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Posted (edited)

seth

normals

5A 顔の高さでの横切り。しゃがみにも当たる。

5A face height horizontal slash. hits crouchers

2A いわゆる小足。全キャラのなかでも貴重な下段の2A

2A weak kick. valuable low that all characters have

JA 斜め下向きの蹴り。

j.A diagonally downward kick

5B 真横へ切り払う

5B straight forward slash

2B しゃがんだまま横へ切り払う

2B crouching forward slash

3B 姿勢を低くしての斬りつけ。リーチは短い。対空につかうにはやや判定に難あり

3B low profile slash. short reach. kinda hard to use as an anti air

JB 左右を斬りつける。めくりあり

j.B left and right slash. crossup exists

ダッシュB 2ヒット技。前慣性つきの膝蹴り→5Bモーションの斬り

dash 5B 2 hit move. forward momentum knee->5b motion slash

5C 正面を切りつける。追加5Cでリーチの長い攻撃を追加

5C frontal slash. followup 5c is a long reach attack

6C 前飛び踵落とし中段、地上でヒットすればそのままコンボへ。

6C foward jump axe kick high, comboable on ground hit.

2C 2ヒットする足払い。横方向にリーチが長い

2C 2 hit sweep. long horizontal reach

3C 打ち上げ。対空にも使えるが、基本的にコンボ用

3C launcher. usable as anti air but, standard use is for combos

JC 下方向への斬りつけ。発生遅め。めくりあり

j.C downward slash. slow startup. crossup exists

J6C 6Cの空中ver。空中ヒット時は相手叩き付け。

j.6C 6C's air ver. strikes down on air hit.

J2C 斜め急降下キック。屈ガード可能。ヒットorガード問わず自分は反動で跳ね返って浮く

j.2C diagonal quick fall kick. crouch blockable. jump and float away in opposite direction regardless of hit or block.

ダッシュC 5C派生Cのモーションで敵を切りつける。ヒット時は壁吹き飛ばしに追撃可

dash 5C 5C's followup 5C's motion. blowback onto wall on hit and can be followed up

specials

縫縛 (ほうばく)のセグメント 236+AorBorEX(空中可)

設置系飛び道具。設置後一定時間たつと相手の一度サーチして弾が出て、ヒット時は相手を一定時間拘束し追撃可能。

ただし、発射前の設置玉に相手の攻撃判定があたると消されてしまう。

Aは目の前、Bは斜め前に設置。EXは目の前に設置し3発飛び道具が出る。

空中版はA、EXが前方Bが後方に設置する。

houbaku no segment (j.)236a/b/ex

setup style projectile. ball comes out after a fixed amount of time after being set and searches for the opponent once, traps them on hit for a fixed amount of time and can be followed up.

however, it will disappear if the opponent's attack hitbox hits the projectile before it launches the ball.

A ver. comes out right in front of you, B ver. comes out diagonally forward. EX ver. comes out right in front of you and shoots 3 projectiles

A and EX air ver. comes out in front and B comes out behind you.

双鈎 (そうこう)のヴェンジェンス 623+AorBorEX

突進技。判定は強くなくガードされて不利なので基本的にコンボ用。

ただし、EXには無敵があるので割り込みやリバサに使える。隙は少なめだが出し方によっては確定反撃をもらう。

soukou no vengeance 623a/b/ex

charge move. hitbox isn't strong and disadvantage on block so standard use is for combos.

however, EX ver. has invinicbility so it can be used as a reversal. few chances to use this but can guarentee a comeback.

消失のコンフュージョン 214+AorBorC

移動技。Aは前方へBは斜め上へCはさらに上空へ移動する。

技中、相手近接時にAorBorCで派生。レバー入れで派生後の出現方向を選択できる。

soushitsu no confusion 214a/b/c

movement move. A ver. goes forward B ver. diagonally up C ver. goes up even higher.

during the move, a/b/c followup when near opponent. can choose which side the followup will come out on by inputting direction on the lever.

A派生

地上に出現。相手が食らい状態なら攻撃判定が発生する。

派生モーションに入るときの特殊エフェクトに当身判定があり、攻撃を取るとコンビクトで反撃する。

A followup

appears on the ground. attack hitbox will startup if opponent is in a state where they'd get hit.(lol im guessing the "state" is just being close to them)

followup motion has a special effect where you have a parry hitbox, if you catch an attack you counterattack with convict.

B派生

空中に出現。相手が食らい状態なら攻撃判定が発生する。

空中に出現後は必殺技または急降下が使用可能

B followup

appears in air. same prereq as above for it to come out.

you can use specials and quick fall after you appear in air.

