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[CSE-CP] Jin General Thread "Jin it to win it... again"


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Posted
Your PS3 overheated again? I'm guessing you have the old model of the PS3. On another note: I remember fighting you once, that was a fun match and I was surprised we had a 3 connection. GG and we should try playing again if you get your PS3 back up

Yep. I repaired it enough to the point where I can boot it up into the XMB but it just doesn't run any games off disc or harddrive despite being able to play music off the harddrive just fine. Lol I could turn it on and leave it to idle on the XMB and start warming up food on the casing :v:

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Posted
i can't believe i didn't know this earlier, but you can sideswap off throw for free with b ice car. thanks sukurabu

Damn, I didn't know that either. Noted.

On a side note, I fixed a bunch of hitbox links in the wiki on Jin's page, and then decided to check the others. There's a relatively large number of errors. :v: I probably won't get through them all today, but I hope people don't mind me fixing their pages. ~_~

Posted (edited)
i can't believe i didn't know this earlier, but you can sideswap off throw for free with b ice car. thanks sukurabu

I can't imagine how this works. Mind giving me an example, a full combo?

@Jyosua - good shit, like I said, we can take all the help we can get be it the wiki or the combo thread.

@Shin - you're better off doing 214B (1) > RC > j.2C if you wanna waste meter. It acts like an instant overhead and you can get something better out of it.

Edited by Moy_X7
Posted

Throw > B Ice Car > mash sekkajin while on the ice car > 6C > 214C

Works off either throw so if you accidentally throw them backward while they're in the corner you can still put them back again.

Posted
i can't believe i didn't know this earlier, but you can sideswap off throw for free with b ice car. thanks sukurabu

Yeah, you can do this. It's pretty cool if you ask me. I thought I mentioned this over a month ago though.

@Shin - you're better off doing 214B (1) > RC > j.2C if you wanna waste meter. It acts like an instant overhead and you can get something better out of it.

I see where you're coming from, but most people blocking a string hace a habit to block 214B standing so its chances of hitting someone in a string is not so high (but I'm sure it's possible). While using a block string, people usually have a habit to crouch block 6B so your chances to hit the opponent with RC > IAD > j.B > etc... are higher.

I'm just adding the probability of success in this, I may be thinking too deep into it but thats how I get into the combo theory when I play.

Posted

That's true since most people opt for 214B > RC > AD > j.B/j.2C. I haven't tried it out myself, we'll see how this goes lol.

Posted

You guys should try 214B/A > RC > 2B, works wonder. There is a little gap but as you said people tend to block high.

Throw > B Ice Car > mash sekkajin while on the ice car > 6C > 214C

You can actually do throw > 214B > dash 5B instead going directly into Sekkajin to avoid that little damage loss.

Posted (edited)

Oh lol my bad guys. I should of been more clear. Umm... I never really practiced with the cross under combo. If I had to think of something it would be:

(you're in corner) D DP(1) RC< 66 5c< 6c dc< 623< stuff

I'm sure that would get you somewhere between 4.2-4.5k though

Edit: @eQualzz; yeah, it is a very situational mix up though. I try not to rely on it too much but i throw it out there out there every once in a while to mind fuck people lol some people use j.b or j2c for the high but I like to use j.a; it's faster and you can get some pretty good damage off of it surprisingly. Anyways, there is a lot of things you can do off the 214b/a rc mix up

Edited by Xx_Hoshi_xX
Posted (edited)

I'm using this combo with the gimmick I told you guys about and the max damage I can get off of it is 3.9K... I'm trying to find a way to reach the 4k bubble.

So far, this is what I have:

(Close to Mid-Screen to the corner)

6B > RC > AD j.b (Confirm to hit) > j.2c > Dash > 5c > 6c > Dash > 5c > 6c > 623c > 5b (hit twice) > 5c > 2c > hj.d > (land) 5b > 5c > 3c > 214a > 623a = 3900 Damage

If anyone can add on to this or reach 4k, that would be great. Too tired, I'm going to bed.

