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Posted

Skullgirl's active again and more played around here because of the Steam release. The game was pretty much dead before the PC release.

More platforms to play on is always better.

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Posted (edited)

I'm not saying there shouldn't be a PC release, just that it shouldn't take priority over consoles. Skullgirls had already been on PS3/360 for a long time when it hit PC.

Of course, we have no idea how FB is going to react to this. They're probably really busy with Dengeki right now and can't devote much time to UNIB.

Edited by TAI-X
Posted

PC versions are nice but without a console version out the gate it doesn't help much. Melty is barely staying alive without a console release. Pc's are not viable for tournament play. Inconsistent frame rates and latencies between different setups and is not easy to have enough on hand for tournaments. I'll take a PC release but not until I see a console one first.

Posted

This is like a personal opinion, but for me is easier to have a physical copy of the game in a console, since is way easier to move around in events, and to play with others locally. However, I have to agree that a PC version would have a great reach to the masses, specially on Steam. LOTS of people are looking around for new games on Steam, and with a demo included surely lots of people will succumb to the game (that is already beautiful as it is). Take into account that there are a lot less fighters on PC that there are on PS3 (only doujins + SF + SG + recently KOF13). So, I would say that in PC it would be difficult to set up tournaments and local casual matches, but on the PC market there are a lot of people waiting for a good fighting game and they don't have much. Personally, I would say PS3 + PC would be a good shoot to cover both scenarios.

Posted (edited)
PC versions are nice but without a console version out the gate it doesn't help much. Melty is barely staying alive without a console release. Pc's are not viable for tournament play. Inconsistent frame rates and latencies between different setups and is not easy to have enough on hand for tournaments. I'll take a PC release but not until I see a console one first.

I think the issue of availability is the biggest issue with MB right now. If someone wants to learn how to play the game, there is nowhere someone can actually go and buy the game -- which is kind of nuts, when you think about it. That's a far bigger issue than having some variance in input delay.

I think one of the advantages of a PC release handled by Nyu (or anyone else) would be that... French Bread wouldn't have to be directly involved, since they're busy working on DBFC right now. That is what's delayed production of the PS3 version of UNIB, to my knowledge (to the point where you're probably going to see a home version of DBFC first). Now if there's anyone else that French Bread would trust the source code and raw data with... that's another matter entirely.

EDIT: I think if a PC port happens and people are worried about performance issues in a tournament settings... you could always port it to SteamOS/Linux. The performance tweaks Valve has claimed to make seem like they would be a huge help for a fighting game in a tournament setting. That and it would probably be a huge help for getting the game on Steam in the first place.

Edited by Dipstick
Posted
I think the issue of availability is the biggest issue with MB right now. If someone wants to learn how to play the game, there is nowhere someone can actually go and buy the game -- which is kind of nuts, when you think about it. That's a far bigger issue than having some variance in input delay.

Which is a moot point, because Melty on PC gets pirated out the wazoo by Western players like all the Touhou games and many other doujins.

Posted
Which is a moot point, because Melty on PC gets pirated out the wazoo by Western players like all the Touhou games and many other doujins.

mainly because you can't buy it in the first place

Posted (edited)

I'd prefer a console release to be honest. However, I would be happy having it on PC. My college scene plays the Touhou fighters and Divekick on PC regularly, and I'm sure we could do the same for UNIB.

If it's going to have netplay (and a lot of people here seem to want netplay), please make sure it's good. Shitty netplay is worse than none at all in my opinion.

Edited by RifleAvenger
Posted

I would definitely prefer a console release but I just wanna play the damn game so i'd support a PC release too.

Posted

I think that a console release would be more likely to get the game to sell well both in japan and elsewhere, but the more platforms it's on the better.

Posted

GGPO (yes I responded late but whatevs) was shit on 3S because they just ripped it from the PC and moved it to consoles, even then 3S on 360 is fine, as opposed to PSN (which is a painful experience). There really is no problem with it on Skullgirls at all.

But in the end it's really up to the people making it for PC, so It's kinda pointless really.

On top of that I also agree with everyone else here. I'd support it, but really a console port should be in consideration at leeeaassst.

Posted (edited)
I'd support it, but really a console port should be in consideration at leeeaassst.

They pretty much confirmed there will be a PS3 version,but now that theyre working on DFC the port is going to be delayed.

This is definitely not an either/or situation,it's just an extra incentive to add another platform outside of PS3(there have been talks about getting it on Steam by FB itself,but PS3 is most likely their top priority) and more importantly it would be the first localized French Bread game.This partnership could open FB/ECOLE's eyes to the western community,which they've been 'cautious' about since MBAC .

Edited by fiendmaw
Posted

Well, I can't speak about a PS3 (didn't say Xbox because I hear Japan pretty much gave up on the system) release because Nyu-Media most only deals with PC doujin game releases and this would be their first hand at a commercial release if they actually go for it. I'm not saying this isn't possible but in my talks with King, we've never mentioned anything regarding a console release or anything for that matter.....just talking possible future game releases in which King mentioned he would like to work something with French-Bread/Ecole with UNIBEXE:Late.

As of right now, I can pretty much say the feedback has been mostly positive if not mixed only because of the console debate.......but mostly positive which is good. I didn't expect this to blow up as it did in under 24 hours so hopefully in the morning, Seon will see all of the responses (how can he miss it, their twitter & facebook exploded with a ton of responses on the prospect of this). I'll try to keep you all informed on whatever Nyu-Media/Seon King lets me in on (that I can say publicly).

Posted
I don't think we should push for a PC version until we get some hard confirmation of a PS3 port. It's simply not an ideal home for the game outside arcades. Most of the fighting game playerbase is on consoles, fighters get more publicity on consoles, they're much easier to use for tourneys, and piracy rates are far lower.

