Rewenger Posted April 19, 2012 Posted April 19, 2012 But jin can do ~5k midscreen now with double ice wave.
Jourdal Posted April 19, 2012 Posted April 19, 2012 5D needs to stop sucking dick. 5D>C ice car ct style :D ?
Jyosua Posted April 19, 2012 Posted April 19, 2012 5D>C ice car ct style :D ? I thought that's what Ice Car D was for *Kappa*
TCSyd Posted April 19, 2012 Posted April 19, 2012 Less startup, meterless followup options, longer freeze for CH followups and hit-confirms. That hitbox is godlike, but it's wasted in 5D's current state.
Jyosua Posted April 19, 2012 Posted April 19, 2012 Less startup, meterless followup options, longer freeze for CH followups and hit-confirms. That hitbox is godlike, but it's wasted in 5D's current state. It's funny you mention that. I discovered just how /easy/ it is to tag someone with 5D on their approach, but you really can't do shit afterwards unless you use heat and are close to the corner.
Moy_X7 Posted April 20, 2012 Posted April 20, 2012 Delay the j.B after IAD so that he turns around (there you have it) to his opponents face. Obviously you want to follow up with 5B and then either with Sekkajin or if they're crouching & in the corner 5C > 6C. The thing about delaying j.B for that long is that it becomes piss easy to react to. j.B is really horrible in this game, I don't really care about the hit-stun nerf but the start-up for the lower hit-box and maybe even the hit-box itself has been nerfed to hell. You can't jump in with that any more, lest you wanna get 5A'd. I personally dislike the new 214A, it makes his combos way too damn complicated. I still haven't memorized half of the stuff in the combo thread and there's still more to dig up I miss the simplicity of CS Jin. 236C oki, 236D resets... Another move that is in dire need of a buff is 236C. Either increase the block stun inflicted by that move or reduce its start-up to a reasonable speed.
Jyosua Posted April 20, 2012 Posted April 20, 2012 The thing about delaying j.B for that long is that it becomes piss easy to react to. j.B is really horrible in this game, I don't really care about the hit-stun nerf but the start-up for the lower hit-box and maybe even the hit-box itself has been nerfed to hell. You can't jump in with that any more, lest you wanna get 5A'd. I personally dislike the new 214A, it makes his combos way too damn complicated. I still haven't memorized half of the stuff in the combo thread and there's still more to dig up I miss the simplicity of CS Jin. 236C oki, 236D resets... Another move that is in dire need of a buff is 236C. Either increase the block stun inflicted by that move or reduce its start-up to a reasonable speed. The corner carry with 214A is fantastic though, and IMO they are fun to do. The spacing and adjustment with it is a huge issue, but if they decide to keep it, they'll probably attempt to fix that (and fuck 198457398578239542 things up in the process). I never even use 236C anymore. I always use j.236C instead. I'm trying to learn to TK it, but I can't seem to do it well.
Moy_X7 Posted April 20, 2012 Posted April 20, 2012 Oh yeah, TK j.236C is godlike. Regular 236C in the other hand...
kirk Posted April 20, 2012 Posted April 20, 2012 5D>C ice car ct style :D ? I miss doing this so much XD The thing about delaying j.B for that long is that it becomes piss easy to react to. j.B is really horrible in this game, I don't really care about the hit-stun nerf but the start-up for the lower hit-box and maybe even the hit-box itself has been nerfed to hell. You can't jump in with that any more, lest you wanna get 5A'd. I personally dislike the new 214A, it makes his combos way too damn complicated. I still haven't memorized half of the stuff in the combo thread and there's still more to dig up I miss the simplicity of CS Jin. 236C oki, 236D resets... Another move that is in dire need of a buff is 236C. Either increase the block stun inflicted by that move or reduce its start-up to a reasonable speed. Yeah 214A makes everything so space dependent that you'll prolly need like 6 variations near the corner :V 236C feels so useless without CS1 3C :/ Man, I miss CS1 jin :I
eQualz Posted April 20, 2012 Posted April 20, 2012 @Moy - I~ didn't say it was good :D Thus I only use IAD j.2C after 214A corner shenanigans which works surprisingly well. Ah yeah... CS Jin. Too bad I only started to bloom when CS2 was already there. Wish I could've enjoyed them 3Cs for a bit longer. Besides 214A ain't that bad. Gotta love 214A RC > j.2C/2B mix-up.
Rewenger Posted April 20, 2012 Posted April 20, 2012 (edited) By the way, my corner 6C > 66 > 214A > 44 > 2C success rate went a lot better when I realized you can actually buffer 44 during 214A recovery. Oh no, it went down already. :< Edited April 20, 2012 by Rewenger
kirk Posted April 20, 2012 Posted April 20, 2012 Ah yeah... CS Jin. Too bad I only started to bloom when CS2 was already there. Wish I could've enjoyed them 3Cs for a bit longer. Besides 214A ain't that bad. Gotta love 214A RC > j.2C/2B mix-up. Haha, Man that time I wasn't even capable of abusing that oki XD and man that rc thing sounds kool, should try that out sometime.
