Rhiya Posted September 4, 2013 Posted September 4, 2013 Anyways, if anyone's curious what he's like in his own game: http://wiki.mizuumi.net/w/Akatsuki_Blitzkampf/Akatsuki
Betto Posted September 4, 2013 Posted September 4, 2013 O_o that is surprising, i didnt see this coming. i was expecting a fate stay night character :p If anyone, it would be Archer lol Berserker vs. Waldstein would be hype to see though.
Diveman Posted September 4, 2013 Posted September 4, 2013 I wanted Gilgamesh, but I guess Hilda already has "Gate of Babylon"
caiooa Posted September 4, 2013 Posted September 4, 2013 https://twitter.com/waitingintheair/status/375282553524985856 now it makes a little more sense for me =p
Abelcru Posted September 4, 2013 Posted September 4, 2013 Hopefully they add Scorpion next https://twitter.com/AbelcruGamercru/status/375305953010135040/photo/1
LionHeartx Posted September 4, 2013 Posted September 4, 2013 I wanted Gilgamesh, So he can body every other character for free? lol Kirei would have been cool. Seeing as how it is a promotion now I'm definitely more comfortable with it. Watched a few videos of the game and he looks pretty cool. I do wonder if he'll have the mechanics from his game though.
Betto Posted September 4, 2013 Posted September 4, 2013 Seeing as how it is a promotion now I'm definitely more comfortable with it. Watched a few videos of the game and he looks pretty cool. I do wonder if he'll have the mechanics from his game though. From what I've seen, the game's reflector system would most likely come with Akatsuki. It looks like a parry system so I'm guessing Akatsuki will have really good counterattack options. Waiting to see him reflector Carmine's wheels and Merkava's multi-hit wavy arm specials lol
AMB Bakery Posted September 4, 2013 Posted September 4, 2013 For the anime storyfags/people who literally don't play fighting games talking about F/SN chars, don't be ridiculous. Think for just one second, there is no way that French Bread could afford to get a licensed Type-Moon character from any other series. The only reason Eltnum is in there is because she's an original character to Melty Blood, and even then, she's not explicitly named "Sion" nor does she have the vampire thing going on, at least not outwardly. Don't get me wrong, I like the prospect of F/SN getting a better fighting game adaptation than F/UC, but for fuck sake contain your wishful thinking, it's an eyesore. It looks like I'm saying "NO FUN ALLOWED" when really I'm saying "have fun but don't be retarded" As for this announcement, I don't know what Akatsuki himself brings to UNIB since, correct me if (when) I'm wrong, he's pretty much the shoto(DP, I think)/kusanagi(rekkas that knock down) of his own series. At least Blitzkampf looks like a better game at its core than the unseeable shorthop oki-fest that is UNIB. I'm still hoping it's just a joke. Wasn't Nanase seen on the character select screen in that test build? There's got to be a reason everyone was expecting her.
Betto Posted September 4, 2013 Posted September 4, 2013 This reminds me... if this whole thing's legit, we get a new theme lol Probably a remix of this: http://www.youtube.com/watch?v=e9auJ0DQ-7g Blitzkampf's music is pretty solid imo so I'm fine with this.
Rhiya Posted September 4, 2013 Posted September 4, 2013 For the anime storyfags/people who literally don't play fighting games talking about F/SN chars, don't be ridiculous. Think for just one second, there is no way that French Bread could afford to get a licensed Type-Moon character from any other series. The only reason Eltnum is in there is because she's an original character to Melty Blood, and even then, she's not explicitly named "Sion" nor does she have the vampire thing going on, at least not outwardly. Don't get me wrong, I like the prospect of F/SN getting a better fighting game adaptation than F/UC, but for fuck sake contain your wishful thinking, it's an eyesore. It looks like I'm saying "NO FUN ALLOWED" when really I'm saying "have fun but don't be retarded" As for this announcement, I don't know what Akatsuki himself brings to UNIB since, correct me if (when) I'm wrong, he's pretty much the shoto(DP, I think)/kusanagi(rekkas that knock down) of his own series. At least Blitzkampf looks like a better game at its core than the unseeable shorthop oki-fest that is UNIB. I'm still hoping it's just a joke. Wasn't Nanase seen on the character select screen in that test build? There's got to be a reason everyone was expecting her. Blitz is that game that everyone agrees is pretty good, but no one plays
Jackie Chandler Posted September 4, 2013 Posted September 4, 2013 Speaking of new themes: Chaos Theme Chaos vs. Gordeau Theme Are there any other VS. themes? I haven't had the chance to look through too many videos of Exe:Late yet. But GADDAM that Chaos vs. Gordeau Theme is amazing.
caiooa Posted September 4, 2013 Posted September 4, 2013 there should be a theme for akatsuki soon https://twitter.com/lisa_rec/status/375174720326365184
Guardian Posted September 4, 2013 Posted September 4, 2013 Is there a comprehensive change list for the cast yet? Why isn't this out in the US yet :-(
Jackie Chandler Posted September 4, 2013 Posted September 4, 2013 Whoa, I just realized - it seems like you can't move during the "______ Clause/Divide" at the beginning of the round any more. I always thought that was a pretty cool feature, so I wish they hadn't taken it out.