C派生

A派生モーションの後にヴェンジェンスで突進。ヒット時相手をその場で一定時間拘束し追撃可脳。

C followup

charge with vengeance after A followup motion. opponent is trapped in place for a fixed amount of time on hit and can be followed up.

穿通 (せんつう)のペネトレイト 空中で214+AorBorEX

空中から斜め下に向かって突進する。

AとEX版は打撃、B版は移動投げ。

sentsuu no penetrate j.214a/b/ex

charge diagonally downward from midair

A and EX vers are strikes, B ver. is a moving throw.

罪咎(ざいきゅう)のコンビクト 632146+AorBorEX

相手の背中に乗って首を切るコマンド投げ。EXはその後に追撃可

zaikyuu no convict 632146a/b/ex

command thow where you hop on their back and slice their neck. EX ver. can be folowed up afterward.

IW

連鎖のネファリウス 41236+D

無敵ありの突進系乱舞技。威力も高い。

rensa no nefarious 41236d

charge type crazy dance(sounds retarded in english no matter what word i use) move with invincibility. damage is also high.

IWE

境界のディスタント A+B+C

kyoukai no distant ABC

special movement

バックステップ 44or4+A+B

バックステップ、バック中後空中へ飛び上がる

backstep 44 or 4ab

backstep, at the end of the backstep you jump in the air

バックステップ中に1or2or3

バックステップ派生、飛び上がらずさらに短いバックステップを行う。

during backstep 1/2/3

backstep followup, short backstep without the jump

空中バックステップ 空中で44or4+A+B

空中バックステップ、1度の滞空中に1回のみ使用可能。

air backstep j.44/4ab

air backstep, can only be used once each time while youre in the air.

急降下 空中で22or2+A+B

真下に急降下着地する。上記の空中バックステップと合わせて滞空中にそれぞれづつ1回のみ使用可能。

kyuukouka(quick fall) j.22/2ab

quick fall landing straight down. can only be used once each time youre in air same as the air backstep above

Edited by xlolxlolx
*cough* forgot to put char name
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Posted
Updated the Gordeau move list translation. Everything except the tips but I'm hungry...so dinner.

Thanks for the info on gordeau, I was wondering if he has any meterless reversals, specifically if any versions of Grim Reaper besides the EX version have invincibility.

Posted (edited)

As of right now the only reversal that I use is Grim Reaper. I haven't seen anything to indicate any meterless invincible moves. I have been hit out of the start up of Grim Reaper as well, if there are invincibility frames they don't start until later. It has long reach so I try to only use it if I'm not close close to the opponent because it's so punishable on block and of course, if they're in the air then let 'er rip.

So apparently according to @hc0519's twitter there is going to be a patch at some point. Mainly because certain characters are too strong like Hyde, Orie and Waldstein. I can't speak for Hyde and Orie but Waldstein...man last night was not fun. Dude grabs you out of EVERYTHING, does massive damage and has retarded reach, personally even more than Yuzu all you gotta do is mash one of his various throws. And of course while I do enjoy chain shift, it's broken as fuck in its current state. I mean not only does it give you your meter back but you can build up the GRD enough to do it again and you can do it in the air. I mean you guys saw that Linne combo. Oh and course the combos are just insanely long in the game.

Edited by Digital Masta
Posted
As of right now the only reversal that I use is Grim Reaper. I haven't seen anything to indicate any meterless invincible moves. I have been hit out of the start up of Grim Reaper as well, if there are invincibility frames they don't start until later. It has long reach so I try to only use it if I'm not close close to the opponent because it's so punishable on block and of course, if they're in the air then let 'er rip.

So apparently according to @hc0519's twitter there is going to be a patch at some point. Mainly because certain characters are too strong like Hyde, Orie and Waldstein. I can't speak for Hyde and Orie but Waldstein...man last night was not fun. Dude grabs you out of EVERYTHING, does massive damage and has retarded reach, personally even more than Yuzu all you gotta do is mash one of his various throws. And of course while I do enjoy chain shift, it's broken as fuck in its current state. I mean not only does it give you your meter back but you can build up the GRD enough to do it again and you can do it in the air. I mean you guys saw that Linne combo. Oh and course the combos are just insanely long in the game.

I'm liking how the game looks right now, but I will admit that I'd be very happy if they did patch to fix the more stupid portions like Chain Shifting.

I haven't seen all that much footage of Hyde yet (or Waldstein, but you just explained him). Is he just typical main-character broken or is there something specifically stupid about him?

