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Posted

Hmm, this combo is extremely sensitive but I found the breaking point without sacrificing much damage.Off TK GH that combo works, but if you make only the first hit of D Inferno divider (after 6D), you can complete it.

What I dont like about it, is that it requires 75~or so heat. You dont lose corner though.

TK GH 2A 5B/5C 5D(1) 214214D 5B 5D(1) 214D 6D j.D whiff 5D(1) 214B 214D 6D (JC) j.214C 5D (DC) 6D j.623D(1)~Heel Drop j.214B 214D 5D 214214D.

Damage:6577(5C) 6365(5B)

5C makes BK Deadspike hit twice on some characters, 6D afterwards is impossible on this case. 5B is universal and easier.

This one is meterless and requires only "built-in" heat.

TK GH 2A 5B/5C 5D(1) 214214D 5B 5D(1) 214D 6D j.D whiff 5D(1) 214B 214D 6D j.623D~Heel drop j.D j.214C 5D [214A 214D]x2 214214D.

Damage:6673(5C) 6447(5B)

  • 2 weeks later...
  • Replies 907
  • Created
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Posted

Hmm, 22C dash 5A still exists to some extend since some people rufuse to tech after 22C...

Though, won't work that great on people who know which 22C should be teched or not

/blog

Posted (edited)

Does rising j.A hit overhead after 22C or did buppa's opponent just not block in the following vid? http://www.youtube.com/watch?feature=player_detailpage&v=7QvzjTOpWsk#t=291s

Edit: I tested this in CS2 and you can make rising j.A hit overhead if the opponent techs immediately. You have to do a short dash like the dash 5A link after 22C but it feels more lenient. This is probably stricter in CSEX. Easiest input for this is 69j.A. Completely useless in CS2 unless you don't mind burning meter for an unconfirmable combo since j.A>j.C whiffs you have to do something like j.A>623D RC>etc. Only works on ragna, jin, and tager(j.A>j.C will combo against tager )in CS2. I was unable to test against makoto and plat. May work on other characters if done faster. Maybe someone with better execution can test.

Edited by DJ_Blactricity
  • 5 weeks later...
Posted (edited)

alright, we're gonna go in with a fresh start. no more of that "bloodedge alliance" crap.

so this topic is for discussing anything ragna related. even gameplay.

just try to keep off-topic discussion to a minimum. i don't mind the occasional talk about how lumin x carnagescissors should be made into a movie, but i really don't want this topic to turn into another netplay general, or even PSN general. doing so could bring some unwanted attention and cause a lot more mayhem than what this archaic forum already needs (and it doesn't need any).

have fun.

things i would approve of:

  • ragna player discussion (from videos, casuals, etc.)
  • general questions, i.e. fighting game term definitions
  • questions about a move's certain attributes
  • how to perform BnBs
  • how to become better as a ragna player
  • matchup discussion (although it's better suited for the actual matchup threads)


    things i wouldn't approve of in this thread:

    • overuse of off-topic discussion
    • tier list discussion
    • combo theory (combo thread)
Edited by KayEff
Posted

So... what constitutes non-gameplay Ragna related stuff? Ragna story stuff? Because that's kinda already covered in the Continuum Shift Storyline thread. I think this thread is actually redundant, other than doubling as a Ragna general thread, which is against your wish.

Posted

Things I imagine Kay would approve of:

- I love "X" Ragna player in that video/That video was sick/Other video discussion

- Hurr durr CSX Ragna silly/top tier

- REEEEEED JACKET

- Tournament/casuals stories while playing Ragna

from the four people that actually play this game offline

i.e. crossup Carnage Scissors to win a match

Posted

The topic title confuse newcomers though.

After this get flooded, it will be hard to tell where to post correctly since it kills the purpose of V1 thread.

Posted (edited)
Things I imagine Kay would approve of:

- I love "X" Ragna player in that video/That video was sick/Other video discussion

- Hurr durr CSX Ragna silly/top tier

- REEEEEED JACKET

- Tournament/casuals stories while playing Ragna

from the four people that actually play this game offline

i.e. crossup Carnage Scissors to win a match

I don't see KayEff keeping this thread open for long, if that's the only things that we'd be allowed to talk about. I mean, the first thing can already be done in the Ragna video thread, [edit: my mistake, we can't already do that. You can in other character subforums, but not the Ragna boards] point 2 & 3 are things that he's trying to avoid, and point 4... Well, I can see it being open just for that, but it'd hardly see any posts, because really, how often would you get hype moments? The thread would just die by itself.

Edited by WolfCrimson
Posted
I don't see KayEff keeping this thread open for long, if that's the only things that we'd be allowed to talk about. I mean, the first thing can already be done in the Ragna video thread, point 2 & 3 are things that he's trying to avoid, and point 4... Well, I can see it being open just for that, but it'd hardly see any posts, because really, how often would you get hype moments? The thread would just die by itself.

I play offline so I could join in on point 4. This is probably going to be the thread everyone posts gameplay related topics in anyways. Do not know if you checked but no one has actually posted in the gameplay related thread for almost a month now.

Posted

Because the Bloodedge Alliance served for that purpose.

This thread is a duplicate, it should be for discussing what to do with this thread.

Posted

things i would approve of:

  • ragna player discussion (from videos, casuals, etc.)
  • general questions, i.e. fighting game term definitions
  • questions about a move's certain attributes
  • quick tips for how to perform BnBs
  • quick tips for how to become better as a ragna player


    such and such. i'm giving a lot of leeway for questions and comments that would be better suited in the gameplay topic, but do try to keep those things in the gameplay topic. the purpose of that thread was to compile all the useful information about ragna gameplay so that new players who come here will be able to see all the useful information for them to use.


    things i wouldn't approve of in this thread:

    • overuse of off-topic discussion
    • tier list discussion (gameplay)
    • full-fledged discussion about improvements as a ragna player or how to approach certain situations (gameplay)
    • matchup discussion (gameplay or matchup threads)
    • combo theory (combo thread)

    it's a short list but it's doable

Posted

Well, I guess you could blame the old general thread, because everyone went and posted there while forgetting about the original gameplay discussion thread. Redundancy, really.

Posted

Going to slide this under the 'quick tips for performing BnBs' clause: I can't for my life get TK Gauntlets to come out. If I wait long enough for the jump frames to start the GH doesn't fire when I hit the button. Anyone have tips for this? Related: What's the advantage of a TK GH over a normal grounded one?

Posted

TK GH floats, while normal GH ground bounces. TK GH also has less recovery than grounded GH. This allows for combo paths you wouldn't be able to do otherwise, such as follow up with 5B meterlessly and the like.

For the longest time, I had trouble TKing GH consistently. What I do is simply do a 2147 input before pressing B. You have to wait like a fraction of a second before pressing the actual button, or it's not going to come out properly. It's just something you practice over and over and over and eventually, you'll get it 9 times out of 10.

Posted

Try "7 214B".

Remember that Hazama requires a Super-jumped TK GH, so do "29 delay 214B" instead. That's the case if it's off of 6A.

For plain TK GH, 2147B is the way to go.

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