Lord Pwnge18 Posted December 19, 2011 Posted December 19, 2011 No one can replace The Glorious Leader. Identifying with Grorious Reader; lest in peace ;-;
pochp Posted December 19, 2011 Posted December 19, 2011 So I finally updated the first post of the video thread, good thing I reserved a second one, first time I actually reach the limit number of characters for a single post. I added these sentences at the beginning, and I just want to make sure it's ok with you guys. "Hey there, are you interested in playing Mu but don't recognize any big player names? Well, if you're looking for someone to imitate, check out Ogarabu/H.H. The best Mu player is probably Sakuma, but his playstyle is very difficult to reproduce effectively. Also, if you're looking for more matchup specific knowledge, CS2 videos may still be relevant, so they are listed in the post below." "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win." There is a lot of truth in this.
YukiBlue Posted December 19, 2011 Posted December 19, 2011 I find it hard to steal JP 1337 Strats when they all play so differently. IMO Sakuma is the "Best" for the fact he is always on the move, and he uses his opponents movement to their own disadvantage, which is Xavier level mindgames.
C0R Posted December 19, 2011 Author Posted December 19, 2011 Sakuma is a very skilled Blazblue player, and I think his overall ability at the actual game itself is a lot more apparent then his experience with the character. I believe he would perform very well regardless of which character he could choose to play.
YukiBlue Posted December 20, 2011 Posted December 20, 2011 I can't wait until everyone discovers Mu's Firmware Update with all the Technology, I'm dying to find optimal setups from Knockdowns, I honestly believe Dustloop has the best Mu community on the interweb, So I think we might have some Exclusives. So hype.
Nemesis Posted December 20, 2011 Posted December 20, 2011 It's quite entertaining and educational to watch, the 3 mu players poch pointed out all have valuable stylistic play that we can try to absorb. Keyword though.... Try Playing games with LK, omni, kayeff and other ppl on that lvl has been quite the exp for me though, forcing my mind to create instead of imitate material has been invaluable. I would like to say I've managed to create some unique pressures but until I master them I'll keep them to myself.
cookiehours Posted December 20, 2011 Posted December 20, 2011 Did anyone every have a moment where they played shitty? My Mu was so bad today. I think it was lag but damn man...:/ My copy for Extend is coming tomorrow hopefully.
pochp Posted December 20, 2011 Posted December 20, 2011 To give you guys an example of something you can copy from watching videos, personally, I'm starting to use Sakuma's IAD back j.C, which is godlike to punish people who rush at you expecting IAD back j.236A for example. Counter hit is glorious and risk is minimal, sometimes you even gain space to setup if you opponent does nothing. You just have to worry about cornering yourself and if you do it too late you'll eat a CH, so it's not braindead to use. I still need to get used to the timing and what to do after if it whiffs, but I can see why he uses it so much. A much simpler example is how often H.H goes 236A 236D intead of simply 236D to make it safer. It's far from being out of our reach.
Nemesis Posted December 20, 2011 Posted December 20, 2011 (edited) It's far from being out of our reach. this statement is probably more accurate than not, I'm discovering all sorts of thing s you can do that are all very doable w/o mind numbing tightness ( for mu of course) so opening up our minds = a good thing. To elaborate on your point further pochp the retreating j.c I believe I saws Sak using to punish a wolfy valk pursing him @cookie : yes all the time, especially when I approach a skill level wall... Or when you have to level down your play cause your too used to high tier play and some noob is kicking you lol Edited December 20, 2011 by Nemesis
pochp Posted December 20, 2011 Posted December 20, 2011 Did anyone every have a moment where they played shitty? Yeah, when I get that try to figure out what I'm doing wrong and if I can't I just take a break. Like the other day playing casuals with some friends at some point just kept doing stupid shit (bad decisions, not just bad inputs) and losing I was like "ok guys I need a break nothing's working." so I got something to eat, thought about other things, came back and it went a lot better. Not entirely unrelated, I've been doing WAY better in BB ever since I started playing league of legends, real talk. To elaborate on your point further pochp the retreating j.c I believe I saws Sak using to punish a wolfy valk pursing him nope, not exclusive to valk http://www.youtube.com/watch?v=g1BB2c43njw#t=12m48s
Nemesis Posted December 20, 2011 Posted December 20, 2011 I know it's not exclusive to valk >.> That was a pretty good example tho
pochp Posted December 20, 2011 Posted December 20, 2011 Oh I misunderstood your comment, my bad. I think it should be really good against all the characters besides Lambda and Hazama, because those two won't be going in on you, but I have yet to try it out on everyone. Oh also, not on tager because of his mobility. Actually I was wondering how Sakuma played the tager matchup. Oh right, http://www.youtube.com/watch?v=qNnVokEjFxM#t=4m1s poke with 5C cancel into xD a lot. I should do that more.
