Jourdal Posted December 31, 2011 Posted December 31, 2011 Well i've gotta re add you then...man i have so many people to mash jin bro mirrors with on my list lol (moy, shin, haven)..dont delete me guys i'll pop this game back in eventually lol.
Lucien Posted December 31, 2011 Posted December 31, 2011 Well i've gotta re add you then...man i have so many people to mash jin bro mirrors with on my list lol (moy, shin, haven)..dont delete me guys i'll pop this game back in eventually lol. Haha, we gotta get some matches in "eventually" too. I don't play as much though, dat WKC2 takes up all my time =/
eQualz Posted December 31, 2011 Posted December 31, 2011 Is it just me or does j.C now have like thousands of frames of landing recovery? I mess up them landing combos way too often :/
TCSyd Posted December 31, 2011 Posted December 31, 2011 It feels fine to me. Its attack level got lowered, however, but this doesn't affect combos much (except for jC CH combos--this really sucks).
eQualz Posted December 31, 2011 Posted December 31, 2011 I'm aware of the attack level, usually I can do them just fine. Something feels terribly "heavy" now, doesn't feel so smooth anymore. Just an example, if I get a CH j.C near ground I used to run up 6C > combo but now I can't even run up anymore. Meh, must be me then. Otherwise I really enjoy the new Jin.
Jourdal Posted January 1, 2012 Posted January 1, 2012 (edited) New jin combo movie with lots of 6A and lots of silly http://www.youtube.com/watch?v=ff7RE2zd6GY Edited January 2, 2012 by Jourdal
Solex Posted January 1, 2012 Posted January 1, 2012 (edited) so that combo video sure was cool, im still trying to figure out that mixup and ive been trying since i saw it on nico this morning lol also has everyone been voting for ren to be at godsgarden? EDIT: i really think he is just doing a parlor trick in the combo movie to hide how he is actually doing that mixup as each time he does it he cuts the video in a clip where the combo is 4 hits and i cant get it to work lol Edited January 1, 2012 by Solex
Moy_X7 Posted January 2, 2012 Posted January 2, 2012 Went ahead and opened the EX match-up threads since some people already have the game and others have access to it via arcade machines. The information in there will be minimal for now since we don't have access to the frame data and people are still figuring things out. The match-up format will go as follows: The Neutral Game Long Range: Your Tools vs His/Her Tools Medium Range: Your Tools vs His/Her Tools Close Quarters: Your Tools vs His/Her Tools Offense Defense Gimmicks and Resets Match Summary All contributions to the match-up discussion will be appreciated
TCSyd Posted January 2, 2012 Posted January 2, 2012 What, the "3C > 214A" stuff? It's easy; I've been doing it since I got Extend. After "3C > 214A," you just dash forward, crossing under your opponent. He's just cutting the footage to show different mixup options.
Solex Posted January 2, 2012 Posted January 2, 2012 (edited) well mainly the jump, it looks like what he is doing is just 2 vertical jumps up but he can somehow choose if he wants it to cross up or not when i first saw it i thought it depended on how long you run but i can't get it to work if you can please share because it seems really fuckin useful nvm i think i figured it out Edited January 2, 2012 by Solex
Moy_X7 Posted January 2, 2012 Posted January 2, 2012 (edited) 6C > 214D > chasing 2D > RC - I'd use it 2C FC > IAD j.236D > reverse 6C - I'd use it Those 214A mix-ups look like fun but do you really have enough time to empty jump like that? Couldn't they just do a quick jab and AA you? Edited January 2, 2012 by Moy_X7
Solex Posted January 2, 2012 Posted January 2, 2012 the opponent really doesn't have as much time as you are thinking they do. while im sure there are ways to try and get around this mix up im just as sure that there are ways to counter those counters btw good format for the match up threads
Moy_X7 Posted January 2, 2012 Posted January 2, 2012 I'm taking your word for it, these mix-ups have potential. As for the match-up format, the more organized the better lol.
TCSyd Posted January 2, 2012 Posted January 2, 2012 (edited) @Solex8 Well, you can "dash forward > jump up > jump back" to cross-up. Compared to superjumping, it's slower, harder to input, and costs you your second aerial option. On the plus side, it's a more ambiguous cross-up. @Moi_X7 The fastest empty jump into 2B (i.e. no cross-under) will beat almost everything except for reversals and certain low invincible moves. For example, it beat Platinum's 5A, but traded with Noel's 5A (I'm pretty sure Noel's 5A is the only 5F normal that will hit Jin crouching). Doing "superjump j2C" will beat everything except really fast reversals (such as Inferno Divider and a lot of DDs). As for cross-under stuff...it's certainly less safe, but still pretty good. For example, doing "dash forward > superjump back > j2C" beats Ragna's 5A and 6A, if you time it correctly. Valkenhayn's 2C is pretty godly though. The best I can do against it, with this setup, is to make it whiff (which is actually pretty awesome). Edited January 2, 2012 by TCSyd
Moy_X7 Posted January 2, 2012 Posted January 2, 2012 Nice, the reward seems to outweigh the risk here. I'll definitely look forward to trying these new mix-ups. http://www.dustloop.com/forums/showthread.php?12976-CSE-Jin-vs-Ragna&p=1228462#post1228462 What do you guys think? Done with the first match-up thread, for now at least until more info pops up.
Xx_Hoshi_xX Posted January 2, 2012 Posted January 2, 2012 just speculation but 5c CH< 6c dc< 623D... I'm thinking since 6c launches them farther and I think it has a longer hit stun (don't hold me to that statement because I don't really remember the changes).
Chris Chaos Posted January 2, 2012 Posted January 2, 2012 In case you guys were interested in some CS:EX Jin play from myself, Here's a few entertaining videos for you guys, Check them out! Michigan Scene BBCS:EX Casuals - Week 2: ShinSyn Birthday Beatings BBCS:Extend "Birthday Beatings" - ShinSyn vs Blakmaphia_Kiros Feat. AXIS Commentary BBCS:Extend "Birthday Beatings" - ShinSyn vs AXIS BBCS:Extend "Birthday Beatings" - ShinSyn vs Brandino BBCS:Extend "Birthday Beatings" - ShinSyn vs Skye
TCSyd Posted January 2, 2012 Posted January 2, 2012 (edited) @Xx_Hoshi_xX And hit with 623D(2)? Nah; it's not even close. "CH 5B(1) > 6C > 2D" is possible from max range on Ragna. The combo does ~3k. Near the corner (a little bit past P2 starting position), "5B(1) > 6C > 66 > jC > j214A" is the way to go. This combo does ~3.5-3.6k. Edited January 2, 2012 by TCSyd
Moy_X7 Posted January 2, 2012 Posted January 2, 2012 Created the Gameplay Mechanics thread, that's it for my mod duties for today lol.
Chris Chaos Posted January 2, 2012 Posted January 2, 2012 Created the Gameplay Mechanics thread, that's it for my mod duties for today lol. So... does this mean you're gonna play CS2? Or do other stuff?
Moy_X7 Posted January 2, 2012 Posted January 2, 2012 I don't know if my dad is streaming at the moment. I'm gonna grab a quick snack and I'll try hopping online.
Jourdal Posted January 2, 2012 Posted January 2, 2012 Damn that thread is looking nice, on fire with this mod thing lol
Moy_X7 Posted January 2, 2012 Posted January 2, 2012 lol thanks, gotta get as much done before school and work start back up.
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