Betto Posted September 4, 2013 Posted September 4, 2013 (edited) Since that's the case, they could've brought back the beta announcer since that announcer sounds less Melty. I miss that one. EDIT: Vatista's hover input is A+B midair. It replaced B+C's place as a special move. Edited September 4, 2013 by Betto
Appledash- Posted September 4, 2013 Posted September 4, 2013 As for this announcement, I don't know what Akatsuki himself brings to UNIB since, correct me if (when) I'm wrong, he's pretty much the shoto(DP, I think)/kusanagi(rekkas that knock down) of his own series. At least Blitzkampf looks like a better game at its core than the unseeable shorthop oki-fest that is UNIB. I'm still hoping it's just a joke. Wasn't Nanase seen on the character select screen in that test build? There's got to be a reason everyone was expecting her. You make a good point. As nice as guest characters are, this would be the third all-rounder in the cast, with Hyde and Sion. His playstyle isn't really that 'interesting' considering previously existing members of the cast. And Nanase would have been cool. -_-
Elochai Posted September 5, 2013 Posted September 5, 2013 Is there a comprehensive change list for the cast yet? Why isn't this out in the US yet :-( More like, when's console release (for JP of course)? I've never played Blitzkampf, but I'm fine with another guest character, I guess. As long as the game gets more character variety, it should be okay.
Salv000 Posted September 5, 2013 Posted September 5, 2013 It's a shame, I was really hoping it would be Nanase. But any idea why Akatsuki all of a sudden?!
Sourenga Posted September 5, 2013 Posted September 5, 2013 "In-Birth Front" was updated and now you can view Akatsuki's moveset there. It's pretty much the same stuff... Specials: Denkoudan「電光弾」236 A/B/C (Aerial Possible) Tekkoukyaku「徹甲脚」214 A/B/C (Aerial Possible) Ningen Hakubou「人間迫砲」22 A/B/C Infinite Worth: Kamikaze「神風」41236 D Infinite Worth EXS: Oukakai「桜花改」A+B+C+D
Kurushii Posted September 5, 2013 Posted September 5, 2013 4gamer Article http://www.4gamer.net/games/231/G023156/20130831001/ Some Akatsuki screenshots
Tokkan Posted September 5, 2013 Posted September 5, 2013 4Gamer: 分かりました。新キャラクターや今後の展開,そしてさらなるコラボキャラにも,期待したいと思います(笑)。 なりた氏: そうですね。コラボはやっぱり華やなので,頑張りたいと思います。話してしまうと実は具体的な野望もありまして。次は「スカルガールズ」のキャラクターにご登場願いたいと思ってるんですよね。アーケード化記念に。 So apparently if they end up doing another guest character after Akatsuki, they hope for it to be a Skullgirls character.
Chaoschao222 Posted September 5, 2013 Posted September 5, 2013 Interesting, a SG character in the UNiB artstyle and gameplay could be really nifty.
floatwater Posted September 5, 2013 Posted September 5, 2013 It woulda been good if UNIB combos was like before. fots shired
Sourenga Posted September 5, 2013 Posted September 5, 2013 (edited) It's worth noticing that all those screenshots on 4Gamer have version 2.01 listed at the bottom... Anyways, some bits of info... - Concept of the Exe:Late was to "increase the things you can do". Meaning more yomi and dodging into gameplay. - Previously Under Night In-Birth was really harsh game for beginners. There was no "fluke" in the game. - New "Recovery Correction Value" parameter has been included into game. Parameter changed the length of non-recoverable time depending whether you started the combo with weak or heavy attack. - They wanted to keep the ground-fighting as main things, so the game would not end up as "combo game" - They wanted to differ from Melty Blood which made them to rise the risks of aerial attacks. - That's why they have made changes that some attacks are invincible only against aerials. - They wanted to make more Street Fighter-like "Stab game" which is pretty much the opposite of combo games. (What is a good Western term... "punishing game"?) - In the end they ended up with something very close to King of Fighters. - Dash attacks are the best moves in Exe:Late - There wasn't really a classic protagonist-like character, so Akatsuki was a perfect guy for them. - Of course he can use Reflector. - Some of his combos from the original game are usable. - Subtle Style, themselves drew all the HD sprites for Akatsuki perfectly without any instructions from Narita. It saved apparently a lot of time from the production of game... - From the very beginning they had decided to go with simple effects with In-Birth. Narita says it kind a reminds how the covers of light novels are nowadays... Like just a one girl on the backcover ... - Narita also mentions that P4A was also like that. It's cool and not-too-flashy, so it's very easy for eyes. He thinks all the graphic designers of fighting game industry felt defeated after seeing P4A - "Playstation 3 version...? W-What might you be talking about...", Narita first says. Later he mentions that they'll talk about the console port "later" - They really are impressed that the crowdsfunding for Skullgirls update went that well... - To celebrate the release of arcade version they would want to have a guest character from Skullgirls. They would like to draw the sprites by themselves to show "What moé truly is!" - Narita says that kickstarter wouldn't really help with their game. - Their "chuu-ni-byou styled game" wouldn't get that many people interested and their main audience is Japanese arcade players - Japanese people get easily interested in completed work, but are very cold towards unfinished concepts and "work-in-process" - Nowadays fighting game developers should prioritize consoles before arcades... but French Bread still wants to keep up with the old fashioned way of prioritizing arcades first. -Narita went to Type-Moon a day before this interview to ask what's their official opinion about Melty Blood HD. Their comment was "We are positively considering it", but Narita says we need to wait for the Tsukihime's remake first... -Very soon many projects they've had to remain silent will finally be revealed. Wait for more info. - They say it's frustrating that is kind a seems like Arc System Works is the only company creating fighting games. Edited September 5, 2013 by Sourenga
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