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[CSE-CP] Jin General Thread "Jin it to win it... again"


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Posted

Jump forward (cross-up feint) > IAD backwards j.D, the ultimate in cross-up disrespect XD

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Posted (edited)

Just got back from offline casuals, I had fun playing this game, and quite an interesting run playing Heroic_Legacy. He may have not been playing BlazBlue as of late, but he's still Heroic_Legacy, and he showed me that for sure today. My day wasn't so bad, how about you guys? what's all this "disrespect" posting about?

Edited by Shinsyn
Posted
I had fun playing this game, and quite an interesting run playing Heroic_Legacy. He may have not been playing but he's still Heroic_Legacy, and he showed me that for sure today.

I am very :psyduck: right now

Pretty meh day, car battery got fucked up and my plans got ruined, could have been worse though lol.

Posted

haha pretty funny stuff, the first video has some interesting a ice car mixup stuff... that might actually be useful haha

Posted

lmaooo man that j.d air ice sword shit just gave me flashbacks of that double jump ACSE glitch

Posted

i'm actually having a hard time figuring out how he makes one crossup vs not-crossup.

all i can tell is that the starting distance from the corner is different between the two...

Posted

I've only really seen SKD doing the post 214A mixup stuff. I've tried it as well with a bit of success since i feel they really do have to guess lol. It does look really fun though lmao. My issue with the first one is there's too much 5C in the DP loop which fucks it up in the long run :(. 5B pickup is dumb easy now so i dont see why they have to find an easier way to do it that sacrifices damage...

Posted

pretty sure its dependent on when you FD and how long you hold forward while youre jumping

Posted
i'm actually having a hard time figuring out how he makes one crossup vs not-crossup.

all i can tell is that the starting distance from the corner is different between the two...

For "Jump Back j2C," it's a slight timing difference in when you jump after the cross-under dash. For fake cross-up, you jump right away; for cross-up, you delay slightly before jumping.

Posted

I actually had more stuff recorded but had to make it fit in 2 minutes so I just focused on the stuff in the guide thread. There is way too many things you can do off ice car A in the corner lol.

Posted

It only takes one ghetto frametrap to condition someone to respect your 6Cs. :P

Posted
I actually had more stuff recorded but had to make it fit in 2 minutes so I just focused on the stuff in the guide thread. There is way too many things you can do off ice car A in the corner lol.

why it has to be 2 minutes??? if you can make a longer video I believe a lot of ppl here will appreciate it.

Posted
why it has to be 2 minutes??? if you can make a longer video I believe a lot of ppl here will appreciate it.

Do you have anything specific in mind? I mostly left out 214A oki options and side swap combos.

Posted

hmm...

fuzzy guard setup?? not sure if that still works or not.

frame trap > 2A>5c.... 5b > 2c... DP Betc...

catching people jump with 5c>6c

214 oki and sideswap would be nice too.

some other reset options....

6B beats low not only beat throw break........

2A 2A -> TRM setup if you know they gonna do OS ABC........

what else?

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