge for more damage ( usually around 200 or more), or sacrifice damage for stock (guaranteed 1 full stock, can probably get 1 and a half to 2 charges).
Airk Posted November 8, 2011 Posted November 8, 2011 Thanks guys, this should be really valuable. (and good practice for me too, since I still fumble the j.236A whiff stuff on the left side sometimes.).
Zeron_X25 Posted November 9, 2011 Posted November 9, 2011 Thanks for the tip Batousai. I was actually trying to do that all along but what made it work was that I didn't delay the j.214D at all this time. I can now do it with 100% success rate
Recommended Posts