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[CSE-CP] Jin General Thread "Jin it to win it... again"


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I'm gonna be a pessimist and say that we'll be getting the shittiest Jin in the history of BB by the time the final version sees the light of day lol.

Posted

Hahah, I mean I'll still main him and I'll be forced to get used to CP Jin after a while. Oh well, it will be a nice change of pace to play a Jin that vastly differs from his previous incarnations.

Posted

I'm gonna laugh pretty hard if the law holds true in this iteration. High-Top Tier CP Jin for the lulz.

Posted

The law also dictates that if we think Jin is ass......he's probably secretly amazing. Ronitta/Kei got in peoples asses in their Summit of BB matches.

Posted

seriously, jin's ok in extend. not as good as he was in cs2, but ok. maximize your damage and learn all your setups and you can do well.

Posted

Saying jin sucks is a running gag. The games he isn't "good" he's still capable of winning because he has all the tools.

Posted

Yeah, when people said "man, Jin is fucking horrible in this game" from the CT > CS transition, I thought they were crazy. I love what they did to Jin from CT to CS, specially the loss of the stick wiggle gimmick. Not once did I think "I can't win matches with *insert game* Jin". Yeah his mix-up is weaker than most other characters but he makes up for that flaw with his consistent damage output, decent abare, and decent neutral game. The only thing that changes from game to game is that his damage output and combo opportunities change a little but nothing to the point where he would be as weak as CS Rachel or CSE Tsubaki.

Posted

I still win tournaments... given they are TX and local tournie with Jin....both in BBCS2 and BBCS-EX

also sometimes Jin players have to be gimmicky and full of tricks..., that's how I see Kei, Ronitta, Eruo kind of play lol...., sometimes....

We can thank Konan for CSE Tsubaki but he still wins SOB despite that lol....

Posted

Konan and goro show that people exaggerate about those characters too. It was Souji that goro bodied to come to America (even though he had to pass on the trip). I find his damage to be pretty consistent too.

I've been watching the cam videos from the loketest non stop but it doesn't give a good enough idea :(

Posted (edited)

I found some info on jbbs for you guys. English here for discussion. corresponding japanese is in the other thread

2C j.c on block

623B seems like old 623A, followup seems impossible

Yukikaze during OD is cool. Damage is 3258 (last two numbers might be wrong)

Ice arrows doesn't seem different during OD

5C>5D>D Musou> followup> 5C> sekka> 5B> 5C> 2C> aerial ender > 3600-3700 damage

5D Fatal counters

The new air special can be used to quickly end a combo, nice.

5B when blocked, cannot be jump canceled

Gatlings are same as EX

5B>2B>5C>3C>Musou > 21% (21% probably means heat)

2B when blocked cannot be jump canceled

2C> 6B works (as in gatling exists probably)

Throw> musou whiff>5B>5C>jc>JC>J2C>jc>J2C>new air special > 2700-2800.

Can probably fit in 2c after 5c to get damage up to 3kish.

Crush trigger > 6C easily connects.

Edited by Errol
Posted

2C being JCable is pretty damn important imo.

that's balanced out by 5B and 2B not being JCable on block. wait, 2B wasn't JCable at all in extend.

2C > 6B existed in extend as well

when they say crush trigger > 6C, do they mean if crush trigger breaks their guard? because i'd be surprised if that wasn't true. if they mean crush trigger on hit > 6C, then that'd be pretty good. do they mean air hit or ground hit?

from the one location test video i saw of jin's crush trigger, it seemed to knock down on air hit and it kinda looked like you could combo afterwards, but maybe not enough for a 6C.

5D fatal... not sure how to use this. unless they allow you to combo off it normally, i'm not sure what it can add. Actually, I don't know what jin can do with fatal so i dunno.

Posted

Pretty sure it is referring to crush trigger on hit. It seems to be a strong mid combo option for other characters too. Don't know what it does on air hit, I assume they were basically testing comboability, so ground hit CT > 6C.

Posted

the new colors look fuccccckkkkkkinggggggggggggggggggggg sickkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk

got dibs on the black grey, brown haired one !! :)

Posted

Changes thread updated, thanks for the info, Errol.

2C is definitely a welcome addition and makes frame trapping a lot safer.

I still hate the fact that 5B is no longer jump cancelable on block but I guess we'll just have to deal with it.

Posted

When i look at change logs i see that taking away JC moves for a lot of characters. Or dash canceling...i know ragna lost 5D/6C DC that's going to be hella weird.

Posted
Changes thread updated, thanks for the info, Errol.

2C is definitely a welcome addition and makes frame trapping a lot safer.

I still hate the fact that 5B is no longer jump cancelable on block but I guess we'll just have to deal with it.

5C should still be jump cancellable, and now we have 2C instead of 5B. I think you can get most of the same options off jump cancelling 5C, and if I had to choose between making 2C much safer to use, and having 5B jump cancellable (especially after the nerf to j.236D), I'd pick the former.

5D fatal? That sounds delicious. I wonder what the freeze time is like though, and what you can do with it since it eats your freeze (I assume). You might be forced to spend 25 meter to get a high damage combo off it, methinks.

Posted

Meh, I'd rather have 5B being jump cancellable over 2C. Sure it's a nice thing to have but I feel like it's way too obvious. It'd be a whole different story if we had 2C > 5C back, oh well so long we get to keep 2C > 3C.

Couldn't agree more with 5D, such a visually nice move and now it's actually useful(?).

Posted

imagine extend 5D with fatal. now imagine what you can do with that. probably not much (if anything). 5D > 214D > combo is all i can think of, and even that's not going ot lead to much damage.

Posted

He still has his 2C FC right? It'd be retarded as all fuck to trade that FC for 5D FC.

5D FC in CP sounds pretty useless. Remember that Sekkajin no longer launches, so you'll have to spend meter with the Sekkajin > D follow-up or with 214D. It might lead to decent damage in the corner at least though. Then again, I'm not entirely sure how his combos work in the corner with the loss of the DP loops.

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