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Posted (edited)
I'll assume you meant Aksys not ArcSys they're competitor

That didn't stop Examu with AH3

Aksys is the American publishing branch of Arc System Works. I was referring to the game being published in Japan, though. ASW previously handled the console releases of Ecole's Arcana Heart 3.

One is an USA publisher

The other is a Japanese game developer, their only related because Aksys decided to publish the games of ASW, it is a coincidence that their names sound kind of similar when you abbreviate Arc System Works to Arcsys.

They are not the same company at all

Also, Ecole is not related to Arcana Heart 3 in any way, they are a japanese publisher, not game developers, they are only related to Examu's work because they published and managed the ports of AH1 and AH2, but that is where it ends their involvement

If they ever get around to consoles, they better make Hilda playable.

It is obvious that Hilda would be playable at some point, remember that Hakumen and v13 where also non playable characters at some point during BBCT

Edited by Hecatom
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Posted

Time release characters are the dumbest thing ever. What do arcade developers have against boss characters being readily available from the start anyway.

I wonder how many patches they'll have to apply before it's ready for the console port; it looks like they have a bit a work ahead of them.

Posted

This came to me just now - I haven't seen a Gordeau player even use EX Mortal Slide... I know what it looks like from Gordeau's first demonstration video but I haven't seen it used after that.

Assimilation is probably the best ender anyway because of the GRD steal I guess.

... Hyde's ending for all those who care; there's nothing spoilerific at all: http://i.imgur.com/eokxl.jpg

Posted
This came to me just now - I haven't seen a Gordeau player even use EX Mortal Slide... I know what it looks like from Gordeau's first demonstration video but I haven't seen it used after that.

Assimilation is probably the best ender anyway because of the GRD steal I guess.

... Hyde's ending for all those who care; there's nothing spoilerific at all: http://i.imgur.com/eokxl.jpg

Linne sooo tsundere :kitty:

Posted

Apparently Carmine is shit tier. And I was talking to a view players yesterday and they were like "The game is interesting but it's kuso ge because certain characters are just way too strong, etc, etc"

Also the footage that I take is going to slow down out because I was chatting with them and telling them about how many people abroad would like to see footage of the game because they don't have it but if they don't want me to upload their footage (to protect their combos) then I won't. The dominating Seth player asked me not to so I won't upload anymore with him (sad because he's strong) but I figured I might as well ask everyone now. One of the Orie players doesn't mind though.

Posted
Apparently Carmine is shit tier.

Figured as much, his character design in terms of gameplay works against him in this sort of game. He needs to drain his health to do damage and to initiate pressure. SO he basically kills himself for you, and then he has difficulty maintaining momentum and doing insane damage.

And I was talking to a view players yesterday and they were like "The game is interesting but it's kuso ge because certain characters are just way too strong, etc, etc"

I was thinking the same thing, it has the makings of a kuso ge game. I certainly hope it won't "degenerate" into that, because I was really looking forward to this game until the most recent videos. Really hoping the patch turns things around :(...

Posted (edited)
Also the footage that I take is going to slow down out because I was chatting with them and telling them about how many people abroad would like to see footage of the game because they don't have it but if they don't want me to upload their footage (to protect their combos) then I won't. The dominating Seth player asked me not to so I won't upload anymore with him (sad because he's strong) but I figured I might as well ask everyone now. One of the Orie players doesn't mind though.

I

DON'T

LOVE WHEN TOP PLAYERS DO THAT

Edited by Hecatom
Posted

Kind of a given that Carmine would be bottom tier since he has to spend his own health to do decent damage and yet more than half the cast can do the same or even better damage with much less risk on their part. :v:

His normals also seem a little slow.

Posted
They have a lot of active frames though :/

@Heca, what are you referring to?

The stupid office's internet acting weird again

It didn't put the quote, and it didn't show the other posts before mine :/

I was replying to what DM said about some players not wanting to be recorded to protect their combos, lol

Posted
I

DON'T

LOVE WHEN TOP PLAYERS DO THAT

Well I can understand the mindset. I personally wouldn't give a shit because I'm of the train of thought that if I'm good enough it doesn't matter if you know my combo...you can't stop me anyway. At first he was like, "Well I don't really want people bothering me to teach them how." and my American brain obviously saw holes in that stance so I was like, "Well I don't put the names of who is playing (except for myself). And it's mainly just foreign people who don't have the game who are seeing it." And then he explained about his combo protection.

The guys who typically play anime games in Japan are younger (early 20s compared to Street Fighter players who are typically late 20s and older) and a bit socially (and by a bit I mean very) awkward so they essentially live for the game scene and most likely don't have much else going on so these combos are their babies.

I plan on doing a multi-part write up on the Japanese FGC which will go into this a bit because I haven't seen a single source that really explains why the Japanese scene is the way it is.

