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[CSE-CP] Jin General Thread "Jin it to win it... again"


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Posted

http://youtu.be/YCow7MpHaw8

things ive noticed

2:24

second hit of j.214D in the corner whiffs intentionally so you can follow up with a combo on a frozen opponent

3:04

jin does some sword sheathing animation like at teh end of sekkajin... can you do a sekkajin feint or something?

3:20

CH 623C doens't push htem far away. Can combo to 5C on CH without doing a run

saw that 214D didn't have the followup hit in that video. maybe you can control it like 214B now?

sekkajin wallbounces now too haha.

Posted

i think he was outside of the lock range for sekka so he got the whiff animation, you can 1st hit of 214d now apparently, mmmm..... ppl needa try to see if you can whiff 1st hit of j.214d and combo off 2nd hit :o

also his ct looks like it probably does 2 hits?

Posted

jin's crush trigger. looked REALLY slow... i hope its because you can delay it by holding the buttons or something...

i wonder what it would do on ground hit... stagger like tager's did later in taht video?

what's to stop an opponent from just intentionally getting hit by crush triggers if they don't give good payoff on hit? you'd have to make a blockstring that goes into crushtrigger with no holes in order to use it then.

Posted (edited)
you'd have to make a blockstring that goes into crushtrigger with no holes in order to use it then.

lol, you'd have to use it as oki when you condition your opponent to neutral tech.

It looks like you get I-frames when you activate your Offensive Overdrive, interesting.

What the hell were they thinking by making the Sekkajin follow-up launch the opponent? The whole point of launching the opponent with Sekkajin was to go into the j.D > AD > j.2C > j.C combo path. What are you going to do now if you waste your freeze on the mini-Yukikaze and have it launch the opponent once Jin sheathes his sword? I hope they turn that whole "sheathe after mini-Yukikaze" thing into a long lasting stagger instead of a launcher.

lol, that whole "Sekkajin causing wall bounce on airborne opponents" thing looks kinda cool.

2nd loltest and they're still sticking to that huge Ice Blade instead of the three regular sized Ice Blades for j.236D :(

Edited by Moy_X7
Posted

lol I wanna keep the huge ice blade, I like big things. If you know what I'm saying. Actually no, but really, I think it looks cool lol. Regardless of how difficult it seems to be to use it effectively as it is right now.

Posted

I don't like this change but what can I say...

Most of the time the 45 degree angle ice sword is the one that we use anyway when I do use 3 ice

Posted

Shit, 5C > j.2C no longer works. Looks like they really want us to go with the ABC combos mid-screen if we don't have the meter for Sekkajin > D Follow-up. I wonder what they're going to do to balance Jin if they're getting rid of his stable, anywhere damage...

Posted

Yup, ABC > Ice Car seems like it will be the way to go mid-screen lol. I really liked BB for its long, flashy combos. It looks like they're going the P4A route and only allow flashy combos off specific attacks or near the corner.

Boring Jin will be boring :/

Posted

At least the combos look more stable with wall stick. Does anyone know if throws can still be comboed or if sekkajin requires you to hold the C button at all? I'm also wondering if 214D no longer moves the entire length of the screen, and if midscreen fubuki can be followed up with an ice car.

Posted

Throw > Ice Car (214 in this game) A > Combo still works

You don't have to hold C at all. You'll always get 4 hits with the 22C motion.

I don't know how 214D works in this game. I'm guessing that it's the same as 214B; if you hold D you won't get the follow up. That wouldn't make sense though, as it seems like people were able to manually control when they wanted the second hit to come out. Maybe you do something like 214D > D if you want the follow-up to come out and simply use 214D if you don't want the follow-up to come out?

It was said that the opponent can't tech until they hit the ground from a Fubuki CH, so Fubuki CH > 214D might just work.

Posted
Throw > Ice Car (214 in this game) A > Combo still works

You don't have to hold C at all. You'll always get 4 hits with the 22C motion.

I don't know how 214D works in this game. I'm guessing that it's the same as 214B; if you hold D you won't get the follow up. That wouldn't make sense though, as it seems like people were able to manually control when they wanted the second hit to come out. Maybe you do something like 214D > D if you want the follow-up to come out and simply use 214D if you don't want the follow-up to come out?

It was said that the opponent can't tech until they hit the ground from a Fubuki CH, so Fubuki CH > 214D might just work.

Manually controlling the followup would be swag, but it would also make it hard to instant block... I wonder if they would do that. I can't imagine how else people would be getting the first hit to whiff though, unless the move has a set range now.

I'll be sad if non counter hit fubuki can't be comboed anymore. I found some swag shit off that in CSE. Relatively damaging corner combo and also an optional reset setup.

Posted

I think the 214D follow up probably works similarly to Akihiko's Kill Rush. Like it comes out/doesn't depending on where the enemy is, except if you hold it when it hits, the second hit whiffs.

Posted

One of the videos showed Jin doing 214D first hit only so they could freeze the opponent and combo mid screen.

One of the combos listed said 214D second hit only > 2D to freeze > combo.

I guess they both work for different scenarios depending on if you used up your 1 normal freeze in the combo

Posted

2nd hit only sounds better since you can combo into 2d, but hey....this is like the first game since ct where jin gets midscreen dmg from spending meter :O

oh and looks like 6c>6b is back lol

Posted
One of the videos showed Jin doing 214D first hit only so they could freeze the opponent and combo mid screen.

One of the combos listed said 214D second hit only > 2D to freeze > combo.

I guess they both work for different scenarios depending on if you used up your 1 normal freeze in the combo

Yeah that's why I was wondering about the mechanics behind it. The only real way I see that working is by them changing 214D to not travel the full length of the screen anymore, giving it a set length of travel. That is, unless it works like Moy's idea.

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