Nemesis Posted November 22, 2012 Posted November 22, 2012 oh i gota quick question-- are ALL ice cars now Low property dmg? And im seeing D type (A car?) Those low propery Icecars gonna be a bitch lol ...
Moy_X7 Posted November 22, 2012 Posted November 22, 2012 People aren't just going to throw those out at random, so it's going to be hard to see whether they actually have the low hit property or not.
Jourdal Posted November 23, 2012 Posted November 23, 2012 Stunedge "@jourdal apparently 7k for Jin is pretty easy this time" I asked him if he was talking CS2 easy (lets be real) he said perhaps even easier lol.
xlolxlolx Posted November 23, 2012 Posted November 23, 2012 his midscreen looks pretty terribad but his corner shit got buffed a little but needs you to spend a good amount of meter for shit like ct and hizangeki
eQualz Posted November 23, 2012 Posted November 23, 2012 (edited) Caught some stuff of nico / kouhatsu stream: - first hit Hizangeki from very up high > land 6C works - Sekka wallbounce > 5B possible - mid screen 22CD > 5B > 5C > 2C > DP C possible - Yukikaze does 2.6k There was a pretty nice combo, that did 3.8k not sure if I remember correctly: - AA 5C CH > 2C > air combo > j.D > Hizangeki (1st hit) > land > stuff into 22CD Edited November 23, 2012 by eQualz
cadacus_ater Posted November 23, 2012 Posted November 23, 2012 Stunedge "@jourdal apparently 7k for Jin is pretty easy this time" I asked him if he was talking CS2 easy (lets be real) he said perhaps even easier lol. As long as we don't need to time things with no visible cues too often for different characters, i.e. Rehyou on Makoto, I'm stoked.
Moy_X7 Posted November 23, 2012 Posted November 23, 2012 (edited) Caught some stuff of nico / kouhatsu stream... Do you have the links to said streams? The Game Carnival Ustream was fucking horrible last night. Nothing but Bullets everywhere. This was one crappy Jin but from that video we can tell that 214B(1) does indeed hit low and that Hisanzen does NOT count as an overhead. I dunno if Hizangeki counts as an OH though. Edited November 23, 2012 by Moy_X7
eQualz Posted November 23, 2012 Posted November 23, 2012 Unfortunately both streams went off, they might jump back on in their early hours so I'll leave these here. kouhatsu: http://www.ustream.tv/channel/kouhatsu niconico: http://live.nicovideo.jp/search?track=&sort=point&date=&keyword=BBCP&filter=+:onair: There's a limit on the nico streams, they generate a new link every 30 mins so you have to refresh the page after your session expires. - Hizansen is not an overhead, but the 2nd hit of Hizangeki is. 6B > Hizangeki works for example. The first hit whiffs, it appears the range is pretty short on that one.
Moy_X7 Posted November 23, 2012 Posted November 23, 2012 I'll be on the look-out for the Kouhatsu stream then. Yeah, the first hit of Hizangeki has a weird, upper hit-box.
Jourdal Posted November 23, 2012 Posted November 23, 2012 (edited) I keep hearing good things about jin lol. Feeling like the odd numbered rule is hella legit :V. I looked up the jins on the players guild site yesterday. Top jin was Gagaga, 2nd ranked jin was Tetsu i believe. Edited November 23, 2012 by Jourdal
Moy_X7 Posted November 23, 2012 Posted November 23, 2012 I wonder what the corner combos will be like... Maybe something like: 5B > 5C > 3C > Sekkajin > 5B > 5C > 2C > sj.D > AD > j.2C > j.C > 66 5B > 3C > 214B(1) > 5B > [5C > Sekkajin] or [5C > 2C > 6C > DP C]. The latter will probably not work because of combo scaling.