Posted
snip

Is like they have a totally different type of mentality of the players of my country, lol.

We are always like, "Yo, you need to see the new shit that i discovered/the new combo that i am working"

Posted
I just noticed that under the health bar of Yuzu there are 3 icons for what i assume is each button ._.

Any idea of why?

I mentioned I thought she was interesting becuase she is the only character with a special gauge(?), but no one asked me anymore about it : P

From that one game I tried during the loketest I think this is how it works;

1) input and hold one of her specials

2) A/B/C will turn purple depending on which button you used, the other two turn blue

3) she will go into a stance where she moves slowly

4) you can press the two other buttons and she will attack, if you do they turn grey/black

So basically you get three attacks out of one special.

I have no idea how the A/B/C followups differs, and if it matters which button you just first.

Posted

Come on, guys. Calamity Trigger was practically a Kusoge as well. Very few FGs started out perfect, I bet your sacred Guilty Gear didn't start out as the legendary game it is today (at least in the anime fighter community)

Posted

If they're willing to patch the game, let them hear everything that sucks about it. I don't see why you should allow it to continue sucking just because it's the first.

P.S. BlazBlue will never be good. You're only deluding yourself.

Posted

I'm not sure why I'm wasting my time arguing with a GG-ian (your religious fervor for GG like it's your sacred chold

Never ceases to amaze me), as I could spend my time more valuably by arguing with people who actually possess rational thought, but alas.

Anyway, I'm not saying that we should just ignore the flaws, I'm just saying that expecting the game to be amazing on its first go is the height of folly. Also, contacting the Japanese devlopers really isn't possible for me.

Posted (edited)
Heca, that's the Western World period lol. You won't be weaker from people knowing your combos lol. Anyways, I look forward to your write up D.M.

A what?

I'm not sure why I'm wasting my time arguing with a GG-ian (your religious fervor for GG like it's your sacred chold

Never ceases to amaze me), as I could spend my time more valuably by arguing with people who actually possess rational thought, but alas.

Dont generalize the GG players just because some few stupid trolls, thanks

Also, if you weren't so aggressive towards GG players you wouldn't keep getting trolling answers

I mentioned I thought she was interesting becuase she is the only character with a special gauge(?), but no one asked me anymore about it : P

From that one game I tried during the loketest I think this is how it works;

1) input and hold one of her specials

2) A/B/C will turn purple depending on which button you used, the other two turn blue

3) she will go into a stance where she moves slowly

4) you can press the two other buttons and she will attack, if you do they turn grey/black

So basically you get three attacks out of one special.

I have no idea how the A/B/C followups differs, and if it matters which button you just first.

if the follow ups differ based on button pressed for the 1st special used, sounds like the gauge serves more for telling the opponent what he should expect

Thanks for replying

Edited by Hecatom
Posted
Come on, guys. Calamity Trigger was practically a Kusoge as well. Very few FGs started out perfect, I bet your sacred Guilty Gear didn't start out as the legendary game it is today (at least in the anime fighter community)

This is true if I had to compare what I've seen from GG: The Missing Link on ps1, to Calamity Trigger, I have to say that Calamity Trigger is far less kusoge than The Missing Link.

CT, had some characters with powerful tools, and some characters were simply incomplete. UNiB seems to be that characters do way too much damage, on day 3. NO one was doing 60% on day 3 in CT. And those who could (like Hakumen), weren't necessarily good either.

If they're willing to patch the game, let them hear everything that sucks about it. I don't see why you should allow it to continue sucking just because it's the first.

Agreed. We're already seeing power gaps between characters early on, it won't be long before half the cast, at least, won't be used at high level play.

P.S. BlazBlue will never be good. You're only deluding yourself.

I rather not get into this debate, it's rather tiresome and annoying.

Posted
This is true if I had to compare what I've seen from GG: The Missing Link on ps1, to Calamity Trigger, I have to say that Calamity Trigger is far less kusoge than The Missing Link.

I wouldn't lie, GG:TML has a lot of dumb stuff in it, in part because it was a console only FG, and the combo system is really open, BUT, doing almost all the dumb stuff was actually really hard to do, also, it helped to shape many of the things that are present on modern games, since it was all the problems on it that gave birth to the approaches to solve them, like Hit Stun scaling, the Proration System, etc, etc.

Also, is mad hype and fun to play, which is what it matters in the end, doesn't it?.

That say, it seems that i am one of the few (if not the only one) that feels that having damaging combos is not bad :/ , after all, the spacing game on UNI is insane when compared to other games, we have seen matches ending in time out because if the payers commit to space out their opponent, getting in becomes difficult, so imo, if the neutral/spacing game is strong being able to capitalize when you get in is not a bad thing.

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