Edited by Shinsyn
Too tired posting last night...
Posted
I'm using this combo with the gimmick I told you guys about and the max damage I can get off of it is 3.9K... I'm trying to find a way to reach the 4k bubble.

So far, this is what I have:

(Close to Mid-Screen to the corner)

6B > RC > IAD j.b (Confirm to hit) > j.2c > Dash > 5c > 6c > Dash > 5c > 6c > 623c > 5b (hit twice) > 5c > 2c > hj.d > (land) 5b > 5c > 3c > 214a > 623a = 3900 Damage

If anyone can add on to this or reach 4k, that would be great. Too tired, I'm going to bed.

Is that j.B a crossup or no?

Posted

It's a pseudo-overhead, the opponent won't expect you to RC 6B, retain the air momentum, and go for an "overhead" via AD j.B. I think he meant to say "AD" as opposed to "IAD", I can see where your confusion stems from through this.

Posted
It's a pseudo-overhead, the opponent won't expect you to RC 6B, retain the air momentum, and go for an "overhead" via AD j.B. I think he meant to say "AD" as opposed to "IAD", I can see where your confusion stems from through this.

Yeah I thought the original intention was to go for an overhead from 6B since you're in the air, but throwing an airdash in there (especially instant airdash) I thought he might be going for a crossover instead because I'd be afraid of passing over the opponent if I did that. I haven't tried it out in training mode yet though: I'll give it a go later today.

Posted

Thanks Moy for clearing that up. I fixed the post to lessen the confusion for other players. Yes, I meant AD 6b.

Posted

along the same lines vs a crouching opponent only:

6B > j.214B > RC > j.D

the j.D will crossup

if you delay the j.214B, then you won't crossup (and you should do a j.2C instead or something).

you can replace j.D with gold burst if you're being particularly trolly haha

theypre both kinda gimmicky, but i think it's pretty stylish haha.

Posted

I need to employ that j.214B > RC > j.D gimmick from time to time. That shit is lulz when I see it land by the Japanese.

Posted

This thread is so active..., hard for me to keeep up welp maybe next week when I finally have free time.

Posted

This thread is so active cause Jin mains are awesome and interesting people. :thumbu:

Posted
I need to employ that j.214B > RC > j.D gimmick from time to time. That shit is lulz when I see it land by the Japanese.

i actually just came up with that when mashign training mode last night, didn't know the japanese were doing it haha.

I also have another really silly one: air hit j.D > j.214D RC if you hit the opponent with j.214D at his feet, you will cross over him when you hit hte ground. you can then either combo him (5B > 5C > sekkajin > stuff) or do a back air dash before you land to do a high/low/throw mixup.

yes, this is 75 meter for something that isn't that effective, but it's fun to do imo

Posted

I can see my self doing that for the lulz, but yeah JP Jins have been doing that since CS1, first time I saw it was from a JP Jin on netplay some years ago lol.

Posted

Guys, why are purple throws so dumb? 3788 off a running 2B starter midscreen if someone is dumb enough not to tech. The fuck?

Posted

Okay, so that jin in the KAO tv set thats trolling on netplay, wasn't ren. Now that i've sat and watched it I'm pretty sure it was Tetsu the whole time.

Posted (edited)

Also, anyone got any ideas as to why this seems to always whiff at the end?

2B > 5B > 5C > Sekkajin > 66 5C > j.2C > j.C > j.D > 6C > 214C (2601/41)

Also lol @ 2A > 5B > 5C > Sekkajin > 66 j.C > j.2C > j.D > 6C > 214C (2261/37). I'd much rather do 2A > 5B > 5C > Sekkajin > 66C > 2D > 6C > 214C (2218/35)

Edited by Jyosua
Posted

Some characters have funky air hurt-boxes. Try doing a 66 6C in the end there instead of just simply doing 6C.

As for that combo, it does more damage and it has better screen carriage than the latter lol

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