Edit: I really should read more carefully. I didn't see the portion of "I can't speak for Hyde and Orie". Could I bother you to ask someone who knows more on why Hyde is broken?

Posted
As of right now the only reversal that I use is Grim Reaper. I haven't seen anything to indicate any meterless invincible moves. I have been hit out of the start up of Grim Reaper as well, if there are invincibility frames they don't start until later. It has long reach so I try to only use it if I'm not close close to the opponent because it's so punishable on block and of course, if they're in the air then let 'er rip.

Alright kinda sucks, to hear but at least Grim Reaper is air unblockable. So I guess his only safe reversals are ex Grim Reaper and ex Assimilation. SO I guess Vatista, Orie and Hyde are the only ones with meterless reversals then eh?

Though I've noticed not many people use Gordeau, I'm guess this is because he's not a quick character to learn, what it being necessary to always be aware of his unorthodox spacing due to his extremely far reaching command normals and his point blank normals.

So apparently according to @hc0519's twitter there is going to be a patch at some point. Mainly because certain characters are too strong like Hyde, Orie and Waldstein. I can't speak for Hyde and Orie but Waldstein...man last night was not fun. Dude grabs you out of EVERYTHING, does massive damage and has retarded reach, personally even more than Yuzu all you gotta do is mash one of his various throws. And of course while I do enjoy chain shift, it's broken as fuck in its current state. I mean not only does it give you your meter back but you can build up the GRD enough to do it again and you can do it in the air. I mean you guys saw that Linne combo. Oh and course the combos are just insanely long in the game.

I honestly haven't seen anything special about any of the characters you mentioned. The only impressive thing I've seen from Orie is her instant overhead which can only be followed up with meter. Would you care to elaborate on these said characters if you can?

Posted (edited)

Some people have been complaining to the game's Twitter page about the overpowered characters; their responses are highly indicative of a future balance update.

Combos could absolutely stand to be shortened. Capcom fighter players like to rag on BB for its overly drawn-out combos, but this has it beaten by a mile. That combo of Merkava's where he repeatedly OTGs them with the same move string several times is just ridiculous. I think this game has massive potential, but could have used a bit more time in the oven before setting it loose.

I am wondering if Hilda is a time-release character, or if she will simply remain a non-playable boss.

Edited by Dersu Uzala
Posted

I can't lie the combos are really long, but I mean coming out with a completely new series is hard to perfect upon the initial release. But yes Merkava doing 6.8k on day 3 is a bit crazy as well. In a sense it's like BBCT, immensely damaging long winded combos. But they seem to have a better grasp on this series than ArcSys did with BB initially.

Nevertheless I love this game and can't wait to play it. I'm loving Gordeau.

Posted (edited)
Alright kinda sucks, to hear but at least Grim Reaper is air unblockable. So I guess his only safe reversals are ex Grim Reaper and ex Assimilation. SO I guess Vatista, Orie and Hyde are the only ones with meterless reversals then eh?

Though I've noticed not many people use Gordeau, I'm guess this is because he's not a quick character to learn, what it being necessary to always be aware of his unorthodox spacing due to his extremely far reaching command normals and his point blank normals.

I honestly haven't seen anything special about any of the characters you mentioned. The only impressive thing I've seen from Orie is her instant overhead which can only be followed up with meter. Would you care to elaborate on these said characters if you can?

As far as Orie and Hyde go I was just quoting what @hc0519 said. I don't know the specific examples. I haven't gone up against either one yet (non A.I.). Waldstien was mentioned also and THAT I do have experience with. His biggest advantage is how easy it is for him to mash throw out of everything and the fact that he does A LOT of damage. He threw me (Gordeau) and that was 1/3 of my life gone.

But I do agree that the biggest problem is Chain Shift. It's sooooooooooooooooooo broken. It's an FADC with no consequence...oh you lose GRD, who the hell cares? You gain super meter for it AND it cancels your attacks AND you can do it in the air and any time you want provided you're in GRD Vorpal.

I would say make it so that you lose GRD and gain no meter, and maybe even take out the ability to do it in the air.

Edited by Digital Masta
Posted (edited)

Stream has been going on here:

http://www.ustream.tv/channel/game-carnival

...though it's only morning in Japan, so there aren't any skilled players playing yet. But arcade opening movie and story gameplay can be seen... Right now, someones playing Carmine's story.

Before someone tried to beat Orie's and Linne's stories, but both lost to Hilda. Story seemed rather interesting... needs more gameplay to understand all these weird organization terms... Someone called "Kuon" popped up in the conversation before Linne's final battle and was explained to be same as Linne... Soul trapped in a different body. Linne also called Orie "komusume" (little girl) so it can be expected, that in reality she is much older than Orie... And Hyde calls Orie "Harada-san" and Orie called Hyde "Kudo-kun" but it wasn't explained how these two knew each other... Has it been revealed yet?

