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Persona 4: Arena, coming to usa console summer 2012! New character: Elizabeth from the Velvet Room!


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Posted (edited)
Oh, I see. So 1 would be down-back and 9 would be up-forward and the like?

Exactly. 236 is Quarter-circle forward, 623 is Dragon Punch, etc. You'll get used to it pretty fast.

We have more or less seen the reason I believe. As Balmung stated in the Elizabeth general discussion, she has many opportunities to induce fear which would overall increase the amount of damage she deals since they'll be FC. She can poison too.

Ahh, I see. That's pretty cool.

Edited by Jocelot
Posted

I'm having BBCT flashbacks of the first few days after Nu-13 was unlocked and people thought she wasn't that good and didn't have very good damage. Don't judge a character based on day 1 footage IMO.

Posted
Really? With her chances for mix-ups to Instant Kill and the lockdown that comes with it, I'd say she looks pretty good.

Teddie. Now he's ass.

Teddie has been moving up the tiers lately I believe. He's like mid/upper-mid right now.

Posted
Really? With her chances for mix-ups to Instant Kill and the lockdown that comes with it, I'd say she looks pretty good.

Teddie. Now he's ass.

Honestly, none of the characters really look like ass so far. Sure, some characters *coughChieMitsurucough* look better than the rest, but no character looks like they're not viable.

Posted
Honestly, none of the characters really look like ass so far. Sure, some characters *coughChieMitsurucough* look better than the rest, but no character looks like they're not viable.

I'd say Akihiko is worse than he should be though. They made some inexplicable decisions when they designed him, like giving him the worst range in the game and then not even giving him decent mixups. Or a power up super that's inferior in every way to the other power up supers in the game. (It gives him one mediocre effect that goes away as soon as he's touched and it can't even be used as a combo extender like the already superior Power Charge and Sukukaja...)

Akihiko and Mitsuru are the two characters that sometimes makes me question what the hell was going through their mind over at ArcSys.

Posted
I'd say Akihiko is worse than he should be though. They made some inexplicable decisions when they designed him, like giving him the worst range in the game and then not even giving him decent mixups.

Correct me if I'm wrong, but doesn't his 2A outrange most of the other A moves, like Kanji's 5A? Haven't watched too many vids with him, so I'm not sure.

Posted (edited)

I think the problem there is that his 2A doesn't hit low. His A normals have good properties otherwise though, they're pretty decently ranged for how fast they are. And I think they have some advantage on block even don't they?

His C/D normals though... he's basically got one of each where as most of the cast has several. Seems like he's working with only 3/4th of a set of normals. And on top of that, the D ones don't even work in his favor half the time. He could really use some better C/D normals to fill in the gaps in his game. Probably a C that hits low (maybe make it delayable even?) and a D that actually has a hit effect to it would really, REALLY help.

His EX Specials actually seem really good though. But he doesn't seem to build meter particularly well at all.

Anyone know what the deal with his throw is? I've seen times when he's gotten big combos off his throw, not CH related or anything, but most of the time it's just the really basic rush into screw. Is there something to it?

Edited by Koozebanian Fazoob
Posted (edited)

The problem with Akihiko is that other characters do too much damage.

He should be the highest damage character in the game. That's the impression I get from his design.

Misturu should NOT do that much damage, or have options that brainless/safe up close. Chie does way too much damage. She strikes me as the faster/safer rushdown/melee archtype, while Akihiko seems more like the powerhouse high risk/high reward type.

It's hard to get these kinds of things right on your first iteration of a game, especially one that implements ideas you haven't really tried or seen before (or seen in very limited circumstances). The more complex the game is, the harder it is for this to happen. This game isn't nearly as homogenous as say, KoF, SF or Tekken, which commonly use character homogenization to create a more balanced game.

As long as we don't end up with Nu-13 level absurdity, it shouldn't be a huge problem.

Akihiko and Mitsuru are the two characters that sometimes makes me question what the hell was going through their mind over at ArcSys.

See, it's really easy to look at specific options in a vacuum, but you have to really look at intent vs reality. To me, it's clear they intended for Akihiko to be harder hitting than other characters (wind mechanic, general damage), but they failed to execute this and didn't predict the damage other characters are putting out right now.

The testing Arcsys gets vs having a game that tens of thousands to hundreds of thousands people play is no contest. In a multiplayer game, you will NEVER ever get anything right the first time. It just doesn't happen. You can only try your best. Your best balance testing is the game being released. The company is generally pretty good when it comes to improving the game, with the exception of Tager (Tager is supposed to be bad). All we can wait for is a patch.

Edited by Henaki
Posted (edited)
Basically ACS needs to patch the game and get their shit together. :P

It's foolish to patch the game right now though. IMO they should definitely wait until the console release to decide what to do. The game is still brand new and people aren't even abusing potential mechanics that I could see being interesting. sandwich setups look to be increasingly common, but not abused yet, persona saccing for free offense is also something that people are not doing yet which I could see being SUPER important.

Also, the best benchmark for game analysis hasn't happened yet: SBO. I think any balance update should happen after it.

Edited by Henaki
Posted

Hell no to patches at the moment. Arcsys is still releasing new characters and the game hasn't nearly developed enough for this to be warranted.

You patch a game too early and you end up with a case of MK9.

Posted

well we have our p3 mc in the form of elizabeth (honestly how else would you see him playing other than the 'copy' character anyway), so the only person i'd be interested in would be adachi, even though he wouldn't have much of anything to do, maybe he could be the 'person X' that tossed labrys in? he loves to do that from what I hear. also teenage Ken.

Posted

Yeah if the person who threw Labrys in isn't among the roster right now, that character might be the one who gets added in.

Posted
Hell no to patches at the moment. Arcsys is still releasing new characters and the game hasn't nearly developed enough for this to be warranted.

You patch a game too early and you end up with a case of MK9.

I didn't mean immediately lol

I may be new to the scene, but know that much.

Posted
After Shadow Labrys, do you think they're going to add anymore characters? If so, who?

I think Marie is almost certain to get in, but not until a console release or revision, after she's out in the RPG obviously.

I'd like to see Kuromaru as playable, but who knows if Arcsys wants to go there. How would you put glasses on a dog anyway? Doggles?

Posted

i still hope that they add yukari, she is, at least for me, one the more obvious aditions

Posted

There's a good amount they could add, but I was curious if they're following the storyline with their character selection, since it would be impossible for P3 MC to be in it so they used Elizabeth instead. If they aren't, it would be cool to see Izanami, Yukari, and somehow get Orpheus Telos(I think Aegis used this in The Answer of P3, maybe get her sister using Orpheus or something) as someone's persona.

But still, I like that they're adding more characters, a beefier roster means we won't run into a bunch of Yu's and Chie's (assuming they're the most popular).

Also, I'm kind of sad that the P3 characters don't elect to shooting themselves in the head to summon their persona. That would have been awesome, however it would get the Mature tag if it did, so maybe not :P

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