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Posted

Everytime I thought that the first combo was going to end, it just kept going. TKGH from 6C > DS seems pretty interesting too, as does anti-air 5A>6B.

Posted
Kind of a random question I guess, but are any of you other guys particular about what color palette you use? I can't bring myself to use something other than baby blue Ragna :x

I realy like white standard, red/gold,nurse,orange,standard black but I usualy pick orange because the others are used too much from top players

Anyway CT colors are amazing,too bad I never played IT LOL

Posted

The thing that REALLY impressed me was the double BK combo.

Other than that, I already knew that stuff. Damn he stole some of my ideas though ; __ ;

Posted

Mash loves them TK GH's...

Ideal Ragna material right there, surprised to see that:

-5B 22C works, somewhat

-GH off airhits allows 5B, somewhat

-DS > TK GH

-New BK combo paths

Looks like that Tsuika loops are not worth anymore for BK Heat building, DS 5D's are quicker and give moderate heat.

Posted

1) GH off airhits allows 5B, somewhat

Possible in CS2. FC only

2) DS > TK GH

Again, also possible in CS2, but stupid hard now due to the Dead Spike launch change

3) Looks like that Tsuika loops are not worth anymore for BK Heat building, DS 5D's are quicker and give moderate heat.

No. This should only be used when you used 3C rapid cancel because you have less time. Hell's Fang loops still give more heat. (Btw, 50 meter BK combos still exist in CSX)

Posted

kayeff, your link to the fixed ragna data does not work, can you please reupload or send it to me so i can fix ragna's frame data?

Posted

Okay, I know I'm going to sound dumb for saying this, but Extend Valk is fucking me up harder than CS2 Valk for some reason. I don't know if I was just having an off day, am that out of practice, or what because it felt like nothing was working right.

Anyone who's played Extend so far, what do you guys usually do to approach him safely?

Posted
Okay, I know I'm going to sound dumb for saying this, but Extend Valk is fucking me up harder than CS2 Valk for some reason. I don't know if I was just having an off day, am that out of practice, or what because it felt like nothing was working right.

Anyone who's played Extend so far, what do you guys usually do to approach him safely?

hmmmm when i'm approaching valk i don't usually aproach him by air because of his anti air when in wolf form and it's low profile so j.c won't work i prefer approaching him by land and when he's in wolf form be aware of his shitty mixs ups i use 6a when valk on wolf form uses his spinning dash like thing (sorry don't know much about the name of valks moves) and ragna's 5b is really good at valk because of it's range and use 5a and 2a it really works when i'm fighting valk and it's best when you cornered him because he doesn't have good defensive options so pressure him until you hit him or you guard break him

Posted

hell's fang is nifty for those who love to be in wolf

it's not particularly unsafe to do when wolf is everywhere, but you might want to find good times to use it as valk players can easily adapt to it

Posted (edited)
Okay, I know I'm going to sound dumb for saying this, but Extend Valk is fucking me up harder than CS2 Valk for some reason. I don't know if I was just having an off day, am that out of practice, or what because it felt like nothing was working right.

Anyone who's played Extend so far, what do you guys usually do to approach him safely?

I'm having the EXACT same problem to be honest.

From what i have been testing so far, there seems to be no safe way to approach Valk..certainly not by air with J.C, that's a no-no.

I see a lot of people using HF to approach him when he's in wolf..although that may be a good thing sometimes, as KayEff said, people can adapt to that easily. That also doesn't get rid of the problem of an airbourne Valk. My 6A got beaten clean by Wolf cannon MANY MANY times.

Although i HATE to say this..i don't think there is any safe consistant way to approach Valk. The only thing i can think of doing is trying to out poke his air game with J.D/J.A.

Allowing Valk to approach you is also a bad thing..because of his guessing game mix-up =(

You could try to keep distance from Valk so that they waste wolf meter on jump ins/approaching e.t.c...block mix up (Which is highly unlikely) then punish accordingly.

Other than that, playing footsies, staying on the ground and patiently running in is probably your best bet.

Edited by -Kid
Posted (edited)

playing against valk as ragna make me feel stupid

it seems that you cant do much,spacing him is hard

try 6A is risky,5A even more when he is in wolf....random HF should be avoided

his wolf 5B is stupid in CS2 but I dont think it got nerfed much

if you are close you can try TK GH as soon as he goes wolf trying an escape especialy after his air ukemi

hard matchup imo

Edited by Gramas
Posted

You just do it, since throws are special cancelable now, it's really easy, like how it used to be back in CT and CS1.

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