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[CSE-CP] Jin General Thread "Jin it to win it... again"


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Posted

So I found out in ranked that Jin's Touga Hyoujin beats out Hakumen's Shippu at full-screen. XD A spammy D Haku tried this on me, and I used Touga on reaction. It worked! XD

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Posted

@Cadacus 5B pickup is really easy now and i feel everyone should for it if its possible lol. The extra bit of damage always helps lol.

Posted

After doing the DP loop for long enough, you'll learn just when and when not to do 5A and 5B pickups. You have to pay attention to the tip of the DP C wave. If it just barely reaches their body, then that's a 5B pick-up. If the wave hits a bit of their body, then that's the 5A pick-up. If the wave goes through half of their body then you just dropped the combo.

We in there with the 6A combos, I'll finish that section when I get back from school.

Posted

bored of the main chars, i be playing dat new hakumanz with the lulzy midscreen combos, and its not the 5b itself.....its if you can do 5b>5c>6c or you have to settle for 5b>5c>2c

Posted (edited)
@Cadacus 5B pickup is really easy now and i feel everyone should for it if its possible lol. The extra bit of damage always helps lol.

I had an easier time with it in CS2 to be honest :v:

I was just training against Valk cause I know his hitbox is stupid and I could do most of the DP loops with 5B pickup fairly well, but 6C>623B>66 6C>623C>5B is really hard for me to land on Valk in CS:EX. I have to be spot on if I don't want to either whiff 623C or fail 5B pickup. At least jD>AD>j2C>jC is starting to come back to me.

Also I tried to come up with some meterless FC combos. They aren't breaking the 4.2k one xlolxlolx posted in the combo thread, but I was going for things that could work when not near the corner or when attacking somewhere between P1 and P2 start position. They could probably stand some optimizing, but this was all I had time for this weekend:

Easy ground FC that works from anywhere:

(FC)2C > 6B > 66 5B > 5C > mash C > 66 6C > 2D > 66 6B > 5B > 5C > 3C > 214C (3220 dmg, 46 heat)

Decent damage and heat. Might be able to tweak this to get a little more damage, but I don't know how you could get much more than 3250 or so.

Mid-screen, carry to corner (could use more development; might try replacing [66 5C>6C] with [66 623B>66 6C] for ~200 more damage):

(FC)2C > 66 6C > dc > jC > 214A > 66 5C > 6C > 623C > 5B > 5C > jC > jD > air 214C (3720 dmg, ~44 heat)

Edited by cadacus_ater
Posted (edited)

The more time I spend in the lab with Jin, the less I'm starting to hate his EX incarnation. j.A air-to-airs lead to good shit now thanks to the Sekkajin buff as well as the 214A and 6A buffs. 6C > DC > j.C > 214A carries much further than I had anticipated.

The crappy thing about this Jin is that he has way too many combo options. He has a combo for like 6 sections of the screen: a little over mid-screen, mid-screen, a little less than mid-screen, close to the corner, really close to the corner, and in the corner. Way too much shit to learn if we're opting for optimal combos :(

Edit: Whenever I update the combo thread, I'll have the stuff that has been updated in parenthesis in the thread title. If you guys wanna be true bros, give me a hand and read through the stuff and see if you find any typos whenever I update.

The easy part is coming up with combos, the hard part is actually writing all this shit down and correcting mistakes :gonk:

Edited by Moy_X7
Posted
I had an easier time with it in CS2 to be honest :v:

I was just training against Valk cause I know his hitbox is stupid and I could do most of the DP loops with 5B pickup fairly well, but 6C>623B>66 6C>623C>5B is really hard for me to land on Valk in CS:EX. I have to be spot on if I don't want to either whiff 623C or fail 5B pickup. At least jD>AD>j2C>jC is starting to come back to me.

Gotta delay the 623C a bit. Fuck valk either way

Posted

I'd avoid practicing DP loop on Valk, Makoto, Rachel or Relius. Go for Hazama or Lambda, they feel like they're the most comfortable to do on.

The crappy thing about this Jin is that he has way too many combo options. He has a combo for like 6 sections of the screen: a little over mid-screen, mid-screen, a little less than mid-screen, close to the corner, really close to the corner, and in the corner.

Probably why I enjoy EX Jin so much. Now if we get Hiyoku damage back I'm all happy. Seriously I don't know what to dowith all the heat.

Posted
@Cadacus 5B pickup is really easy now and i feel everyone should for it if its possible lol. The extra bit of damage always helps lol.

I feel like in making it easier, they changed the timing which threw me off for a couple of days lol.

Posted (edited)

Jin's combos feeling alot more like ragna in the corner. 2 easy nao

I shall pray to the Jin Gods, he shall baptize me thus with momentum at Blazblue rev.

