Chris Chaos Posted February 18, 2012 Posted February 18, 2012 LOL bro, gotta have them right? Well, now that most of the people here have played CS:EX Jin, what are you honest feelings toward him in this version?
Solex Posted February 18, 2012 Posted February 18, 2012 wow shin your story played me i was thinking the story was going to end in the exact opposite way. but i guess youve got them reverse beer goggles...thats a gdlk trait lol about jin...honestly... he feels like a mess. what i mean by that is that he seems like he doesn't have anything going for him. in my mind every character in a fighting game either needs some thing that is good/to exploit in game or needs to be able to play a lot of mind games with the opponent i.e. off game, and i find it that when i finally am able to do either of those things with jin the reward isn't comparable to the other characters...but then again its way to early to tell. jins meta game could change dramatically in the next few months or so take this how ever you want btw i am more than happy to discuss meta game with anyone(in fact i urge you guys to) because as you may be to tell by what i just posted mines a mess lol... another thing i have to say about jin is that he is just to ineffective from to many distances and the ones he is efficient at other characters are more effective at those same, and usually other, ranges lol
Lucien Posted February 18, 2012 Posted February 18, 2012 Pretty much everything that Solex posted. CSX Jin is a pretty big transition from the babying that ASW gave us Jin mains in terms of a "jack of all trades" character. I wouldn't even put Jin under that archetype anymore to be honest.
Moy_X7 Posted February 18, 2012 Posted February 18, 2012 I hear that, Solex. You pretty much have to be at specific distances and heights in order to get optimal damage. You're not getting shit out of CHs mid-screen with your max distance pokes; you'll be too far away to hit-confirm into anything worthwhile. You're not getting shit out of crouching hits mid-screen if you're not at point-blank range. You're pretty much forced to spend meter on 214D if you wanna get damage out of shit mid-screen. The thing that set Jin apart from other characters is that he used to have steady, decent damage everywhere on the screen in exchange for not being able to do heavy damage. Now he doesn't even have that. I'll still play him, Jin will forever be my main, that doesn't mean I'll have fun with him in this iteration.
Lucien Posted February 18, 2012 Posted February 18, 2012 We won't have fun with Jin because we'll be too busy having fun with Ky in GGAC.
Jourdal Posted February 18, 2012 Posted February 18, 2012 @Shin, your story is still godlike. @Shin/Solex, i honestly started with Sol,i thought ky was a bitch lol. Then idk i warmed up to bishounen and it's been Ky ever since. He's what i wish jin would be I mean...come on this is godlike http://www.youtube.com/watch?v=GwF0nhpu9KI As for jin. I'm full tsundere for him lol. I agree his title of Jack of all trades should be taken from him...its like..why play jin when you can just play ragna . Someone tweeted me that they got 6K meterless with jin..Im like :D? And then they told me they added ice arrows and considered it meterless because you built the 50 meter...i had rolled my face over the controller and did 6.2 meterless with ragna and im like :V. But then i see my bros like Marcell, Haven , shin and SRz blowing it up with jin on stream lately and making it work. He's still playable and all...japan just abandoned him..so sad. There was no jins in the mizonokuchi set Pk uploaded, no jins in alpha station even that lame jin Mrisa was seen as ragna. No jins at tachikawa. And in the 3 Acho videos i think i saw one jin. It feels like its up to the US players to make jin hype..they're doing a good job to me already Or as i told haven: "Japan bitched out when it came to jin... or got bored probably both"
Moy_X7 Posted February 18, 2012 Posted February 18, 2012 I used to play Dizzy on Reload, laser fish ftw. I wonder who I should pick up when I get serious with that game. I'm torn between Ky, Millia, Venom, and Dizzy. I'm already bored of Jin after a few days of practice mode. I used to like Sekkajin in the past, I hate it now since it's the only thing we can do mid-screen to get damage. Little to no variation at all. Not bitching out though, we endured CS (even though CS Jin was actually pretty good) so I'll endure this one. It's just that Jin is seriously not fun now.
