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[CSE-CP] Jin General Thread "Jin it to win it... again"


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Posted

It's good to know that Jourdal has his priorities straight :eng101:

I see a lot of j.D > land > ambiguous 5B cross-under crap nowadays in CP. I wonder if they shortened the recovery on j.D. A 5B cross-under is pretty much impossible to do in CSE, no matter how high the opponent might be and how low under your opponent you might be when using j.D.

Posted

Jin looks sick in this version, I might have another play around with him again :thumbu:

Posted

Looking for some advice...

I've been buying the Blazblue games since CT with the intention of learning Jin and really getting into the game, that hasn't happened though.

I really like the BB games, just find it hard to find the time and motivation to get better.

Anyway, with CP coming up I've decided to finally have a real go at properly learning the game.

So here I am; asking for some advice from you fine gentlemen about the best way to go about that.

I have a little experience with some other fighters like SF and I understand fighting game theory.

I'm pretty sure that I just need to spend some time in training mode getting a feel for the game and learning some basic combos, watch some some videos to see how good Jins play and get plenty of practise.

Any additional advice or tips would be much appreciated.

Posted

1) Get familiar with fighting game terminology and basics: http://www.dustloop.com/wiki/index.php?title=Notation

2) Read Jin's wiki page, learn what his attacks do and all of their special properties and then look at the gatling chart at the bottom to learn what moves cancel into what: http://www.dustloop.com/wiki/index.php?title=Jin_Kisaragi_%28BBCSE%29

3) Go on training mode and just experiment using all of your moves so that you can learn what their hit-boxes are and whatnot. Memorize all of the inputs for normals, specials, and super (duh lol) and memorize what moves cancel into what.

4) Learn some combos: http://www.dustloop.com/forums/showthread.php?12882-CSE-Jin-Combo-Thread-%28Updated-7-19%29

5) Learn how to apply pressure (block strings) and learn to hit-confirm. The best way to do this is to set the AI to block at random using random block types (Barrier, IB Barrier, etc).

6) Set the AI level to 100 and spar with it to work on your hit-confirms, spacing, and punishes.

7) Go out there and get some real experience online or offline if you have the option for that.

8) ???

9) Profit

Learning how to properly play a fighting game can be a pain in the ass. It all depends on your own willingness and patience.

Posted

I had no problem learning fundamentals from BB. If you ask me pretty much every fighter has it's own feel to it. It's not like he's trying to play Arakune lol.

Dude likes BB and wants to get into it, no reason to discourage him. Jin is a great character to start with.

Posted
1) Get familiar with fighting game terminology and basics: http://www.dustloop.com/wiki/index.php?title=Notation

2) Read Jin's wiki page, learn what his attacks do and all of their special properties and then look at the gatling chart at the bottom to learn what moves cancel into what: http://www.dustloop.com/wiki/index.php?title=Jin_Kisaragi_%28BBCSE%29

3) Go on training mode and just experiment using all of your moves so that you can learn what their hit-boxes are and whatnot. Memorize all of the inputs for normals, specials, and super (duh lol) and memorize what moves cancel into what.

4) Learn some combos: http://www.dustloop.com/forums/showthread.php?12882-CSE-Jin-Combo-Thread-%28Updated-7-19%29

5) Learn how to apply pressure (block strings) and learn to hit-confirm. The best way to do this is to set the AI to block at random using random block types (Barrier, IB Barrier, etc).

6) Set the AI level to 100 and spar with it to work on your hit-confirms, spacing, and punishes.

7) Go out there and get some real experience online or offline if you have the option for that.

8) ???

9) Profit

Learning how to properly play a fighting game can be a pain in the ass. It all depends on your own willingness and patience.

I'm going to correct him and say it is a pain in the ass. But seeing yourself improve is really fulfilling.

Also, I don't think James ever completed this fully, but his Beginner Mode videos are very helpful: http://www.dustloop.com/forums/showthread.php?12605-Beginner-Mode-The-BlazBlue-Mechanics-Discussion-Show!-(Character-Tutorial-Mode)

Also, as tempting as it is, don't up-back. Not until you can tell when it's safe to jump out.

Posted

I'm going to correct you correcting him and say it's not a pain in the ass at all lol. It's a fun ride~

Buppa mains Laguna. Guess i have to take him off the notable jin pureiya list

Posted
I'm going to correct you correcting him and say it's not a pain in the ass at all lol. It's a fun ride~

Buppa mains Laguna. Guess i have to take him off the notable jin pureiya list

Don't listen to this man, he's crazy. :vbang:

Posted (edited)

Im narrowing down videos to stuff after the first. Especially for Yutta and Miya :V. Okay. All thats missing is game chariot stuff aka Yutta and miya. Thread is basically restored. #FuckAmane. #FuckHakumen2012

Edited by Jourdal
Posted

Is it just me, or does 2C look like a better anti-air now? I see japanese players using it more as well...

Posted

That Mu knows how to be lame control space like a pro.

Tetsu wasn't having any of that shit though, so he out-poked her ass with DP As and 5Ds.

Posted

Oh sweet, you can microdash under the opponent after the sekkajin followup to prevent yourself from sideswapping. Yay corner carry!

Posted

interesting, tetsu almost comboed from CH 623B to 214D, maybe he just messed up the timing?

i wonder if CH 623B, 214D (whiff) ~ C will work from midscreen...

Posted

It probably will. It looks like it has similar characteristics to CSII Fubuki B. I think what happened in Tetsu's match was that he hit the opponent with Fubuki when they were too high in the air, meaning they had to fall longer before 214D~C would combo, allowing them to tech. That's happened to me in Extend... the comboability of the move depends on height.

Posted

We could always do CH A Fubuki in the other games, you have enough time near corner to combo off CP Fubuki with 6C so it's possible. I don't imagine Tetsu trying a combo that doesn't work that many times ;-;. He was probably going for Fubuki>whiff Mussou

Posted

Assuming that CP Fubuki has the same untechable time as CSE Fubuki A, Fubuki CH should work at any height mid-screen but your timing on the 214D has to be absolutely flawless. I'm talking about CSE DP C CH > 66 5C flawless.

In theory, Fubuki CH > 214D ~ C should work but I guess we'll just have to wait and see.

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