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Posted

Mayonaka Midnight information is confusing and references capcom games I never played to explain shit. That's really annoying.

Posted

Run-B loops still exist?? Hahahahaha

Still better than boring rejumps.

Vatista doing score attack in stream now. Still waiting for Eltnum gameplay. :(

Posted

You mean Gordeau's slide kick loop? That's just a combo part now, it looks like, not a combo by itself. Looks like it only works twice in a row, I guess? That's not really a loop, lol

Posted (edited)

Is it me or does Gordeau feel like the least affected by the patch, his Combos are the same length as they were since the beginning (before people started doing slide kick loops). The command grab into the cancel and combo yields 3k consistently and he can always use meter after a bnb for 3.5-3.8k dm. I know damage isn't everything but he feels stronger relative to the rest of the cast than he was pre-patch.

Edited by Ajantas
Posted (edited)
You mean Gordeau's slide kick loop? That's just a combo part now, it looks like, not a combo by itself. Looks like it only works twice in a row, I guess? That's not really a loop, lol

I'm glad that's gone. It looked dumb.

What about that shoulder tackle move? I think that's new, right?

Still waiting for Eltnum gameplay. :(

Yep :(

EDIT: Has Vatista's meter charge animation thingy always looked that... whimsical?

Edited by Appledash-
Posted

Always glad to see more UNIB footage, I wish we had some more Merkava or Carmine going on though. I'd just like some more diversity in general. Vatista is a really boring character, Gordeau's awesome though. He can stay around all he wants.

Posted
Is it me or does Gordeau feel like the least affected by the patch, his Combos are the same length as they were since the beginning (before people started doing slide kick loops). The command grab into the cancel and combo yields 3k consistently and he can always use meter after a bnb for 3.5-3.8k dm. I know damage isn't everything but he feels stronger relative to the rest of the cast than he was pre-patch.

He may just be easier to figure out.

Posted (edited)
I don't know, I really like Vatista. I think she's really cool.

Love for the long-haired ludicrous levitating laser lobbing loli.

...

Lemons

Edited by Appledash-
Posted
You mean Gordeau's slide kick loop? That's just a combo part now, it looks like, not a combo by itself. Looks like it only works twice in a row, I guess? That's not really a loop, lol

No, I didn't mean Gordeau's 3C. I was talking about the repeating 66B's in combos (Hyde, Orie, Vatista, Gordeau specifically). Sorry if I wasn't clear enough : (

What about that shoulder tackle move? I think that's new, right?

66C. (It's not new)

Posted
Darn. '^_^ Well, I didn't really see it used before in the previous version. :/

Yeah, there was barely anyone who used it. Sometimes you could catch someone doing that shoulder tackle after his j.C then linking into Grim Reaper.

Which reminds me, I want to know if his 22A loop (5B -> 22A -> 5B -> 22A, etc) is still there as well too looooool (It's that one where he slams his scythe on the ground)

Posted
Yeah, there was barely anyone who used it. Sometimes you could catch someone doing that shoulder tackle after his j.C then linking into Grim Reaper.

Which reminds me, I want to know if his 22A loop (5B -> 22A -> 5B -> 22A, etc) is still there as well too looooool (It's that one where he slams his scythe on the ground)

I would assume its gone since there hasn't been even any attempts at it and it was one of his main bnb tools in the old version. Still I really liked it cause of the rhythm of the hits lol :v:

Seeing his combos max out at around 3.5k is weird for me cause I remember his old combos doing like 4.5k-5k meterless.

His new claw move looks cool. It'll be kinda crazy if the hitbox matches the animation but I haven't seen it hit yet.

Posted
I would assume its gone since there hasn't been even any attempts at it and it was one of his main bnb tools in the old version. Still I really liked it cause of the rhythm of the hits lol :v:

Seeing his combos max out at around 3.5k is weird for me cause I remember his old combos doing like 4.5k-5k meterless.

His new claw move looks cool. It'll be kinda crazy if the hitbox matches the animation but I haven't seen it hit yet.

The hitbox seems to match the animation pretty closely from what I saw. It gives crumple -> full combo on counter hit. It seems to have a little less range and speed than his scythe pokes, and similar reward (granted it's still early, so combos not exactly optimal right now) so I'm not sure how useful the move it. It looks pretty cool though.

Posted

Day 3 (Yesterday for me at least) had some good Eltnum (green hair) matches, but I couldn't stay for long. Can't wait to see the rest of the matches.

Posted
Day 3 (Yesterday for me at least) had some good Eltnum (green hair) matches, but I couldn't stay for long. Can't wait to see the rest of the matches.

Was she wearing orange?

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