BatousaiJ Posted September 6, 2011 Posted September 6, 2011 I think she's talking about the combo extender that works on everyone except for Jin. A simple example would be something like this: Corner: 5BB > 5CC > 22D > 5C©(doesn't matter which hit you use) > 2CC > 22C > dash 5C > 2C > 236C > 214B > 22B. Not the best you can do off of the 5BB > 5CC > 22D starter but it's not bad and the difficulty level is very low. The trick to landing dash 5C easily lies in how high you land that 22C hit. If they are very high in the air(hit them with 22C as early as you can after 2CC), you'll have plenty of time to get the dash 5C to land. The same concept applies to landing a 236236C after combo enders without going into 6C first to do so.
pktazn Posted September 6, 2011 Posted September 6, 2011 Oh whoops mis-read that question then haha. Think it's time to head to bed But yea if that's it then it's as Batousai says just make sure to do it as soon as you can and it should work.
LunarSelenia Posted September 6, 2011 Posted September 6, 2011 I think she's talking about the combo extender that works on everyone except for Jin. A simple example would be something like this: Corner: 5BB > 5CC > 22D > 5C©(doesn't matter which hit you use) > 2CC > 22C > dash 5C > 2C > 236C > 214B > 22B. Not the best you can do off of the 5BB > 5CC > 22D starter but it's not bad and the difficulty level is very low. The trick to landing dash 5C easily lies in how high you land that 22C hit. If they are very high in the air(hit them with 22C as early as you can after 2CC), you'll have plenty of time to get the dash 5C to land. The same concept applies to landing a 236236C after combo enders without going into 6C first to do so. Okay I didn't know that thanks very much~ ^^
BatousaiJ Posted September 6, 2011 Posted September 6, 2011 Oh whoops mis-read that question then haha. Think it's time to head to bed I would too if I could but I took a really long nap in the afternoon to try to cure a headache and now I can't sleep -__-; Okay I didn't know that thanks very much~ ^^ Anytime. Remember though alternately, the enders with 6C > 236236C as the finisher often times requires you to do the opposite and land that 22C very late in order to make the 6C land too so just remember the scenario at hand and go with the according timing.
Airk Posted September 6, 2011 Posted September 6, 2011 Erm... I always do that combo without the dash. o.o
Errol Posted September 6, 2011 Posted September 6, 2011 Remember though alternately, the enders with 6C > 236236C as the finisher often times requires you to do the opposite and land that 22C very late in order to make the 6C land too so just remember the scenario at hand and go with the according timing. late because you also have to charge it a lot. Same thing you'd do for hitting people off the ground with 6a.
BatousaiJ Posted September 6, 2011 Posted September 6, 2011 Erm... I always do that combo without the dash. o.o The dash is necessary sometimes due to the fact that in the maximum hits scenario, they'll be able to tech before 236B/C lands if you didn't dash 5C as you'll be too far away after the 5C > 2C. Varies depending on the situation but I recommend getting used to doing dash 5C > 2C pick up for corner extender.
BatousaiJ Posted September 6, 2011 Posted September 6, 2011 So were you able to sleep lol Haha, a little bit. I ended up sleeping at 5 or so and then woke up like 10 to run some errands. As much as I enjoy my little naps during the afternoon, I really need to stop as it screws up my sleeping schedule something fierce. Did you sleep ok as well? Also, saw the article on front page. Nice work~ Now more people will see how awesome the Tsubaki community is.
LunarSelenia Posted September 6, 2011 Posted September 6, 2011 The dash is necessary sometimes due to the fact that in the maximum hits scenario, they'll be able to tech before 236B/C lands if you didn't dash 5C as you'll be too far away after the 5C > 2C. Varies depending on the situation but I recommend getting used to doing dash 5C > 2C pick up for corner extender. I kinda figured that was the case on this, it almost felt like I didn't NEED to learn the dash.... until the Ragna dummy techned before the 236x and then I was like: "Eff...better to learn it anyway) I need to learn more corner combos X__X;;; and I have to remember my normal combos too, I haven't been playing in awhile and I just got some matches in with Solar yesterday and hahahaha I've been playing against Bang too much ._.;; Edit: Read the article. I <3 the Tsubaki Community~
pktazn Posted September 6, 2011 Posted September 6, 2011 I have like the exact opposite problem from you Lunar. I don't know enough midscreen combos but I know a lot of corner combos haha! I ended up sleeping at 5 or so and then woke up like 10 to run some errands. Did you sleep ok as well? Haha sounds like me today except I fell asleep a little bit earlier than you. Woke up, got Disgaea 4, and now I'm doing the laundry and making food ie being a woman. Also, saw the article on front page. Nice work~ Now more people will see how awesome the Tsubaki community is. Edit: Read the article. I <3 the Tsubaki Community~ Glad you guys enjoyed the article and the Tsubaki community loves you too Lunar <3 And people have always known we are awesome they're just too shy to admit it I'll stop derailing the thread now haha :D
DJScrub Posted September 6, 2011 Posted September 6, 2011 I am having a hard time with the second combo of challenge #3. Specifically, I can't land the first j.B after the 5B juggle (for those who don't recall, the combo starts Throw > 214B > 5B > jc > j.B). I am wondering if I am jump canceling the 5B too early. I have no problem with other combos of this type. For example, Arakune's 5C > jc > j.6C > jc > J.6C > 236C is very easy for me to do. What am I doing wrong? I know that I am successfully jump canceling because the prompter does advance to the j.B, but it whiffs as Bang techs.
