Jyosua Posted December 22, 2012 Posted December 22, 2012 (edited) Well, this doesn't necessarily apply to counterhit, but I know for a fact that raw 623B in CSE will only combo into 214D via an extremely well-timed link and ALSO only on a grounded opponent or one close to the ground. Meaning unless it's a counterhit, it will blue-beat if it was as an anti-air unless it was late in the jump-in. Assuming that the untech time on CH Fubuki has been slightly nerfed in BBCP, I would imagine this applies to that situation as well. But regarding CH Fubuki in CSEX, yeah Moy's right about it comboing at any height. This is also assuming that the untech time is closer to Fubuki B than A. It looks to me like they gave Fubuki A the properties of B. Edited December 22, 2012 by Jyosua
eQualz Posted December 22, 2012 Posted December 22, 2012 (edited) I think you got it turned around Jyo, they gave Fubuki B the properties of Fubuki A. Unless I'm misinterpreting you, shit's confusing to read. Were there any words of the untech time of CH 5C being reduced? As seen here AA 5C CH > 5C bluebeats, in CSE you'd have all the time of the world to dash 5C and it would still combo. Edited December 22, 2012 by eQualz
Moy_X7 Posted December 22, 2012 Posted December 22, 2012 (edited) CP Fubuki is CSE Fubuki A using CSE Fubuki B's command. It's not THAT confusing lol. The untechable time for air attacks is a bit higher in the BB series. 5C > 6C usually works on airborne opponents. If anything, they probably reduced the "air untechable time" seeing how 5C CH > 6B still works. Well that or maybe they reduced the CH untech just enough so that 5C CH > 5C is like a frame or two from being a red beat combo. Edited December 22, 2012 by Moy_X7
Jourdal Posted December 22, 2012 Posted December 22, 2012 It's okay. We can't have everything... Things i learned yesterday: -Sekkajin was holding Jin back in terms of swag -AA Fubuki is kind of the god -6C>6B>Hizangeki is the future -6A is actually unblockable #lol I wonder if like....AA CH 5C>5C>2D> would work for midscreen? man we need a CMV or i need to hit up JP wiki -Jin is damn near back to "i can do whatEVER the fuck i want" CT status
eQualz Posted December 22, 2012 Posted December 22, 2012 I understand that CP Fubuki B was CSE Fubuki A but reading Fubuki BA AB Fubuki AB ABAB everywhere is confusing, lol. Yup, CS Sekkajin kinda killed the pace of the game. I like it a lot better the way it is now. I hope Tetsu was just a tad too late with the 2nd 5C and it still does combo.
cadacus_ater Posted December 22, 2012 Posted December 22, 2012 I understand that CP Fubuki B was CSE Fubuki A but reading Fubuki BA AB Fubuki AB ABAB everywhere is confusing, lol. Well, just call it Fubuki since there is only one now, lol.
Jyosua Posted December 22, 2012 Posted December 22, 2012 I think you got it turned around Jyo, they gave Fubuki B the properties of Fubuki A. Unless I'm misinterpreting you, shit's confusing to read. Were there any words of the untech time of CH 5C being reduced? As seen here AA 5C CH > 5C bluebeats, in CSE you'd have all the time of the world to dash 5C and it would still combo. Naw man, what I was saying is that the trajectory of an opponent hit by CP's Fubuki looks like Fubuki B from CSEX, but with a little less untechable time. The startup and active frames look like Fubuki A. So it's fast like Fubuki A, but has the comboability of Fubuki B. I'm pretty sure someone wrote somewhere in the changes that 5C AA CH does have a little less time to confirm into something. I think that came out of the last loketest.
Moy_X7 Posted December 22, 2012 Posted December 22, 2012 Things i learned yesterday: -Sekkajin was holding Jin back in terms of swag -AA Fubuki is kind of the god -6C>6B>Hizangeki is the future -6A is actually unblockable #lol Yeah, after 2 games, one would get tired of mashing C for combos. The new Sekkajin is just eye candy. 3C > 22C sends the opponent flying, D follow-up does a mini-Yukikaze, then you do an air combo or the DP C variant that no one in Japan knows about or if they do it's probably an extremely tight link. AA Fubuki has always been godlike. It's not easy to punish, 6F start-up, godly range, combo on CH. Jyo was telling me the other day "I don't use it because it doesn't combo on raw hit", you gotta look past the "combo potential" and just use it as a way to control space and condition people into not just jumping for free. In CP it at least leads to decent damage thanks to how the new 214D works. 6C > 6B Hizangeki da bess. I imagine a combo that uses a CT, 214D (Whiff) ~ C, and Hizangeki dealing a ridiculous amount of damage. 6A has always been unblockable, what's wrong with you boy? lol CP Jin is going to be the most fun Jin ever. Maybe not as strong as CSII Jin but boy does he come close to it. 5B > Sekkajin > mini-Yukikaze path does 3.6K mid-screen and near/in the corner. Give CP Jin some meter and he will make every hit-confirm count.
