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Posted

Better than nothing though. I guess it would work on anyone who the 5A link was possible on before on normal hit? I'd be okay with that.

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Posted

This is probably me just hoping really really hard, but I've seen some BK combos, and is there any word on the health gain changing? Like, for the better? I saw a Ragna start a combo with full health, and by the time he ended it (in 22C), he had full health again.

Then again, I wasn't a very avid user of BK until recently, so I have no idea how it's health gain fared this time around.

Posted
so I have no idea how its health gain fared this time around.

sigh

BK didn't change outside of cooldown time. a full combo without DbD still gets you back the health you lose during BK, and DbD still nets you a shit ton of health

Posted

Good mix-up : JC (guard stand ) + RC air dash C (land D air whiff + throw ~ / D 6B ~ / 214B air (guard) + RC C or D air 214 B 214D~

Anyone have solution for realease easy D 1hit guard karacancel dash ?

Posted

Just input the dash as soon as you hit with the first part, it isn't hard to confirm at all. Unless you are referring to something else.

Posted

i wanna know if you can fuzzy guard without the use of heat

i'll be testing that when i try out CSEX at NWM, along with several other things

Posted

You can start it with both j.B and j.C. The Tager only part is doing a j.C after jump canceling the first move, instead of j.A. I expect the hitbox buff may make this universal though. Or if not, it might let you combo j.A to j.C so you could do a decent combo instead of having to go straight into ID from the j.A.

Let us know how it goes KayEff :)

Posted

i know you can fuzzy with j.A, albeit being character specific

what i wanna know is if you can fuzzy with j.C, since the hitbox on that has changed

Posted
Would any of you mind explaining what a fuzzy guard is? And how it works?

Basically, hitting a overhead or jumping attack on a standing opponent.

See, you cant crouch while stuck in standing block animation, but if you hold downback you'll in fact be blocking low. To sum it up, you're blocking low while standing.

That means, a jumping/overhead attack will work against you, even though the sprite is physically standing up. This works wonderfully on Tager.

Posted

You would just j.C land j.A. Works better this way.

Fuzzy guard requires STANDING BLOCKING first, so it wouldnt work with a low hit

Posted

You can land or JC. This is from the funny things thread, it's what I found when I was testing it.

- low as possible blocked j.B/j.C (JC) > immediate j.A

If they crouch after blocking the j.B/j.C, j.A will hit as an overhead on their standing hitbox. Sadly, all you can do to combo after the j.A hits is ID. Simple combos you can do near corner:

j.A > ID(D)236C236C > dash under 2C > 5D(1) > DS > 5C > 5D > HF/ID(D) ~ 2.5k dmg

j.A > ID(D) (RC) > sj.C > j.D (JC) > j.C > BE > 5D(1) > DS > 5C > 5D > ID236C236C > dash under 3C > 22C/HF ~ 3695/3447 dmg

If they blocked you're j.A and you did ID, you can RC and continue pressure. You have to be careful though, if they Barrier blocked the j.B/j.C you could be pushed out too far the ID will whiff.

This works on:

Ragna, Hakumen, Tsubaki, Hazama, Lambda, Tager*, Litchi.

*On Tager you can fuzzy guard with j.C also, easy to get good damage without having to use meter.

An example of where this could be applied is after opting to end a combo with 3C delayed JC.

I was thinking this might be a lot more useful in Extend if his j.C hitbox buff stays. Might make it so we can combo j.A > j.C in this situation.

Posted (edited)

BlazBlue Continuum Shift Extend: Location Test #1 - [8/11/2011 - 8/16/2011]

[-] Hell's Fang heat gain has been decreased

I have see Hell's Fang + finish (214A + 214D) in many youtube video of ragna CSEX do 3+7/8 heat gain = + 10/11 heat gain

So, it's same CS2 !!!! COOL :) NO NERF for the finale version

Edited by Beat_By-X
Posted

Yeah, but that's already noted on the final list of changes. The change lists aren't cumulative. So if a change isn't listed, then it doesn't matter if it was in a previous loketest, it's not in the final version of the game.

  • 2 weeks later...
Posted

from playing CSEX, i can confirm that 5D's proration did not get nerfed whatsoever; the P2 is still 92/80

j.D also has the same proration from before

keri age also has the same proration from before

i'm fairly certain that the only proration changes ragna got were his 2B P2, 6B, and 6D P1.

Posted
i'm fairly certain that the only proration changes ragna got were his 2B P2, 6B, and 6D P1.

WAAAAAAAAT

if this is true,I cant understand why some combos works

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