Jyosua Posted April 20, 2012 Posted April 20, 2012 By the way, my corner 6C > 66 > 214A > 44 > 2C success rate went a lot better when I realized you can actually buffer 44 during 214A recovery. Oh no, it went down already. :< You can!? ... Shit. I've got to try that. @Moy - I~ didn't say it was good :D Thus I only use IAD j.2C after 214A corner shenanigans which works surprisingly well. Ah yeah... CS Jin. Too bad I only started to bloom when CS2 was already there. Wish I could've enjoyed them 3Cs for a bit longer. Besides 214A ain't that bad. Gotta love 214A RC > j.2C/2B mix-up. I didn't even know CS1 existed until CS2 came out. I was still playing Calamity Trigger... woops. Hahaha, I'm going to try that. it was the best thing he ever had =/ Naw, see jourdal's comment about 5D>214C
xlolxlolx Posted April 20, 2012 Posted April 20, 2012 best thing about ct was black beat combos, sit down small son
TCSyd Posted April 20, 2012 Posted April 20, 2012 By the way, my corner 6C > 66 > 214A > 44 > 2C success rate went a lot better when I realized you can actually buffer 44 during 214A recovery. Oh no, it went down already. :< Doing "6C > Delay 214A" instead of "6C > DC > 214A" produces a larger, much more lenient frame gap.
cadacus_ater Posted April 20, 2012 Posted April 20, 2012 (edited) CALLIN' YOU OUT CADACUS 6C (CH) > 66 > Gold Burst x2 > 623D (2) > 66C > 623B > 66C > 623C > 5B > 5C > 6C > 623C > 5A > 5C > j.7C > j.D > Ice Wave x2 (8471) Challenge Accepted! (EDIT: I realized I did not go ...Gold Burst > 623C > 5C > 6C > 623C > 5B... which is impossible; it is fixed now) In the corner, requires ~52-55 heat (29 hits with no Ice Wave holes, tested on Noel): 6C (CH) > DC > Gold Burst > 66 > Gold Burst > (slight delay) 623C > 5C > 6C > 623B > 6C > 623C > 5B(2 hits) > 5C > (s)j.C > j.214A (reverse)> 5C > 2C > j.9D* > 5C** > 632146C x2 (8480) *Jump toward opponent for j.D **Omitting 5C before Ice Waves may deal more damage (potentially 8530 or so) Honestly, I wasn't expecting to exceed 8471...I was shocked when I read 8480. This one actually seems easier than my first 8k combo...except for the 5C pick up That is hard as all hell to land consistently, and it seems to require you to delay the 2nd Gold Burst slightly to keep the opponent from falling as fast into 623C, but idk...it just requires perfect timing. Edited April 22, 2012 by cadacus_ater
vanfleihight Posted April 21, 2012 Posted April 21, 2012 (edited) TCSyd already beat you to the punch like 5 pages back lol. Edited April 21, 2012 by vanfleihight
Rewenger Posted April 21, 2012 Posted April 21, 2012 Doing "6C > Delay 214A" instead of "6C > DC > 214A" produces a larger, much more lenient frame gap. I personally prefer strict, but obvious timings. That's why Dizzy's Ice Spike FRC in GG is impossible for me. =(
Jourdal Posted April 21, 2012 Posted April 21, 2012 (edited) Wow i've been doing dash cancel...i guess i'll just delay lol. @Moy about complicated....dude tell me about it...i don't fucking know what i wanna do...you know how much damage i lose because i take too long to decide: -DP loop? -A bounce swag? -6A swag? -2/3? -ALL 3?!?!? -KAKYUN?!?!?!? I feel once I'm in a corner I'm actually at a loss of which combo to do. Like i land a 5B....do i go into the easy 4K dp loop? do i go for a 6A combo? do i throw some 214A in there? OR do i just 5B>5C>b DP>6C>6D>Iad blah blah. I just don't know lol. Surprisingly don't have this problem with ragna.........some how. Edited April 21, 2012 by Jourdal
cadacus_ater Posted April 21, 2012 Posted April 21, 2012 TCSyd already beat you to the punch like 5 pages back lol. Yes I know...I console myself saying that mine requires less heat to start and needs no cross-under...just an impeccably timed 623C
Moy_X7 Posted April 21, 2012 Posted April 21, 2012 Surprisingly don't have this problem with ragna.........some how. Too bad that Platinum suffers from the same thing with the Bat equipped. That shit is the equivalent to Jin's 214A. Do I use it early on, too far away for it to work, too close to get the optimal combo, as a finisher... bleh.
Jourdal Posted April 21, 2012 Posted April 21, 2012 (edited) At least with ragna you know anything you choose is gonna be like 4k :D KC Matches, as usual some swag amongsts the blow ups ;-; http://www.youtube.com/watch?v=3_j1RdHj3ns http://www.youtube.com/watch?v=2tGYSAlEWr8 @Moy, i saw your post in the video thread, i've been doing it that way since CS1, i rather like the format, i'll remove the images if thats the problem but i much prefer player then matches as opposed to VS character :<. Never really got complaints about the template before and people outside of DL have told me its easier to navigate that way. I dont have much to do today, i'll see if i can personally clean it up. That thread is my baby after all. Edited April 21, 2012 by Jourdal
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