Haven Posted February 18, 2012 Posted February 18, 2012 I dunno, I felt like CS1 Jin was pretty situational, which made him fun, but I felt like he was actually a pretty mediocre/bad character in that game... Although that could also be the fact that I only started getting good at this game towards the end of CS1... That was a really fun Jin though. I kind of feel like I used sekkajin about as much midscreen with CS2 Jin, so I don't really feel a major difference, personally... Just he can now double sekkajin in combos practically, which is pretty boring, I agree.
Jourdal Posted February 18, 2012 Posted February 18, 2012 Nah, i wouldn't even make the comparison. CS1 Jin was pretty godlike after we figured shit out for him....and he had different styles that people could use...you had tetsu/moy that went for meterless damage/oki. You had ren/srz who burned all their meter on max damage combos, and then they hybrid type. I miss him a lot . I wasn't accusing you guys or anything of bitching out...and in cs1 we had so many strong jins in SBO lol....Stunedge, Kogatan,Ronitta,Ren,Konan, The mother fucking Tetsuwo....those days are over though . Moy, dizzy is fun btw.
Chris Chaos Posted February 18, 2012 Posted February 18, 2012 I find Jin fun. I actually have to think when I play this character and that's what keeps me on my toes. Unlike CT and CSII Jin, which was brain dead to no end (Let's not kid ourselves here...), you actually have to know what you're doing and put yourself in a position to get things to work. His normals are still good, though they aren't as good as they used to be, so it's not that hard to gain positioning for my combos to work. It more along the lines that Jin has to works on the mental game for me and in the end, that's helping me make smarter decisions in the matches I'm in. The fact that I have to work to win this time around actually makes me care when I play this game, when I would win with Jin I would just say "Meh, it's Jin..." but now that's not the issue. I'm having fun playing my character and learning ways to exploit players on their weaknesses. Though the other characters in the cast may have stronger options/tools, it's still a player behind the controller, just work off of their mistakes. Jin still has all his moves which is what made him a "Jack of All Trades". He has a move/option where he can solve whatever issue is placed in whatever match-up he's in, though the moves may have gotten nerfed, they are still effective, it just takes a bit of tweaking to get things going. Oh and what's funny is that I rarely use double sekkajin combos, I can do them but I don't unless I feel like it. Even with all the above I've stated, I will admit; I do hate fighting Ragna. Every time I get hit, I lose 4K+ but I'm aware of that and I have to play it safely and smartly, and that's been helping me against the stronger Ragna players like GGJ. I do get my wins against him and one of these days, I'll have more wins over him than he does over me but that's gonna take a little more time. Nineball on the other hand is gonna scare the shit outta me since he was already getting 4K off of everything in every installment and now that you can derp 4K?! Things are gonna get worse fighting that guy now... Maybe it's just me, but I have always thrived playing "Low Tier" in other games and made it work so I guess that's how it is for me with CS:EX Jin. This of course is my opinion and how I feel about Jin after playing him in Extend. Maybe you guys don't fell the same but this is where I stand on the subject of Jin in EX.
Jourdal Posted February 18, 2012 Posted February 18, 2012 I disagree with the last part...i don't like the "thriving" off low tier thing, not saying you do. But people tend to use it as an OS all the time :<
Chris Chaos Posted February 18, 2012 Posted February 18, 2012 (edited) Those people that use that as an OS are bitches. You picked that character knowing damn well what they were capable of so when you lose with that character, it's your fault. Using "Low Tier" as a crutch is not a valid excuse in my book. If that's the case, those guys should go by Stanford Kelly's rules: "Pick a Top Tier" Then still get bodied. Edited February 18, 2012 by Shinsyn
Lucien Posted February 18, 2012 Posted February 18, 2012 Jin is low tier because he doesn't have enough armour like Tager and Hakumen.
Chris Chaos Posted February 18, 2012 Posted February 18, 2012 (edited) Jin is low tier because he doesn't have enough armour like Tager and Hakumen. LiEUTENANT concurs with your post. Also, to anyone who can understand Spanish, what does this mean? NO TE ACAPARES LAS HOS, CARAJO I got this in a message from KyouskeKagamin and have no clue WTF it means? Edited February 18, 2012 by Shinsyn
Moy_X7 Posted February 18, 2012 Posted February 18, 2012 (edited) "Stop hogging the hoes, dammit". That's the best I could make out of it, he's either using some very formal speech or some obscure slang I was unsure of the word "acapares" so I Googled it. It is what I guessed it was. Although I have to guess why in the hell he's talking to you in Spanish lol. Edited February 18, 2012 by Moy_X7
TCSyd Posted February 18, 2012 Posted February 18, 2012 Overall, Jin's buffs don't outweigh his nerfs, but his "3C > 214A" oki in the corner is pretty beast. However, I really think Jin needs meterless 6A combos back in order to make full use of his much improved corner oki. 6C nerf needs to be reversed; air hit 6C just doesn't work.