Jyosua Posted December 22, 2012 Posted December 22, 2012 Another reason I never used it was strictly frame data: yeah 6 frame startup, but although B Fubuki has a longer startup, you're invincible from frames 4 onward. The recovery is also only 2 frames longer and the frame advantage is the same... Seemed to me that using Fubuki B is much better, unless they're way too close when you use it maybe... but if you don't have 4 frame to press a button, you shouldn't be pressing one. That said, if you mean using it to punish people jumping in general (Not just jumpins), yeah I could see it being more useful for that... I never really thought about that until the other day.
Jourdal Posted December 23, 2012 Posted December 23, 2012 (edited) Gagaga Matches VS Hazama www.youtube.com/watch?v=sB0Tj20v3TAt=3m2s VS Tager http://www.youtube.com/watch?v=PFHFLMZr1Nc& VS Hakumen (Fuck Hakumen) www.youtube.com/watch?v=PFHFLMZr1Nc#t=9m16s Maybe I'm just spoiled by Tetsuwo but Gagagas combo routes seem........ :/ Buppa Matches VS Plat http://youtu.be/uUvLXEWNjuA VS Hazama www.youtube.com/watch?v=V9uu66VL5JI#t=7m9s Edited December 23, 2012 by Jourdal
Jyosua Posted December 23, 2012 Posted December 23, 2012 Buppa spamming 6A... lol. I did not know Hazama had some kind of backdash while in stance now... that's dangerous.
BladeOfJustice7 Posted December 23, 2012 Posted December 23, 2012 In CP he gained a 66, 44 command dash while in his stance, which he can cancel at any time in his special moves available in his stance.
Jyosua Posted December 23, 2012 Posted December 23, 2012 Wow... that's really dangerous. Is he vulnerable during the command dash though? Curious if you can poke him out of it with 5C.
DC Posted December 24, 2012 Posted December 24, 2012 I think I'm gonna be playing Jin in CP. Persona taught me it's fun to freeze people! Hajimemashite~
Errol Posted December 24, 2012 Posted December 24, 2012 I think I'm gonna be playing Jin in CP. Persona taught me it's fun to freeze people! Hajimemashite~ Me too. Actually I've been playing Jin since CSEX.
Moy_X7 Posted December 24, 2012 Posted December 24, 2012 Me too. Actually I've been playing Jin since CSEX. Y U LYING!? lol, the Jin army will rise again as it did in CT and CSII.
Starlight777 Posted December 24, 2012 Posted December 24, 2012 I see a pattern here. CT = Almost top tier CS1 = Nerfed CS2 = Buffed EX = Nerfed BBCP = Buffed
Jyosua Posted December 24, 2012 Posted December 24, 2012 Jourdal called out that pattern long ago. Also is there a way to ban DC from the Jin forums? :P Tier whore.
Errol Posted December 24, 2012 Posted December 24, 2012 DC shows some entertaining play, so I'll allow his tier-whoring. We can't all have started Jin during one of his low tier games.
Jourdal Posted December 24, 2012 Posted December 24, 2012 When i got CT, consensus was that jin was okay at everything and got at nothing...that quickly shifted to good at everything and great at nothing which = Really strong character. Anyway we need DC holding it down for Jin in florida so it's cool. @Starlight. Basically you can't have two beginner characters really derpy in one game. So Jin and Ragna exchange the derp! So basically every game has a good Ragna. Sometimes he goes by Jin! The games you consider Jin buff in...are the games Ragna is considered "weaker" in. The Ragna QQ is pretty hilarious tbh. EX Jin is actually secret A tier
Moy_X7 Posted December 24, 2012 Posted December 24, 2012 I can't really tell DC anything since I play Plat more than I play Jin nowadays
Errol Posted December 24, 2012 Posted December 24, 2012 The Ragna QQ is pretty hilarious tbh. Yep! I won't take this any further, but yeah it's funny stuff..
DC Posted December 24, 2012 Posted December 24, 2012 Hey, I legit played CS1 Noel. Those were dark times.
Jyosua Posted December 24, 2012 Posted December 24, 2012 Anyway we need DC holding it down for Jin in florida so it's cool. That's true, I was like the only Jin player that showed up to events in Florida when I was living there. EX Jin is actually secret A tier If your execution was flawless, yeah he was pretty good. Hey, I legit played CS1 Noel. Those were dark times. But Noel has always been a scumbag character.
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