Shruikon Posted August 5, 2011 Posted August 5, 2011 Do you mean j.5D? I don't really remember having any issues with it myself. You know you have to jump cancel the j.B right?
excelence Posted August 5, 2011 Posted August 5, 2011 Not sure what u're trying to ask ... but is that 214b/c~b>j.d instead? i don't think regular j.b from asteroid vision can connect to 5d if it's 214b/c~b>j.d then just press 7/8/9d when j.b hits
jakob002 Posted August 5, 2011 Posted August 5, 2011 Do you mean j.5D? I don't really remember having any issues with it myself. You know you have to jump cancel the j.B right? I'm an idiot, I wasn't jump canceling it. T_T Thanks for the tip.
Crosell Posted August 6, 2011 Posted August 6, 2011 weird tid bit, i figured out you can hit rawrgna with a 214 a~d after a 214 b~d off 2a starter. haven't had time to mess around with it, but I wonder what it could lead to.
OmniSScythe Posted August 6, 2011 Author Posted August 6, 2011 Small recent update "5B(CH) > 2C > 214B~D > 2C > 214A~D > 6A > 5D > 2C > 2D > 2C > 214B~B > jc j.D > 2366A~D > 214B~D > PF1(2)2(3)3(3) 5B/5C CH combo 6C(CH) > 214A~A > 5B > 6A > 2D > 2C > 214B~D > 2C > 214A~D > 6A > 5D > 2C > 214B~B > j.D > 2366A~D > 5CC > jc j.B > j.623C~D(2) > orb oki 6C CH combo" Should had been added from the get go, sorry. 2A > 5B > 6C > 214A~C~D > 66 5D > 2C > 214B~D > 2C > 2D > 214B~B > jc j.D > 2366A~D > 5CC > jc j.B > j.623C~D(2) > orb oki Platinum, Lambda, Hazama, Makoto, Valk and Noel only combo, in order of easiest to hardest to land on.
StarGazer Posted August 6, 2011 Posted August 6, 2011 =those are the characters you can hit them with 236A without the need to wavedash 2366A after j.D in the corner= -Rachel -Bang -Hakumen -Tsubaki -Hazama -Tager -Litchi -Taokaka -Noel -Mu12 -Valkenhayn *not sure about lambda hard to test her but from what i see you need to wavedash =characters you must wavedash them 2366A= -Ragna -Jin -Carl -Arakune -Lambda -Platinum -Makoto sorry if i missed something:D
OmniSScythe Posted August 6, 2011 Author Posted August 6, 2011 Actually what I posted was characters that allow you to do 6C > 214A~C~D.
StarGazer Posted August 7, 2011 Posted August 7, 2011 6C CH combo is awesome it nails you a 5k damage with 55 heat after the 2366A in any ender the following 5CC part seems to be not working on makoto or is it really hard to land on her squirrely hitbox?
OmniSScythe Posted August 7, 2011 Author Posted August 7, 2011 You have to let her descend more, another thing is to just replace 5CC with 6A.
milesw Posted August 9, 2011 Posted August 9, 2011 (edited) 2A > 5B > 6C > 214A~C~D > 66 5D > 2C > 214B~D > 2C > 2D > 214B~B > jc j.D > 2366A~D > 5CC > jc j.B > j.623C~D(2) > orb oki Platinum, Lambda, Hazama, Makoto, Valk and Noel only combo, in order of easiest to hardest to land on. This ^ This is highly underrated. this is pretty much the best/easiest mid screen, meterless corner carry imo Since I only get to practice at the arcade now. Something in my head is telling me Ive seen this done on Litchi. Can someone confirm? Edited August 9, 2011 by milesw
OmniSScythe Posted August 9, 2011 Author Posted August 9, 2011 It doesn't, would had been a day 1 find for me.
WayINside Posted August 9, 2011 Posted August 9, 2011 what is her go to combos after 2C (or counter 5C 2C), midscreen and corner. I just found out that up until this time i wasn't training on any of those starters combos, and on match i would just improvise over her drive chains... another thing, i can't get the forward dash in the longer version of her BnB, any ideas? \/ corner: 5B 5CC 5D(lvl3) dash 2C 214D(lvl3) dash 2C 214AD(lvl3) 44(THE dash) 6A (actually 4A but anyhow) 2D(lvl3) 2C etc...
