MashThat5A Posted January 23, 2012 Posted January 23, 2012 I've gotten 6A>2B to work, but the combos do much less damage.
xlolxlolx Posted January 23, 2012 Posted January 23, 2012 but is it really not possible to use it in a midscreen combo? :/ theoretically sekka>dash 6a>2b>5c>stuff should work since 6a and 6c have the same startup
Moy_X7 Posted January 23, 2012 Posted January 23, 2012 I'm wondering that as well, just what prevents the 6A > 2B combo from happening? There are times where you might tag someone with AUB 6A trying to jump out without barrier blocking mid-screen. Someone should try it out, 6A AUB > dashing 2B > stuff mid-screen.
TCSyd Posted January 23, 2012 Posted January 23, 2012 It depends on how high the opponent is when you hit them with 6A. "Sekkajin > 66 6A > 2B" doesn't work because 6A doesn't have enough range and it hits the opponent too low (so you can't link 2B). Even if it did work, it's not better than the standard combo routes.
xHarukashii Posted January 24, 2012 Posted January 24, 2012 finally got to play some EX Jin at FFA all last weekend, i gotta say Jin is still ridicously easy and feels the same, thought was going to get blown up by shtkn but i did better than i thought. still need to figure out his new 6c dp combos, timing feels weird.
LunaKage Posted January 24, 2012 Posted January 24, 2012 6C > DP? How so? I didn't seem to have any problems with any combos except for the signature Jin Airdash combos.
xHarukashii Posted January 24, 2012 Posted January 24, 2012 im used to never delaying the 6c>dp in cs2 ive noticed that you have to do that now with the 1st or 2nd dp (not sure)? i got his corner grab dp loop down, but all those 6b counter hit i got in the corner... i kept getting brain farts and not delaying the dp and they end up floating to high i did manage to get the same 5k combo on tager a few times but not sure if he has a new 6b,grab rapid route in the corner.
LunaKage Posted January 24, 2012 Posted January 24, 2012 That's strange, if they are higher than normal can't you do 5B instead and get a better combo?
xHarukashii Posted January 24, 2012 Posted January 24, 2012 no because the 1st rep of 6c>b dp, then it goes 6c>c dp after the 2nd rep of 6c they end up floating to high for c dp to catch it. pretty sure it was just me not delaying the 1st rep of 6c>b dp.
shtkn Posted January 24, 2012 Posted January 24, 2012 yeah, the timing on tager is different... haven't been able to do it consistently yet, but i assume it's just delay 6C more. when i try to delay it, i always end up doing it too late, so maybe there's another way to make this combo more consistent on him? i dunno, i need to go into training mode and grind it out. also, xHarukashii, i don't know hte mirror match (or most matchups) at all haha. i assure you i'll actually be grinding out stuff and we'll see how it goes next time.
xHarukashii Posted January 24, 2012 Posted January 24, 2012 yeah, the timing on tager is different... haven't been able to do it consistently yet, but i assume it's just delay 6C more. when i try to delay it, i always end up doing it too late, so maybe there's another way to make this combo more consistent on him? i dunno, i need to go into training mode and grind it out. also, xHarukashii, i don't know hte mirror match (or most matchups) at all haha. i assure you i'll actually be grinding out stuff and we'll see how it goes next time. yeah i noticed you kept dropping his new a ice car stuff in the corner. its really not that hard once you gets used to the double dash out in the corner though. i like your jin though you play really solid and different but you need more gimmicks bro! but ill probably see you at revolution if your going maybe we can team up again and hopefully there isnt a same character ban again cause my ragna is trash lol
TCSyd Posted January 24, 2012 Posted January 24, 2012 (edited) Most consistent way to do DP loop, for me, is to do "6C > 623B > 66 6C > 623C." Only adjustment you need to make is to delay the 623C against Makoto, Rachel, EDIT: Relius, and Valkenhayn. Edited January 24, 2012 by TCSyd
Chris Chaos Posted January 24, 2012 Posted January 24, 2012 Jin's birthday needs to get here soon so I can finally get my copy of the game.
eQualz Posted January 24, 2012 Posted January 24, 2012 What a great way to celebrate Jin's Birth -and Valentine's Day. Most consistent way to do DP loop, for me, is to do "6C > 623B > 66 6C > 623C." Only adjustment you need to make is to delay the 623C against Makoto, Rachel, and Valkenhayn. Don't forget Tager and Relius.