pktazn Posted September 6, 2011 Posted September 6, 2011 (edited) Is this CS1 challenge mode or are you sure you have the right challenge number? Because that's not what challenge #3 is for my PS3 or my PSP... EDIT: SWEET JESUS IT IS CS1 gaaah CS1 Tsubaki Anyway, try hitting the j.B as soon as you can after jump cancelling. If you wait even a tiny bit too long he'll tech out easily. Edited September 6, 2011 by pktazn
DJScrub Posted September 6, 2011 Posted September 6, 2011 Is this CS1 challenge mode or are you sure you have the right challenge number? Because that's not what challenge #3 is for my PS3 or my PSP... EDIT: SWEET JESUS IT IS CS1 gaaah CS1 Tsubaki Anyway, try hitting the j.B as soon as you can after jump cancelling. If you wait even a tiny bit too long he'll tech out easily. Oh, wow! I made a new Live account yesterday and did not even notice that it wanted me to download the patch again! All I have done since then is tool around in Challenge Mode with characters I don't normally use, so I didn't catch the difference. Thanks for the tip on the combo, but thanks way more for pointing out that I was playing CS1!!!
HajinShinobi Posted September 7, 2011 Posted September 7, 2011 This has more than likely been asked before, but, how do you perform Tsubaki's kara throw? I havent been able to grasp this yet as I'd love to add this to my gameplay.
LunarSelenia Posted September 7, 2011 Posted September 7, 2011 This has more than likely been asked before, but, how do you perform Tsubaki's kara throw? I havent been able to grasp this yet as I'd love to add this to my gameplay. I believe it was 6C~B. I remember someone previously saying something that you get it right by hearing her 6C voice clip while you do the throw.
iTz.WiiTarD Posted September 7, 2011 Posted September 7, 2011 yeah its 6c-b, i find it tricky to do, but if it fails and 6c comes out, u can always jump cancel the 6c, and opt for whatever you see fits,
HajinShinobi Posted September 7, 2011 Posted September 7, 2011 (edited) I believe it was 6C~B. I remember someone previously saying something that you get it right by hearing her 6C voice clip while you do the throw. Ah I get it, did a few times in training just now. Never got the gist of it before but I think I may be able to get this down. Thanks. EDIT: Just got it down within 10 minutes. This is going to prove to be very useful in my pressure/mixups. Edited September 7, 2011 by HajinShinobi
logichole Posted September 8, 2011 Posted September 8, 2011 You can microdash in to 6C~B too for a tad more range. 66C~B is how I usually do it.
Goblinoid Posted September 8, 2011 Posted September 8, 2011 Hi, I'm new to Blazblue and Tsubaki. I'm trying to learn the PS3 CS2 challenge trials but I'm currently having difficulty with #7. For reference, here is a video with that trial: http://www.youtube.com/watch?v=ZCnqX7Qqkms&feature=player_detailpage#t=128s The trial goes: 214D, 5C(whiff) C > j. C > j. CC > 236D > 214D, 5C(whiff) C > 2CC > j. C > j. CC > 236A > 214C > D(in air) My problem is the second 5C (whiff) C. I always either get both hits of CC or miss both hits (because the dummy techs). It sounds to me that I'm just missing the timing of 5CC, but I want to verify with someone more knowledgeable than myself. For example, could it be the spacing is incorrect, or maybe I have to delay the 214D, or something? I don't know, please advise. I am performing the combo from the default midscreen position, which carries to the corner as the demonstration shows it. So I don't think it's that. Thanks in advance.
Airk Posted September 8, 2011 Posted September 8, 2011 I may be crazy, but I think there is a slight pause after the j.236D and before the j.214D in order to hit them at the right spot. This challenge combo isn't particularly useful overall anyway, so don't feel too bad if you just skip it.
pktazn Posted September 8, 2011 Posted September 8, 2011 Airk is right, if you slightly delay the j.214D it should push him away enough to where the first part of 5CC will whiff. It may not be useful but it looks sexy Just like the rest of her combos
Rhiya Posted September 8, 2011 Posted September 8, 2011 214D>5c(w)c is kinda practical, if only because it does the exact same thing as 214D>5C but is slightly easier to time.
pktazn Posted September 9, 2011 Posted September 9, 2011 It's from a page ago but I just wanted to note you can also kara throw doing 6B~C.
zMIKUz Posted September 11, 2011 Posted September 11, 2011 just getting into tsubaki and shes really fun, but just wondering if shes getting nerfed or not in the new update. Im not that good at understanding the technical stuff but looks to me shes getting buffed am i right? Tsubaki: 2D - Charge speed increased. Max charge of 3 bars 214214D (tsubaki mugen) - Repeat proration for D moves is reduced while this is active. Now also usable in air. Damage increased j.236d - Faster recovery, can easily follow up with j.214x 236C - Starts up faster, but prorates more (conclusion from JBBS user, not 100% on this) 6A - Now fatal counters 3C - Now fatal counters 6CC - Floats less 5D - Charge speed faster than first loketest. 5D charge is now set, it cannot charge more than 1 bar (you charge to 1, then it'll go no further). Charge speed is constant 22D - Now downs again (first loketest change reverted) 5A - Increased proration 623C - launches higher, cannot follow up with 2C or 214D anymore. Less untechable time 2C - Less untechable time 214D - less priority ?
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