Edited by xHarukashii
Posted
Easy ground FC that works from anywhere:

(FC)2C > 6B > 66 5B > 5C > mash C > 66 6C > 2D > 66 6B > 5B > 5C > 3C > 214C (3220 dmg, 46 heat)

Decent damage and heat. Might be able to tweak this to get a little more damage, but I don't know how you could get much more than 3250 or so.

2C > 6B > 66 *5C > 2C > 6C* > 2D > j2C > jC > 66 5C > Sekkajin > 6C > 214C - [3493 Damage/49 Heat]

*Doesn't work on everyone; I can't remember exactly who, nor do I care enough to check. Use the following combo in that case (or just be lazy and always use it).*

2C > 6B > 66 5C > 6C > 2D > j2C > jC > 66 5B > 5C > Sekkajin > 6C > 214C - [3413 Damage/49 Heat]

Posted

And here I was crying about the 6C nerf...

5B > 5C > Sekkajin > 66 6C > DC > j.C > 214A > (Delayed) DP B > (Delayed) 6C > 6D > IAD j.2C > j.C > 66 5B > [3C > 214C] or [5C > 3C > 214A] (3466 or 3531/5 51 or 56)

You WILL carry someone from the match start position to the corner, hell even a little further than that. Kinda makes all those other 5B combos obsolete.

My thoughts on EX Jin from then and now:

At first I was like ...

But then I was like...

And now I'm like...

Posted

That's from start position? Shit.

Also, I need to read the Deadman Wonderland manga. Anime was great, but had no closure. Need more.

Posted

If you're too close to the corner then you can always do 44 5C > DP B and omit some other parts of the combo. I was working on that before I tried the one I posted.

It's definitely a combo that requires the right positioning in the screen but I'm gonna grind that position into my memory and opt for this combo whenever possible.

Posted

you also have to change timing of 623b if youre even a bit farther away also......so unless you can improvise that well i guess

if youre too close your best option is 5b>5c>sekka>6c>dc>j.c>214a>5c>623b>6c>6d>6b>5b>3c>214c = 3493 dmg 56 meter, here its a stable combo because of 5c

Posted

5B > 5C > 623B > 6C...

Anyone else had the fun to side swap with 6C?

I'm always like:

- yosh 4k damage

- *side swaps*

- :vbang:

Also happens with 5C > 6C > DC > 623B > 6C :<

Posted
you also have to change timing of 623b if youre even a bit farther away also......so unless you can improvise that well i guess

if youre too close your best option is 5b>5c>sekka>6c>dc>j.c>214a>5c>623b>6c>6d>6b>5b>3c>214c = 3493 dmg 56 meter, here its a stable combo because of 5c

That works, it does make it more stable since the former combo I posted is way too positioning dependent in such a way that 6C sometimes sends the opponent flying backwards or the DP B does too lol.

Posted (edited)

the hitboxes are retarded in this game as usual so i try to do hold back then 6c when its not a dp loop lol, sometimes it works sometimes it doesnt =/

if you want a combo that works pretty much from exactly midscreen to p2 range then 5b>5c>sekka>dc>6c>j.c>j.214a>2c>6c>6d>6b>623b>6a>3c>214c is better in most cases since you can hold back then 2c even if youre like exactly p2

Edited by xlolxlolx
Posted
2C > 6B > 66 *5C > 2C > 6C* > 2D > j2C > jC > 66 5C > Sekkajin > 6C > 214C - [3493 Damage/49 Heat]

*Doesn't work on everyone; I can't remember exactly who, nor do I care enough to check. Use the following combo in that case (or just be lazy and always use it).*

2C > 6B > 66 5C > 6C > 2D > j2C > jC > 66 5B > 5C > Sekkajin > 6C > 214C - [3413 Damage/49 Heat]

Ah touche. I need to stop telling myself I can never ever use 6C early in combos away from the corner; it screws up my attempts at optimum crouching and counter combos. It's not CS2 6C, but it's not useless away from corner either.

5B > 5C > 623B > 6C...

Anyone else had the fun to side swap with 6C?

I'm always like:

- yosh 4k damage

- *side swaps*

- :vbang:

Also happens with 5C > 6C > DC > 623B > 6C :<

Yes I have... :vbang:

Posted
the hitboxes are retarded in this game as usual so i try to do hold back then 6c when its not a dp loop lol, sometimes it works sometimes it doesnt =/

if you want a combo that works pretty much from exactly midscreen to p2 range then 5b>5c>sekka>dc>6c>j.c>j.214a>2c>6c>6d>6b>623b>6a>3c>214c is better in most cases since you can hold back then 2c even if youre like exactly p2

Good shit, that's an even better combo.

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