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Posted

Yeah random heartcar is about the silliest thing you could ever do with platinum. I love heartcarring over projectiles though. Also catching the occasional backdash.

Posted (edited)
I HEARD ICE CAR NEEDS TO BE NERFED

the funny thing is that heart car is MUCH more unsafe than ice car so the risk attached to it is huge.

...Really? I don't really think so. I haven't played platinum too many times, but isn't she still in the air for like most of the recovery frames?

The thing that bothers me about the heartcar (when i use Mu, anyway) is that it goes through EVERYTHING she does. I've never been confident enough to try to DP it, but unless im already doing her 2C on her startup, it's a counterhit. Shes in the air when she does the move, but it even eats her AA up. So even if i see it coming, im forced to block it. Most of my damage from platinum comes from me raging trying to find a move to CH her out of it.

I started doing better when i simply realized there was nothing i could do about it but punish it. I've been hit out of superjump -> air dash foward by heartcar with Mu.:vbang:

Then i had someone buffer platinum's command grab during my blessed mirror distortion. Went through like 7 trillion lasers and killed me. I mean, that move sucks anyway, but....:vbang::vbang:

Then i realized that even Mu's fully charged lasers are eaten by any form of Platinum's projectiles :vbang::vbang::vbang::vbang:

o course this is from like, what, 8 matches of playing her, sooooo

Edited by Remius
Posted

Platinum discussion in the Burst Punish topic :toot:

Both Gold and Green Bursts have 22f startup, so I guess it's quite possible to react...? I don't think I've ever seen a reaction RC to a burst though.

Posted (edited)
...Really? I don't really think so. I haven't played platinum too many times, but isn't she still in the air for like most of the recovery frames?

how does that matter

do a punisher, you have 24 frames, you can do some huge shit. if you want to know, she's on the ground for the last 11 frames or so. plenty.

even more rewarding than punishing jin's -7/-9/12 ice car

The thing that bothers me about the heartcar (when i use Mu, anyway) is that it goes through EVERYTHING she does.

priority is probably why it's -24 on block.

I started doing better when i simply realized there was nothing i could do about it but punish it.

it's 18 frame frame startup, effectively more if you're not point blank. block and punish. your neutral game is currently made of dicks if it's that much of a deal for you. block and punish.

Edited by Mightfo
Posted

I was just (as in 15 minutes ago) playing my bro who uses her. It really is no different than Jin's Ice Car. I just forgot about it since aksys realized it was a gay idea for him to have the move in the first place.

The REAL issue with heartcar for me was the fact Platinum has a dashing command grab that you cannot break out of. But the moment i realized hitting her out of heartcar = air juggle then i stopped having issues punishing it at all.

Posted
I was just (as in 15 minutes ago) playing my bro who uses her. It really is no different than Jin's Ice Car. I just forgot about it since aksys realized it was a gay idea for him to have the move in the first place.

The REAL issue with heartcar for me was the fact Platinum has a dashing command grab that you cannot break out of. But the moment i realized hitting her out of heartcar = air juggle then i stopped having issues punishing it at all.

i'd really like to be nice and all but wow

Posted

Back on topic...

imo. If you can react fast enough to a green burst to RC and block it, By all means go ahead especially if you're a character that thrives off a strong pressure game like Ragna or Makoto. I find even for a character like Lambda, I don't want to get hit by a green burst. The knockaway generally means they recover before I do and I have to deal with them running at me. Not cool.

Posted
It really is no different than Jin's Ice Car. I just forgot about it since aksys realized it was a gay idea for him to have the move in the first place.

You have to be retarded to use Ice Car at random though, not even when I barely started using Jin back in CT did I use that move at random. The risk is not worth the reward for that move (1600 damage I think?). Ice Car D might be worth it against zoners when they're backed into a corner since the reward is good enough to consider the risk as long as you have the meter to RC.

Heart Car though, you just can't neglect the massive 5-7K that you get out of it close to the corner. I sometimes throw that shit at random near the corner even without meter since the reward is definitely worth the risk.

Let's end the Ice/Hear Car discussion though, that shit is not worth getting into. Block and punish lol.

Both Gold and Green Bursts have 22f startup, so I guess it's quite possible to react...? I don't think I've ever seen a reaction RC to a burst though.

The Japanese do it quite frequently. Specially Tetsu, he very rarely gets hit by Green Bursts. He doesn't even RC them most of the time. He plays JC-master, Jin, though, so it's not that hard for him to react with a JC or simply just stop pushing buttons.

Posted

Can't say if it was on reaction, but I definitely remember seeing someone rapid after the green burst and block. But only once that i can remember and there's no way I'll be able to find it. Usually just see other ways of baiting bursts - just stopping doing stuff and blocking (or might be some OS stuff, I don't know).

Posted (edited)

Let's end the Ice/Hear Car discussion though, that shit is not worth getting into. Block and punish lol.

Agreed...a simple statement and everyone feels they have to be the professor of ANTI-SCRUB TACTICS 101. Calm down, please. God forbid i ever say something like "FFFFFUU 720" so the Tager activists can start spewing justifcations like I asked for them.

nnnneway people usually burst prematurely (lololol :3) in my experience when they're either a) raging or b) about to end up in a corner (with around 50% or less health), and thats usually when mine get baited. And i usually intentionally burst during a part of a combo that im confident the person will be hit by...unless it's a life-or-death situation with a few hits being the determining factor. When im fighting someone in that situation, i usually crystal ball my rapids and barrier it. I mean, when it's life or death...someone would have to be pretty godlike to know i'd rapid my attack when they were a jab away from death and actually take advantage.

Defensive bursts and punishing them is a good bit luck, IMO. Just like anything else, really. You can anticipate it, but you can just as easily be off depending on how the other player is anticipating you. Then that goes back to that whole "respect" argument.

Sidenote...I dont know if it's the players or the game itself, but Bursts seem feel way more detrimental in this game. Against some characters it really almost puts you back in that old CT state of defenseless ness because you can be guard crushed so easily if you aren't paying attention. And how like every other normal in CS2 is AUB (which I ASSUMED they did to encourage more use of barrier block), it's easier to reach Danger State...which i rarely ever saw happen in CS1. I personally like the change, as i rarely felt like I was at this particularly dangerous disadvantage for bursting early in CS1. It always just felt more like a "get out of this combo free" move. Regardless, i've just plain stopped bursting against characters like Lambda unless im on my death bed.

But yeah, most of the people i see burst punishing use rapids. Played one guy who burst punished me with a Gold Burst. (didn't see that coming.) I played a Hakumen once who was particularly efficient at it without burning any meter. I assume he was using the OS method the OP mentioned? (because Hakumen has alot of 5a's in some of his combos)

Edited by Remius
Posted

What's godlike is when you call out their burst with your own gold burst

whole new level of fuck you

Posted

Yeah i JUST edited my post regarding that.

Literally mindfucked me. I thought i had ruined a GB combo attempt and he was damn good at picking his combos back up.

Posted
What's godlike is when you call out their burst with your own gold burst

whole new level of fuck you

THIS is gdlk, would to totally sig if i could. :v:

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