Solex Posted February 18, 2012 Posted February 18, 2012 (edited) Overall, Jin's buffs don't outweigh his nerfs, but his "3C > 214A" oki in the corner is pretty beast. However, I really think Jin needs meterless 6A combos back in order to make full use of his much improved corner oki. 6C nerf needs to be reversed; air hit 6C just doesn't work. ya i agree but i think that would make jin a lot more oki and rushdown based which i, personally, would not enjoy. oh well if we are talking about fun than jin is my very very girlish man. i enjoy playing as him a lot, the hit confirms that you can do know are really fun to try and pick the best possible choice and if you were wrong you can still do a cool looking combo as well with random ass gimmicks and yukkikaze i love jin...but i don't play this game just for fun anymore....lol if i could buff jin it would be a buff to his fireballs in one of the two ways first: allow jin to have one air fireball and one ground fireball on the screen at the same time as well as take away a lot (if not all) of the landing recovery for his air fireballs, this would make his screen control really strong and as such improving his zoning. second: make his fireballs do some obscene damage like 1000 or something, this would give him a much more rewarding zoning game as well as probably give him some cool fireball rapid combos. Edited February 18, 2012 by Solex
Wing Posted February 18, 2012 Posted February 18, 2012 I used to play Dizzy on Reload, laser fish ftw. I wonder who I should pick up when I get serious with that game. I'm torn between Ky, Millia, Venom, and Dizzy. I'm already bored of Jin after a few days of practice mode. I used to like Sekkajin in the past, I hate it now since it's the only thing we can do mid-screen to get damage. Little to no variation at all. Not bitching out though, we endured CS (even though CS Jin was actually pretty good) so I'll endure this one. It's just that Jin is seriously not fun now. dizzy, iunno u seem like a dizzy moy. she seems more your pace of style man i would've been so hype to hear the news about ACO last year but now that i've grown up. i can only be somewhat excited...
Chris Chaos Posted February 19, 2012 Posted February 19, 2012 "Stop hogging the hoes, dammit". That's the best I could make out of it, he's either using some very formal speech or some obscure slang I was unsure of the word "acapares" so I Googled it. It is what I guessed it was. Although I have to guess why in the hell he's talking to you in Spanish lol. Thanks Moy, I appreciate the translation. Also, I think he's talking to me in Spanish because he heard I played KOF and think I'm Hispanic. I'm 1/4th Cuban but I can't remember/speak much Spanish for shit. We're supposed to try out connection in KOF XIII (LOL) but he never sent the FR so yeah...
Moy_X7 Posted February 19, 2012 Posted February 19, 2012 dizzy, iunno u seem like a dizzy moy. she seems more your pace of style man i would've been so hype to hear the news about ACO last year but now that i've grown up. i can only be somewhat excited... Yeah, I think I'll go with Dizzy. Bubble and fish shenanigans awl dei.
xlolxlolx Posted February 19, 2012 Posted February 19, 2012 youll be having fun relearning dat spike frc :D jin needs his fucking sweep cse back
Moy_X7 Posted February 19, 2012 Posted February 19, 2012 Ah, good old crystal spike, the original 2D.
Jourdal Posted February 19, 2012 Posted February 19, 2012 Seems if you delay B DP enough, you dont need to 66C to DP loop O:, this works well for people like me who fail at it lol
kirk Posted February 19, 2012 Posted February 19, 2012 Seems if you delay B DP enough, you dont need to 66C to DP loop O:, this works well for people like me who fail at it lol Really? the only issue i noticed in csx is that, some of the moves feel like they push you back too much to make 623c whiff. doing 66c fixes that. won't that make it more likely to whiff without the dash? lol
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