TCSyd Posted January 24, 2012 Posted January 24, 2012 You don't have to adjust for Tager, but I did forget about Relius; thanks.
Chris Chaos Posted January 24, 2012 Posted January 24, 2012 What a great way to celebrate Jin's Birth -and Valentine's Day. I know, right? I can't celebrate Valentine's Day the way I want because my GF lives in Cali and I'm in Chicago... but I got something headed her way that she'll like. She asked me if I wanted something, but since I can't have the obvious and asking her to ship a copy of Extend would take much longer than getting it myself, I told her not to worry about it.
eQualz Posted January 24, 2012 Posted January 24, 2012 I found myself more often than not losing the match because Tager's too high for 623C to hit. Then again the combos never came from 6C > DP loop more like 5B / D DP starter. Need to check that again. On another note 623B > 6B is not that useless. Big question if it you really want to use it in a match though. Near corner 6A starter: 6A > RC > 5C > 6C > DC > 623B > 66 6B > 214A > stuff = 3.8k damage It's better than 6C > j.C damagewise but ehh, have fun if you're to far away and 6B whiffs.
TCSyd Posted January 24, 2012 Posted January 24, 2012 Really? What combo are you using? "6A > RC > 5C > 6C > 66 > 623B > Delay 6C > 66 > jC > j214A > 44 5C > 6C > 6D > IAD > j2C > jC > 66 5B(2) > 3C > 214C" does 3902 Damage. Using "6B > j214A" in place of "6C > 66 > jC > j214A" and adding a 5C at the end does 3807 damage.
eQualz Posted January 24, 2012 Posted January 24, 2012 Wow, that's working? I was using the standard route. Somewhat like 6A > RC > 5C > 6C > j.C > 214 > 44 5C > 623B > stuff. Now I've got something to work on, lol.
Moy_X7 Posted January 25, 2012 Posted January 25, 2012 I just had a look at the raw EX frame data and here's some things I was able to make out of it. 2D is +1 on block. I didn't wanna believe it but it's official now. That move is pretty much useless for resetting pressure as it is easy as hell to IB, leaving you at -2. Good for breaking Primers, horrible for pressure. The startup and recovery are exactly the same though. 6A is exactly the same as it is on CSII. j.B is the same as far as start-up, active, and recovery frames are concerned. Fubuki B is 2 frames faster (15 frame start-up). DP C is the exact same. The air Ice Blades are all the same. Everything else is more or less the same. The 2D nerf was a little too much though...
LunaKage Posted January 25, 2012 Posted January 25, 2012 2D already meant pressure was over anyways lol.
eQualz Posted January 25, 2012 Posted January 25, 2012 j.B is the same as far as start-up, active, and recovery frames are concerned. So... it's the lower hit box that got nerfed beside its attack level or how is it that standing Tager combo doesn't work anymore?
shtkn Posted January 25, 2012 Posted January 25, 2012 it could be that the active frame taht hits below jin takes longer to start up, or the hitbox was changed.
Jyosua Posted January 25, 2012 Posted January 25, 2012 I just had a look at the raw EX frame data and here's some things I was able to make out of it. 2D is +1 on block. I didn't wanna believe it but it's official now. That move is pretty much useless for resetting pressure as it is easy as hell to IB, leaving you at -2. Good for breaking Primers, horrible for pressure. The startup and recovery are exactly the same though. 6A is exactly the same as it is on CSII. j.B is the same as far as start-up, active, and recovery frames are concerned. Fubuki B is 2 frames faster (15 frame start-up). DP C is the exact same. The air Ice Blades are all the same. Everything else is more or less the same. The 2D nerf was a little too much though... From first-hand experience, IB'd 2D... feels bad man. ;_________; Seriously though, I hate that change so much. Removed a good frametrap, but it's good for breaking primers and testing to see if your opponent IBs a lot or not.
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