Nemesis Posted December 20, 2011 Posted December 20, 2011 5c and xD is great I do it frequently against hakumen as well, it helps break up their counters
xntrikcat Posted December 20, 2011 Posted December 20, 2011 It's all about 66 IAD back then j.xD or j.x[D] or j.C. The opponent has to decide whether to rush in and risk blocking/getting hit by j.c or let Mu start the first load of the bukakke lasers. Mix in super jump/ IAD forward to cross, and there you have the non-committal zoning. Like everything else though, if you autopilot this you could eat shit all day.
pochp Posted December 20, 2011 Posted December 20, 2011 Hmmm I didn't think of it that way, but I guess it makes way more sense. I was more like IAD back, if too close : block, if close : j.236A, if far : j.D, if conditionned + far : j.[D]. Using IAD back j.C was another category as opposed to reacting to my opponent's actions, just fishing for counterhits and letting my opponent know they can't get in without taking a risk, like I'd decide to do it before jumping. mu boards actually mu discussing gameplay, feels good.
Aginor Posted December 20, 2011 Posted December 20, 2011 Make sure you guys don't get too greedy with your zoning! :x
YukiBlue Posted December 20, 2011 Posted December 20, 2011 If I punish a forward roll with 236A off a 3C for example, And they get carried up. Am I right in thinking it would be a green throw reset? This has happened a lot recently and I'm wondering (Not matchup dependent) How best to use that free time, I can either Throw, pressure, 4IAD Steins, or go for a j.2C / j.C to try and catch them mashing:sweatdrop: What do Y'all do? I don't fancy being unique.
C0R Posted December 20, 2011 Author Posted December 20, 2011 (edited) If I punish a forward roll with 236A off a 3C for example, And they get carried up. Am I right in thinking it would be a green throw reset? This has happened a lot recently and I'm wondering (Not matchup dependent) How best to use that free time, I can either Throw, pressure, 4IAD Steins, or go for a j.2C / j.C to try and catch them mashing:sweatdrop: What do Y'all do? I don't fancy being unique. Combo off 236a's float into j.2c or 6c, preferably 6c if the spacing allows for it; apply your oki of choice off those enders. These options removes much choice from your opponent in how/where they wish to tech, and increase the number of knockdown options of µ; overall allowing for more control over the match. Edited December 20, 2011 by C0R
SolarMisae Posted December 20, 2011 Posted December 20, 2011 http://img338.imageshack.us/img338/7581/20111220044151.png µ is a ball. It's unbearably cute lol.
Nemesis Posted December 20, 2011 Posted December 20, 2011 (edited) If I punish a forward roll with 236A off a 3C for example, And they get carried up. Am I right in thinking it would be a green throw reset? This has happened a lot recently and I'm wondering (Not matchup dependent) How best to use that free time, I can either Throw, pressure, 4IAD Steins, or go for a j.2C / j.C to try and catch them mashing What do Y'all do? I don't fancy being unique. I'm going to assume you mean in the corner right? At least that is where I apply the most 236A pressure when I'm not laser ing them on wake up. Like c0r said j.2c, but the idea of 6c escapes me. A green throw sounds tough you must have godlike British timing Omg dat ball - On an off note can mu still exist? Noel was tempered after all (whatever that rly means), should she just be able to get all worked up an poofy SSJ? Edited December 20, 2011 by Nemesis
C0R Posted December 20, 2011 Author Posted December 20, 2011 I'm going to assume you mean in the corner right? At least that is where I apply the most 236A pressure when I'm not laser ing them on wake up. Like c0r said j.2c, but the idea of 6c escapes me. A green throw sounds tough you must have godlike British timing Omg dat ball - On an off note can mu still exist? Noel was tempered after all (whatever that rly means), should she just be able to get all worked up an poofy SSJ? In the "New" "New" game (BB3), it is likely that either; 1. v13 is reforged into xi14 via Relius' spoiler at the end of the CS2 story, with a duplicate moveset to µ 2. µ remains on the character select screen even though she's dead, Street-Fighter-Esque 3. Saya dons the Kusanagi armor and replaces µ 4. They make something else up
Nemesis Posted December 20, 2011 Posted December 20, 2011 (edited) Options 2 and 3 I like just fine I still think tho " noelhas been tempered" Rachel's words to nag ragna carry some meaning for the future. It's my opinion that mu has been suppressed - like apparently was done before seeing is how she is the original personality. How can you "kill" that? Edited December 20, 2011 by Nemesis
Lord Pwnge18 Posted December 20, 2011 Posted December 20, 2011 In the "New" "New" game (BB3), it is likely that either; 1. v13 is reforged into xi14 via Relius' spoiler at the end of the CS2 story, with a duplicate moveset to µ 2. µ remains on the character select screen even though she's dead, Street-Fighter-Esque 3. Saya dons the Kusanagi armor and replaces µ 4. They make something else up Yes please.
Nemesis Posted December 20, 2011 Posted December 20, 2011 (edited) meh -- sounds cool but Id rather another unique character than a mu clone but *whatever* it'd be a semi fine choice whats our wiki like? anyone mind providing a link? is it just character data or storyline stuff as well? Edited December 20, 2011 by Nemesis
Recommended Posts