xlolxlolx Posted November 23, 2012 Posted November 23, 2012 meterless corner is proly gonna blow but if you stick in a ct it bumps up the dmg a good bit and lets you do shit like 6c>ct>6c soooo...... proly something along the lines of 5b>5c>3c>214b>5b>5c>6c>ct>stuff or 6c>6b>j.214d>stuff
Moy_X7 Posted November 23, 2012 Posted November 23, 2012 meterless corner is proly gonna blow but if you stick in a ct it bumps up the dmg a good bit and lets you do shit like 6c>ct>6c soooo...... proly something along the lines of 5b>5c>3c>214b>5b>5c>6c>ct>stuff or 6c>6b>j.214d>stuff Did we get a 6C > 6B gatling in CP?
xlolxlolx Posted November 23, 2012 Posted November 23, 2012 yeah, highest dmg on jbbs right now is like 6.6k off j.214d (2nd hit?) starter......so max is proly gonna be like ch 6c>6c>6b>j.214d>6c>ct>6c>214b>5c>6c>od>6c>623c>623b>5c>touga or air combo air hiyoku
eQualz Posted November 23, 2012 Posted November 23, 2012 Some Jin footage, looks like this guy can't handle CP stuff quite yet. http://www.youtube.com/watch?v=uQSAsJADpWo&feature=youtu.be 01:00, 09:18 & 21:47
Moy_X7 Posted November 24, 2012 Posted November 24, 2012 Huh, looks like you get 12 Heat from 214B (2 hits) and 5 Heat from 6A. Raw Hizangeki (2) also seems to do a ton of damage and doesn't freeze. I'm liking what I'm seeing.
xlolxlolx Posted November 24, 2012 Posted November 24, 2012 yet to see any j.214d into air dash or jump =/
Jourdal Posted November 24, 2012 Posted November 24, 2012 TY based Shirushi. Can only think of Tetsuwo winning tachikawa weeklies lol. www.youtube.com/watch?v=fSG59kxp2yQ#t=4m47s VS Bullet www.youtube.com/watch?v=fSG59kxp2yQ#t=11m44s VS Relius www.youtube.com/watch?v=YB3l0-ElIoA#t=2m37s VS Plat www.youtube.com/watch?v=YB3l0-ElIoA#t=7m54s VS Taokaka
cadacus_ater Posted November 24, 2012 Posted November 24, 2012 (edited) I really like the looks of the new EX air ice sword. Wonder what kind of stuff we'll be able to do with it.... EDIT: Also, did I see 3k off of 2B CH in the match against Bullet above? Not too shabby there Jin. Edited November 24, 2012 by cadacus_ater
Moy_X7 Posted November 24, 2012 Posted November 24, 2012 Thank you Based Shirushi Corner 214B(1) > 5C works, so DP C can be slapped in a combo off an early 6C. So something like 5B > 5C > 6C > 214B(1) > 5C > 2C > 6C > DP C > 5A/5B > 5C > 2C > [sj.D > 66 5B > 3C > 214B(2)] or [Air Combo > Hizansen] should work (crouching opponent).
Jourdal Posted November 24, 2012 Posted November 24, 2012 (edited) Yeah he does it again to tao on crouching 2B>5C>6C>2D>6B>66 5B>5C>2C>3C>ice car 3k 6B>5C>2C>6C>2D>6C>ice car (no follow up)>5C>2C>6C>DP C 4k Grab combo damage got a buff Grab>whiff ice car>6C>ice car (no follow up)>5C>2C>j2C>jC>j2C>jC>hizansen 3.4 Hiyoku did like...1.1k? tacked on to that combo on tao, and nice that CH fubuki lead to something Edited November 24, 2012 by Jourdal
cadacus_ater Posted November 24, 2012 Posted November 24, 2012 That Hiyoku combo minus the Hiyoku would do somewhere around 2.4k in Extend, where here it did 2.3k before Hiyoku. But in Extend the added Hiyoku would only do around 860 or so instead of 1.1k. Feels good to have a solid Hiyoku back again.
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