Tong Posted November 30, 2011 Posted November 30, 2011 Hmm, this combo is extremely sensitive but I found the breaking point without sacrificing much damage.Off TK GH that combo works, but if you make only the first hit of D Inferno divider (after 6D), you can complete it. What I dont like about it, is that it requires 75~or so heat. You dont lose corner though. TK GH 2A 5B/5C 5D(1) 214214D 5B 5D(1) 214D 6D j.D whiff 5D(1) 214B 214D 6D (JC) j.214C 5D (DC) 6D j.623D(1)~Heel Drop j.214B 214D 5D 214214D. Damage:6577(5C) 6365(5B) 5C makes BK Deadspike hit twice on some characters, 6D afterwards is impossible on this case. 5B is universal and easier. This one is meterless and requires only "built-in" heat. TK GH 2A 5B/5C 5D(1) 214214D 5B 5D(1) 214D 6D j.D whiff 5D(1) 214B 214D 6D j.623D~Heel drop j.D j.214C 5D [214A 214D]x2 214214D. Damage:6673(5C) 6447(5B)
WolfCrimson Posted December 11, 2011 Posted December 11, 2011 What the ffffffffuuu--- Hitbox voodoo. Yup, has to be. Seriously. (talking about the j.C)
Tong Posted December 13, 2011 Posted December 13, 2011 Hmm, 22C dash 5A still exists to some extend since some people rufuse to tech after 22C... Though, won't work that great on people who know which 22C should be teched or not /blog
LuminAbyss Posted December 13, 2011 Posted December 13, 2011 I won't lie, no one seems to tech it right.
DJ_Blactricity Posted December 13, 2011 Posted December 13, 2011 (edited) Does rising j.A hit overhead after 22C or did buppa's opponent just not block in the following vid? http://www.youtube.com/watch?feature=player_detailpage&v=7QvzjTOpWsk#t=291s Edit: I tested this in CS2 and you can make rising j.A hit overhead if the opponent techs immediately. You have to do a short dash like the dash 5A link after 22C but it feels more lenient. This is probably stricter in CSEX. Easiest input for this is 69j.A. Completely useless in CS2 unless you don't mind burning meter for an unconfirmable combo since j.A>j.C whiffs you have to do something like j.A>623D RC>etc. Only works on ragna, jin, and tager(j.A>j.C will combo against tager )in CS2. I was unable to test against makoto and plat. May work on other characters if done faster. Maybe someone with better execution can test. Edited December 15, 2011 by DJ_Blactricity
ADS627 Posted December 13, 2011 Posted December 13, 2011 I won't lie, no one seems to tech it right. call me an idiot, but what is the right way?
LuminAbyss Posted December 13, 2011 Posted December 13, 2011 call me an idiot, but what is the right way? I really don't know man. I really don't know.
Janiekenzu Posted December 13, 2011 Posted December 13, 2011 well if you 2a or 5b them right afterwards they are forced to tech / or just recover.
KayEff Posted January 12, 2012 Author Posted January 12, 2012 (edited) alright, we're gonna go in with a fresh start. no more of that "bloodedge alliance" crap. so this topic is for discussing anything ragna related. even gameplay. just try to keep off-topic discussion to a minimum. i don't mind the occasional talk about how lumin x carnagescissors should be made into a movie, but i really don't want this topic to turn into another netplay general, or even PSN general. doing so could bring some unwanted attention and cause a lot more mayhem than what this archaic forum already needs (and it doesn't need any). have fun. things i would approve of: ragna player discussion (from videos, casuals, etc.) general questions, i.e. fighting game term definitions questions about a move's certain attributes how to perform BnBs how to become better as a ragna player matchup discussion (although it's better suited for the actual matchup threads) things i wouldn't approve of in this thread:overuse of off-topic discussion tier list discussion combo theory (combo thread) Edited January 12, 2012 by KayEff
WolfCrimson Posted January 12, 2012 Posted January 12, 2012 So... what constitutes non-gameplay Ragna related stuff? Ragna story stuff? Because that's kinda already covered in the Continuum Shift Storyline thread. I think this thread is actually redundant, other than doubling as a Ragna general thread, which is against your wish.
MashThat5A Posted January 12, 2012 Posted January 12, 2012 Things I imagine Kay would approve of: - I love "X" Ragna player in that video/That video was sick/Other video discussion - Hurr durr CSX Ragna silly/top tier - REEEEEED JACKET - Tournament/casuals stories while playing Ragna from the four people that actually play this game offline i.e. crossup Carnage Scissors to win a match
Tong Posted January 12, 2012 Posted January 12, 2012 The topic title confuse newcomers though. After this get flooded, it will be hard to tell where to post correctly since it kills the purpose of V1 thread.