OmniSScythe Posted August 9, 2011 Author Posted August 9, 2011 what is her go to combos after 2C (or counter 5C 2C), midscreen and corner. I just found out that up until this time i wasn't training on any of those starters combos, and on match i would just improvise over her drive chains... "5B(CH) > 2C > 214B~D > 2C > 214A~D > 6A > 5D > 2C > 2D > 2C > 214B~B > jc j.D > 2366A~D > 214B~D > PF1(2)2(3)3(3) another thing, i can't get the forward dash in the longer version of her BnB, any ideas? \/ corner: 5B 5CC 5D(lvl3) dash 2C 214D(lvl3) dash 2C 214AD(lvl3) 44(THE dash) 6A (actually 4A but anyhow) 2D(lvl3) 2C etc... It's actually is 6A but either way either you do 2C > 214A~D asap or delay 214A~D so you can just do 6A without moving.
heartlesswizard Posted August 9, 2011 Posted August 9, 2011 Some unusual or unlisted stuff from Isa, Goro, Buppa, and Tsuji: Isa Goro Buppa Tsujikawa Weird Corner Combos.txt Also: Some new corner combos. No 2366AD or back dash 6A required. Not optimized. http://www.youtube.com/watch?v=oDPu_BURCJ8
HIGEKING42 Posted August 9, 2011 Posted August 9, 2011 1. that was a very different varient i will try to incorporate that varient in my list of moves. 2. yes you can get the double duper from that varient. I liked the video.
heartlesswizard Posted August 10, 2011 Posted August 10, 2011 (edited) 6A doesn't give me the untechable time I want for double duper. But 2D early BBS delayed PF is easy, and looks hilarious, too. Edited August 10, 2011 by heartlesswizard
Crosell Posted August 10, 2011 Posted August 10, 2011 I would recommend going off of ronove's variant for max damage with 2366 ad his nets 3.2k with orb oki, and you can do a pf and probably a double super off of it. . But still learn those combos.
André Posted August 10, 2011 Posted August 10, 2011 I know this will look kinda dumb but... I read somewhere in DL that 214A~C~A combos/connects, but I'm not getting it. Always Blue Beat. Is this true or I am doing something wrong? If I'm doing something wrong, what would it be? [i'm a beginner, if that means something.]
OmniSScythe Posted August 10, 2011 Author Posted August 10, 2011 214A~C~A combos on a grounded Hakumen or Tager.
Shruikon Posted August 10, 2011 Posted August 10, 2011 Just try doing it faster I guess, it's definitely a true combo. On a similar note though, I do have a problem getting 214A~C~A 2D to not blue beat. Does it need to be a certain charge level or does it only work in certain combos/match-ups?
StarGazer Posted August 11, 2011 Posted August 11, 2011 (edited) I know this will look kinda dumb but... I read somewhere in DL that 214A~C~A combos/connects, but I'm not getting it. Always Blue Beat. Is this true or I am doing something wrong? If I'm doing something wrong, what would it be? [i'm a beginner, if that means something.] it will combo on tager and hakumen only and they need to be crouching (iirc) so it will work if you hit them with 6B as 6B forces them to crouching. eg:2A > 5B > 5CC > 6B~C > 214A~C~A > 2D and there you go a corner carry combo. you can still get it to work on everyone if you do 214A~C(counter hit)~A (you can get a lot of counters with lunatic upper if used on a masher as a frame trap so look for it) Just try doing it faster I guess, it's definitely a true combo. On a similar note though, I do have a problem getting 214A~C~A 2D to not blue beat. Does it need to be a certain charge level or does it only work in certain combos/match-ups? it connects at bad Proration and Mars Chopper forces to crouch, so i guess you need just to release your charge once you hit the 3 ASAP. if you release 2D it at the start of LVL3 and you still get a blue beat then tell me how are you doing it exactly. Edited August 11, 2011 by StarGazer
excelence Posted August 11, 2011 Posted August 11, 2011 214A~C~A>2D is a cancel, just do it as fast as you can and there's plenty of time to charge to lv3
OmniSScythe Posted August 11, 2011 Author Posted August 11, 2011 I'm kinda confused how they can blue beat a move on a grounded opponent without stagger.
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