YukiBlue Posted September 28, 2011 Posted September 28, 2011 (edited) Today I did this little ditty. 5C > 6C > 5D > 4D > 214D > Mixup. I decided to mindgames the guy next time, So It was 5C > 6C > 5D > 4D > INTENSE STARING CONTEST INTO ME DASHING INTO A THROW THAT WON THE ROUND FOR ME Oh Netplay... Relevance to this thread? None. Edited September 29, 2011 by YukiBlue
cookiehours Posted September 29, 2011 Posted September 29, 2011 Welcome to the dark side. Now we really do have cookies. =w=; .^. Cookies...my only weakness.
C0R Posted October 5, 2011 Author Posted October 5, 2011 G-G-GODLIKE [12:31:19] <@huey253> hi [12:31:23] <@huey253> c0r [12:31:29] <@huey253> did i pm you last night or no? [12:31:38] <C0R> no [12:31:42] <@huey253> okay [12:31:49] <@huey253> there is like 2 new changes with mu [12:31:57] <@huey253> but she is the same from loketest [12:32:00] <C0R> Nice [12:32:04] <C0R> What are the new ones [12:32:08] <C0R> Damage nerfs I assume [12:32:19] <@huey253> j2C level down is new i think?? [12:32:29] <C0R> Yeah it is [12:32:29] <@huey253> and her DP does 800 damage [12:32:35] <C0R> I think that's a buff [12:32:43] <@huey253> j2C still fatals... [12:32:47] <C0R> Nice [12:32:51] <C0R> That's what I wanted to hear [12:33:01] <C0R> Wow [12:33:08] <C0R> Her dp damage went from 500 > 800
pochp Posted October 5, 2011 Posted October 5, 2011 Ugh j.2C level down, does that mean no more j.2Cxx236A on block? It's already unsafe at certain heights or against certain characters, so maybe it would be a good idea to get rid of the habit of doing it as much. I'm still curious about what we can get off DP corner bound.
C0R Posted October 5, 2011 Author Posted October 5, 2011 I've actually found that j.2c is a lot better on block than you might imagine, especially when you can cancel the landing recovery. I'm probably still going to be running 5b > j.2c > ]D[ > 236d blockstrings in CSX, they work so well.
BloodyRootBeers Posted October 5, 2011 Posted October 5, 2011 (edited) A few damage buffs listed on JP mu boards Combo rate seems unchanged. 5B 450→530 2B 350→450 6B 2 hits 1037 also, J2C> 2B> 6A> 6C> 5D> Boom is apparently easier to do habakiri p1 is 80.... Edited October 6, 2011 by BloodyRootBeers
Cryingvoid Posted October 5, 2011 Posted October 5, 2011 Wow! 2B is nice when buffed! Guys, does that mean, the overall proration of after-2B-hits levels up as well? Meaning, the same combo off 2B will give us just the 100 dmg more, or else? Combo rate seems unchanged. Oh, I guess, that answers my question, am I right?
Absinthe Posted October 6, 2011 Posted October 6, 2011 Been browsing through Mu boards and I effectively read something like "corner combos are as the same as before", so no major changes here. Translating impressions from various players Someone says "j.2C on block can be cancelled in air tsunugui now" While another one responds with a plain "yo it's been a while that j.2C is special cancellable so no big deal bout it" "Made various attempts: About j.2C at the least height, attack level is still downgraded I wonder if hit timing has changed, on crouching opponent Habaya on hit would do consecutive hits Lasers seem faster, Habakiri + Omohikane off a midscreen throw deals ~4150 + good amount of steins The usual 2B 5C starter for a corner combo with 6A 6B + three steins wasn't possible anymore It's certainly possible to deny others projectiles with Habakiri (doesn't say if charged or not) 2C OTG can be used after 3C CH, air throw and such in order to extend damage ... But after a ground throw you can't apparently link a 6C" Then personal impressions like "these changes aren't really heavy and I couldn't feel them at first, aside from having 1 primer cut off..." Then again I had the chance to chat a bit with jp Mu players, and both FunyaQ and H.H are looking forward to the air versions of Tsunugui and Yata, wanting to see what strategies will be developed around them. Pretty agreeing with them, even though I'm more hyped for charged 'splosionz
Zeromus_X Posted October 6, 2011 Posted October 6, 2011 So her combo rate is the same and they even buffed the damage on some of her moves? If anything I was expecting the scaling on some of her moves to go down, but I certainly can't complain. I know it's early and we semi-joke about being S-tier but it seems like they REALLY want her to be godlike this time around. also, J2C> 2B> 6A> 6C> 5D> Boom is apparently easier to do Awesome news, those combos look sweet as hell.
BloodyRootBeers Posted October 6, 2011 Posted October 6, 2011 From what i saw on the mu boards, midscreen damage seems to be increased a the 6c to boom combos, but I think in the corner the damage will be more or less the same, as the j.2c level nerf possibly means we get less loops, but since the moves do more damage, we end up getting about the same damage. Mu's still gonna be underplayed because of Valk lolol
Nemesis Posted October 6, 2011 Posted October 6, 2011 youll forgive me for expressing my opinion while being a noob to this forum but I just cant help but think this is no good. Yes theres all this awesome hype about all the sweet "ass" buffs mu is getting but from what Ive seen from the majority of the community here (our community) is that mu was already "just right". I cant help but agree with this conclusion and yet here we are getting new 2b dmg buffs (a primary combo starter for many of us) air DD and DP... and a few nerfs tossed in. Dont get me wrong it all sounds super duper -- but I cant help but feel this may earn us additional antagonism from haters and worse yet a horrible god slap when the inevitable patch comes for CSX. I dunno about you but i get hate mail all the time from ppl telling me im playing a broken tier character already (lols) anyway nice to meet all of you -- ive been following the forums for some time now
FlyingVe Posted October 6, 2011 Posted October 6, 2011 Ehh... You can't play a game that hasn't been created yet. It's better to focus on CS2X and not worry about CS2X+ until it actually happens.