WolfCrimson Posted January 12, 2012 Posted January 12, 2012 (edited) Things I imagine Kay would approve of: - I love "X" Ragna player in that video/That video was sick/Other video discussion - Hurr durr CSX Ragna silly/top tier - REEEEEED JACKET - Tournament/casuals stories while playing Ragna from the four people that actually play this game offline i.e. crossup Carnage Scissors to win a match I don't see KayEff keeping this thread open for long, if that's the only things that we'd be allowed to talk about. I mean, the first thing can already be done in the Ragna video thread, [edit: my mistake, we can't already do that. You can in other character subforums, but not the Ragna boards] point 2 & 3 are things that he's trying to avoid, and point 4... Well, I can see it being open just for that, but it'd hardly see any posts, because really, how often would you get hype moments? The thread would just die by itself. Edited January 12, 2012 by WolfCrimson
InfiniteChaos Posted January 12, 2012 Posted January 12, 2012 I don't see KayEff keeping this thread open for long, if that's the only things that we'd be allowed to talk about. I mean, the first thing can already be done in the Ragna video thread, point 2 & 3 are things that he's trying to avoid, and point 4... Well, I can see it being open just for that, but it'd hardly see any posts, because really, how often would you get hype moments? The thread would just die by itself. I play offline so I could join in on point 4. This is probably going to be the thread everyone posts gameplay related topics in anyways. Do not know if you checked but no one has actually posted in the gameplay related thread for almost a month now.
Tong Posted January 12, 2012 Posted January 12, 2012 Because the Bloodedge Alliance served for that purpose. This thread is a duplicate, it should be for discussing what to do with this thread.
KayEff Posted January 12, 2012 Author Posted January 12, 2012 things i would approve of: ragna player discussion (from videos, casuals, etc.) general questions, i.e. fighting game term definitions questions about a move's certain attributes quick tips for how to perform BnBs quick tips for how to become better as a ragna player such and such. i'm giving a lot of leeway for questions and comments that would be better suited in the gameplay topic, but do try to keep those things in the gameplay topic. the purpose of that thread was to compile all the useful information about ragna gameplay so that new players who come here will be able to see all the useful information for them to use. things i wouldn't approve of in this thread:overuse of off-topic discussion tier list discussion (gameplay) full-fledged discussion about improvements as a ragna player or how to approach certain situations (gameplay) matchup discussion (gameplay or matchup threads) combo theory (combo thread) it's a short list but it's doable
WolfCrimson Posted January 12, 2012 Posted January 12, 2012 Well, I guess you could blame the old general thread, because everyone went and posted there while forgetting about the original gameplay discussion thread. Redundancy, really.
WolfCrimson Posted January 12, 2012 Posted January 12, 2012 Ok, KF, could you edit your first post with this info then?
Callisto Posted January 12, 2012 Posted January 12, 2012 Going to slide this under the 'quick tips for performing BnBs' clause: I can't for my life get TK Gauntlets to come out. If I wait long enough for the jump frames to start the GH doesn't fire when I hit the button. Anyone have tips for this? Related: What's the advantage of a TK GH over a normal grounded one?
LuminAbyss Posted January 12, 2012 Posted January 12, 2012 TK GH floats, while normal GH ground bounces. TK GH also has less recovery than grounded GH. This allows for combo paths you wouldn't be able to do otherwise, such as follow up with 5B meterlessly and the like. For the longest time, I had trouble TKing GH consistently. What I do is simply do a 2147 input before pressing B. You have to wait like a fraction of a second before pressing the actual button, or it's not going to come out properly. It's just something you practice over and over and over and eventually, you'll get it 9 times out of 10.
Tong Posted January 12, 2012 Posted January 12, 2012 Try "7 214B". Remember that Hazama requires a Super-jumped TK GH, so do "29 delay 214B" instead. That's the case if it's off of 6A. For plain TK GH, 2147B is the way to go.
advancedNoob Posted January 12, 2012 Posted January 12, 2012 Give it a slight delay after 6a, before you input 2147b. 7214b works in hazama's case, but with ragna it just complicates things.
Dont_Explain Posted January 12, 2012 Posted January 12, 2012 What combos usually give Ragna a chance to bait a burst?
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