Edited by Sourenga
Posted
Sounds like they're also trying to beat BB's story mode lol. Interesting....

They want to give the console release (hopefully it will get one...) a VN-story like BB, so that's probably right. I hope they got some good story-writers, this seems like it can be really interesting.

Posted
As far as Orie and Hyde go I was just quoting what @hc0519 said. I don't know the specific examples. I haven't gone up against either one yet (non A.I.). Waldstien was mentioned also and THAT I do have experience with. His biggest advantage is how easy it is for him to mash throw out of everything and the fact that he does A LOT of damage. He threw me (Gordeau) and that was 1/3 of my life gone.

But I do agree that the biggest problem is Chain Shift. It's sooooooooooooooooooo broken. It's an FADC with no consequence...oh you lose GRD, who the hell cares? You gain super meter for it AND it cancels your attacks AND you can do it in the air and any time you want provided you're in GRD Vorpal.

I would say make it so that you lose GRD and gain no meter, and maybe even take out the ability to do it in the air.

I think they should make your command air dash cost GRD and make Chain Shift cost meter like 50% like gg or BB and not give you any thing but a cancel

Posted (edited)

Waldstein's wall-bounce punch looks retardedly good; seems kinda fast and easy to go into a combo afterwards lol

Nothing to say about Orie; though about Hyde - his dashing C looks like it's so easy to pick up on because it looks like it crosses up plus it causes the opponent to stagger (dunno if it's CH only?)

I saw a Seth arcade playthrough during one of the Pasopiado streams; can't tell what the hell they were saying, but Stage 5 and 9 for him were Hyde and Linne.

After beating Linne, it looks like he tied her up or something then went off to face Hilda

It was hilarious because a new challenger interrupted and it was a Linne player (lol)

I want to see arcade playthroughs now :( Only saw Seth's and what looks like to be Hyde's ending

Edited by Betto
Posted
They want to give the console release (hopefully it will get one...) a VN-story like BB, so that's probably right. I hope they got some good story-writers, this seems like it can be really interesting.

VN type story mode?

I think they should make your command air dash cost GRD and make Chain Shift cost meter like 50% like gg or BB and not give you any thing but a cancel

Chain shifts work that much like RC's?

I want to see arcade playthroughs now :( Only saw Seth's and what looks like to be Hyde's ending

The game's story intrigues me and it looks like Hyde and Seth have some sort of rivalry going on.

Posted

I saw a Seth arcade playthrough during one of the Pasopiado streams; can't tell what the hell they were saying, but Stage 5 and 9 for him were Hyde and Linne.

After beating Linne, it looks like he tied her up or something then went off to face Hilda

It was hilarious because a new challenger interrupted and it was a Linne player (lol)

I want to see arcade playthroughs now :( Only saw Seth's and what looks like to be Hyde's ending

Damn, Seth must REALLY hate her.

BladeOfJustice: I meant a visual-novel-style story mode. Like BB's or P4A's.

Posted
VN type story mode?

Chain shifts work that much like RC's?

The game's story intrigues me and it looks like Hyde and Seth have some sort of rivalry going on.

yes i at least that what it look like in the matches Ive seen so far also that hammer arm 4B OTG loop that Merkava looks hella fun i hope if they nerf it that you could still do like 2 loop it be a shame if they took it out completey. :(

Posted

Anyone else liking the beta more than the arcade release?

I gotta say I preferred the beta announcer and gui more than the current one. I also liked some of the beta's animations and songs more.

Posted
for me it looks like he just used her as a bait to fight hilda. Then after the final battle linne said something like "in truth you are a good person"...but he let her in the tree anyway

http://imageshack.us/a/img29/8893/semttulopum.png

http://imageshack.us/a/img152/5472/semttulo2sz.png

=3

Lol sounds like Seth is just an anti hero. The story for this game reminds me of the beginning storyline for Bleach, I thought seth would be sort of neutral antogonistic. But he's a flat out anti hero which I'm fine with. Doesn't make him any less badass for me

Posted

But I do agree that the biggest problem is Chain Shift. It's sooooooooooooooooooo broken. It's an FADC with no consequence...oh you lose GRD, who the hell cares? You gain super meter for it AND it cancels your attacks AND you can do it in the air and any time you want provided you're in GRD Vorpal.

I am not sure that I agree with that. Given that the game seems momentum based.

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