Bump that!

Speaking as someone who has experience playing Skullgirls since the moment it released on console the game has NEVER at ANY point been more active than the PC version has been in its first few months since its release. If that game is anything to go on then a PC version of UNiB could truly thrive. Beyond that the fact that the PC version of the game would undoubtedly be easier to update / use as a testing platform there's literally no reason to wait for a console release that'll take significantly more time to keep up to date with the arcade version of the game. Put UNiB on PC with decent netcode and there's no doubt in my mind that the game will flourish.

Posted

I'd support a PC release of UNIB so long as the netcode is decent (as others have said). It doesn't need to be GGPO- I actually remember thinking back during the Yatagarasu indiegogo that the existing netcode for Yata was damn good and I didn't really feel the need for GGPO. However, GGPO has actually become more of a marketing tool in the FGC- if your game uses GGPO, you are much, much more likely to have people who have never even heard of your game wanting to play it.

As far as the tournament scene goes, I don't know how much support it would get even with a console release. There are a ton of fighting games out right now and unless you're expecting to get on to the main stage at the regional or national tournaments, you don't really need more than a few setups to run side tourneys. It would make it harder to showcase the game in casuals at events like Evo but Evo's not usually very accommodating to that anyhow (you pretty much have to just hijack unused tournament stations because the tiny BYOC area is already packed with pre-organized tournaments... if the area is even set up in the first place).

Right now, the only way to play the game is to fly to Japan and roll into an arcade. There are a ton of people who want to play this game and I'd have to think that it would do well on Steam. Just a thought but how would people feel about crowdfunding the port? That's actually becoming a good way to not only fund and gauge interest for a release but also to increase exposure (as we saw with Skullgirls).

Posted

I'm just going to give my opinion on the subject. I personally would buy it on PC, just so that they think that it has a fan-base in north america. Hopefully they feel that the amount of money they make on the PC release, deems it profitable for them to make a PS3 release. Again, there may be the factor that it's only profitable on PC in north america, and completely flops in Japan. I've herd that steam is not really a big thing in Japan, but that is just what I'm told, and I've yet to see proof. Another thing is that I have very little knowledge when it comes to how the companies in Japan view the north american FGC, and if they feel that its important. But i just hope that in some point in the future, ill be able to play yuzuriha against the person that introduced me to fighting games, with my custom fight stick.

Posted
I'm just going to give my opinion on the subject. I personally would buy it on PC, just so that they think that it has a fan-base in north america. Hopefully they feel that the amount of money they make on the PC release, deems it profitable for them to make a PS3 release. Again, there may be the factor that it's only profitable on PC in north america, and completely flops in Japan. I've herd that steam is not really a big thing in Japan, but that is just what I'm told, and I've yet to see proof. Another thing is that I have very little knowledge when it comes to how the companies in Japan view the north american FGC, and if they feel that its important. But i just hope that in some point in the future, ill be able to play yuzuriha against the person that introduced me to fighting games, with my custom fight stick.

Lemme clear up a few things.

- French Bread has been well aware of their international fanbase since Melty's heyday, and they had plans at one point to localize the PS2 version of Act Cadenza through Aksys, though they obviously fell through. The problem is that they don't have the resources or connections to seriously pursue breaking into the Western market (Melty's licensing issues were also a factor), and it's just not as large or reliable as their Japanese core of players.

- For everything that isn't an eroge or MMO, PC gaming is very niche in Japan; most people are on consoles (likely the PS3) or handhelds (likely the 3DS). Steam is rarely used and very unpopular - Valve's most significant venture into the Japanese market was Half-Life 2 Survivor, an arcade game.

- Capcom and Bandai-Namco are the only JPN fighting game publishers who have a vested financial interest in the American FGC. It's little more than an afterthought for Examu, Sega and ArcSys, since they can't hope to compete with SF, Marvel and Tekken here.

Posted

Wow. That's a lot of new footage. Thanks Abelcru. I hope there's footage of at least one Orie as good as the one in the first 5 parts of the Kamata Tokyo matches.

Going to keep it short and sweet as far as the question posed earlier. I'm very interested in this game. I plan to preorder it for PS3 the moment they officially announce it and it goes up on an import site. But without easy access to a gaming PC currently, I can't really say I'm too interested in a PC port. Though, I do hope it happens since there seems to be a lot of PC gamers interested in it.

Posted

If PC is the only way to get the game early until console port, then I'd be down for it. Just make sure the netplay is good or else there will be future problems.

Posted

I wouldn't mind if this game showed up on PC rather than consoles. It's true that it probably wouldn't be a tournament-friendly solution, but at the same if the game were to show up on Steam it could attract the attention of a lot of people and hopefully create new fans, both for the game and for the genre itself. And I am not saying I wouldn't want this on console, but if the game were to come on PC first, I don't think it would hurt at all...quite the opposite.

Posted (edited)
Reminder to people that don't know if they want to support this port: http://www.gamercafe.cl/wp-content/postimages/undernightinbirthexelate-ps3confirm.jpg . Nyu Media's involvement will only get UNI localized and on more platforms.

Not confirmation of a PS3 release. Games get cancelled all the time due to any number of factors.

I'm detecting some wishful thinking and overestimation of how much an international Steam release would make the game's community blow up. Most Steam users who took a glance at it would just go on ignoring it, because their reaction would be a combination of "lol weeaboo animu game" and "looks too complicated and the combos are too long, guess I'll fire up SFIV/MK9." No matter what, the game's primary market will remain in Japan.

Now, GG and BB have an easier time of this, because ArcSys has a strong pedigree and a well-established history in the genre. But there's little hope for a new series like UNIB from a developer few people have ever heard of.

Edited by TAI-X
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