Nemesis Posted October 6, 2011 Posted October 6, 2011 I suppose ur rite but I guess I'm just somewhat worried. You seem to make a good point and confuse me all at the same time
LuminAbyss Posted October 6, 2011 Posted October 6, 2011 Hello Mu boards. We will be abusing Carnage Scissors and Hell's Fang against you come CSX. Your friends, The Ragna Forums ( P.S. I heard your 2B got buffed. Should I be scared? D: )
Absinthe Posted October 7, 2011 Posted October 7, 2011 (edited) More damage changes and impressions, most of them are of course to be taken with a grain of salt 5B 450→530 2B 350→450 5C 650→720 2C 650→720 3C 600→660 JC 600→700 ・2C initial head invul removed? ・JC lower hitbox might be improved Near corner 2C>5C>6C>5D>JC works on Lambda ・6B improved? Maybe it's a feeling but on Carl it worked just... better ・Near corner 2C OTG>6C>charged SoD>6C gives good meter 2C>6C>xD>SoD>6C is good, too ・Near corner 6A>J2C>JD>2C is acceptable ・Midscreen 3C>RC>dash 6A>6B>6A>J2C>dash 2C>5C>6C route is splendidly high (talking about a hypotetic habacan after 6C) I wonder how 2C OTG will affect pick up combos. But I'm sure it won't replace 2B and its jump cancellability :v Hello Mu boards. We will be abusing Carnage Scissors and Hell's Fang against you come CSX. Your friends, The Ragna Forums ( P.S. I heard your 2B got buffed. Should I be scared? D: ) You should be more scared about Mu DP doing 800 dmg on clean hit, lol Edited October 7, 2011 by Absinthe
C0R Posted October 7, 2011 Author Posted October 7, 2011 2c has shorter head invuln, it will now trade like Ragna's 6a. Not that it matters much, the move is huge. From what i saw on the mu boards, midscreen damage seems to be increased a the 6c to boom combos 6c Habakiri is not the optimal combo route! Japan uses very unoptimal and overal mediocre combos! I know it's early and we semi-joke about being S-tier but it seems like they REALLY want her to be godlike this time around. I wasn't joking. Not at all.
BloodyRootBeers Posted October 7, 2011 Posted October 7, 2011 I meant it more along the lines of doing it before a place where we would do 6C oki BC > 5c > 2c > 6c > Habacan > 66~6a > :6b > 5c > 6c > 5d > 214d > 6C ->stuff With the habakiri nerf, i don't really think optimal combos would involve them anymore.
C0R Posted October 7, 2011 Author Posted October 7, 2011 I meant it more along the lines of doing it before a place where we would do 6C oki BC > 5c > 2c > 6c > Habacan > 66~6a > :6b > 5c > 6c > 5d > 214d > 6C ->stuff With the habakiri nerf, i don't really think optimal combos would involve them anymore. Ah yes, this is indeed more applicable. Though I'm not sure if I would go one way or the other in terms of oki, because 214d limits the amount of steins you have to work with.
Cryingvoid Posted October 7, 2011 Posted October 7, 2011 How can you use 6C three times in a combo? It was same hit prorate, as I remember. Or are they freeing this move from SHP?
C0R Posted October 7, 2011 Author Posted October 7, 2011 How can you use 6C three times in a combo? It was same hit prorate, as I remember. Or are they freeing this move from SHP? You can use 6c four or five, even seven times in a combo if you want to go for it. The repeat prorate is relatively low, 50%. Hell. SoD has 10% repeat prorate and you can still link 6c SoD 6c SoD 6c after a short combo near the corner.
LuminAbyss Posted October 7, 2011 Posted October 7, 2011 Sometimes you just need to be creative to get around repeat proration :0 For example, Ragna can do 22C 3 times in one combo, despite 22C having 5% repeat proration.
YukiBlue Posted October 7, 2011 Posted October 7, 2011 Hello Mu boards. We will be abusing Carnage Scissors and Hell's Fang against you come CSX. Your friends, The Ragna Forums ( P.S. I heard your 2B got buffed. Should I be scared? D: )>Using Steins outside of a combo >Using 236D on the ground laughinggirls.jpg Stay free, Ragna boards <3
Cryingvoid Posted October 7, 2011 Posted October 7, 2011 (edited) Ragna has minimum guaranteed damage for his 22C, if I'm not wrong UPD: Don't really know, where to put it best... [CSEX] 10/7 H.H's streams records of himself, Dora's Bang, Relius, pink Tao and Hazama. http://www.ustream.tv/recorded/17732763 http://www.ustream.tv/recorded/17733265 I can't really see that wall bound thing after Tsugunui... Edited October 8, 2011 by Cryingvoid
YukiBlue Posted October 8, 2011 Posted October 8, 2011 I've analyzed each characters changes and how they effect them, and it's odd. Characters like Platinum have got such intricate and tiny Nerfs to Normals and such, Then huge buff lists, Recovery Buffs, Damage buffs, and all kinds of nerf. Then Mu...What, We got some new moves and a charge. I feel so left out it's unreal, No in depth CSE Discussion for us Just confirmed SSS+ Broken Tier Mu
bakahyl Posted October 8, 2011 Posted October 8, 2011 Well Mu is supposed to be the last boss character in the story of CS, so she should deserve buffs
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