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[CP1.1] Tsubaki Yayoi General - Gameplay Discussion


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Posted

haha true lol but like i said it's a start but yea you are right it's a bit early to talk about this but i still like the FC 3C combo it's good to see some of her moves becoming more useful rather than just 3CC rapid at least their are some opinions

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Posted (edited)

I agree with you that it is nice to see some of her moves becoming more useful, and because of that, like Bat pointed out, I can definately see myself using it more often.

It will definately open up alot of combo routes and I can't wait for them to be explored. :cool:

Edited by Kiba
Posted

This might work from an FC 3C as well;

FC 3C > 5C 2CC > 236D > Dash 2CC > IAD > j.CC> 5C 2CC > 236B > 214B > 22B.

I could be wrong through, I'm still blind as to how much her properties may have changed on her moves. Need the frame data.

Posted

It's been said a couple of times already but a new combo thread will not be made until people actually have Extend themselves.

Posted
This might work from an FC 3C as well;

FC 3C > 5C 2CC > 236D > Dash 2CC > IAD > j.CC> 5C 2CC > 236B > 214B > 22B.

I could be wrong through, I'm still blind as to how much her properties may have changed on her moves. Need the frame data.

That should work even without the FC, from what I've seen so far of Extend at least.

Posted (edited)

So word is Southtown arcade here in Norcal will have BBCSEX and I may be going tomorrow to hang out with Honnou and play some KoF. If I happen to try out BBCSEX. What do you guys want me to test?

Do note that I may not get to everyone's demands, and I may not have as much time as you think I have. I will go through a selective process in order to decide which demands I will actively test. I will probably not be able to give damage values.

Also give me a basic list of BnBs that use charge, as a starter or a filler, from videos. I think I have a grasp on charge-less ones.

Edited by Ginseng
Posted
So word is Southtown arcade here in Norcal will have BBCSEX and I may be going tomorrow to hang out with Honnou and play some KoF. If I happen to try out BBCSEX. What do you guys want me to test?

Do note that I may not get to everyone's demands, and I may not have as much time as you think I have. I will go through a selective process in order to decide which demands I will actively test. I will probably not be able to give damage values.

Also give me a basic list of BnBs that use charge, as a starter or a filler, from videos. I think I have a grasp on charge-less ones.

umm ok

you could try this one charge combo 5BB>5CC>236C>214A(whiff)>j.C>236D>214A(whiff)>6C>236B>214B>22B or this one that was posted by hajin

1 charge combo FC 3C > 5C 2CC > 236D > Dash 2CC > IAD > j.CC> 5C 2CC > 236B > 214B > 22B or try this out no charge fatal combo

3C>5C>2CC>IAD>j.CC>5C>2C>236B>214B>22B

Posted
you need the FC it has more hitstun without it you wouldn't be able to hit them with 5C they'll just tech out

Yeah, I worded that wrong. I meant that even if the 3C didn't FC (aka, you rapid it) then that combo should still work all the way till the end.

umm ok

you could try this one charge combo 5BB>5CC>236C>214A(whiff)>j.C>236D>214A(whiff)>6C>236B>214B>22B or this one that was posted by hajin

1 charge combo FC 3C > 5C 2CC > 236D > Dash 2CC > IAD > j.CC> 5C 2CC > 236B > 214B > 22B or try this out no charge fatal combo

3C>5C>2CC>IAD>j.CC>5C>2C>236B>214B>22B

First combo should be: 5BB - 5CC - 623C - j.214A(whiff) - j.C - j.236D - j.214A(whiff) - 6C - 236B -214B -22B

I don't really have much I would want to see tested, except maybe Mugen viability. Like, try to come up with some decent ones off of a 2-3 charge mugen in the corner off of a 5C counterhit or something like that. I just want to know what her max damage potential is really.

Posted (edited)

With the recent exposure of some combos from players I think I have a few ideas on some combos.

First off, apparently 623B - J.214A(W) - 5C works.

If that is the case, could you test to see if: 5BB - 5CC - 623B - J.214A(w) - 5C - 2CC - 236B - 214B - 22B works. How much damage does it deal?

If the above combo works, could you extend it to:

5BB - 5CC - 623B - J.214A(w) - 5C - 2C - J.C - J.236D - J.214B(or C) - 6C - 236B - 214B - 22B. Again if it works could you fill me in on the damage please?

I'm really just trying to find a new bnb that's not the whole 5BB - 2BB - 5CC shizz.

I have a feeling my combos may lead to blue beats, but this wouldn't be the case If only we knew the P2 of 623B...

Could you also test to see if the following works:

5BB - 2C - 214D - 2CC - IAD J.CC - 5C - 2CC - 236B - 214B - 22B

In the corner:

5BB - 5CC - 623C - J.236A(w) - J.214D - JD - (near land) - JC - 5C - 2CC - 22C (or the 236B/C - 214B/C - 22B/C ender)

Edited by Kiba
Posted

Hmmm... some air mugen stuff would be kinda fun and I guess how charge cancelling is. Though it doesn't seem like her air normals improved/changed from videos, seeing if they got better would be nice too since it looks like we're in the air a lot more in Extend.

Though anything you find would help regardless.

Posted
With the recent exposure of some combos from players I think I have a few ideas on some combos.

First off, apparently 623B - J.214A(W) - 5C works.

If that is the case, could you test to see if: 5BB - 5CC - 623B - J.214A(w) - 5C - 2CC - 236B - 214B - 22B works. How much damage does it deal?

If the above combo works, could you extend it to:

5BB - 5CC - 623B - J.214A(w) - 5C - 2C - J.C - J.236D - J.214B(or C) - 6C - 236B - 214B - 22B. Again if it works could you fill me in on the damage please?

I'm really just trying to find a new bnb that's not the whole 5BB - 2BB - 5CC shizz.

I have a feeling my combos may lead to blue beats, but this wouldn't be the case If only we knew the P2 of 623B...

Could you also test to see if the following works:

5BB - 2C - 214D - 2CC - IAD J.CC - 5C - 2CC - 236B - 214B - 22B

In the corner:

5BB - 5CC - 623C - J.236A(w) - J.214D - JD - (near land) - JC - 5C - 2CC - 22C (or the 236B/C - 214B/C - 22B/C ender)

I can probably test all of them except the last one easily. I have a feeling the last one won't work at all lol. Well it opens in about 4 hours so I'll see what I can do.

I will also need a list of charge combos that don't involve mugen.

Posted

that last one is basically a cs2 combo, it's just ending with 5c 2cc etc instead of whatever we'd do now. the whole j214D, charge, falling JC still works I think, pretty sure I saw it in a vid anyway.

Posted

I'm gonna move it here Dusk.

CS2 Tsubaki = free corner carry into oki from 3/4s of a screen away without charge, and a full screen away with charge. Gets ~2.5k midscreen chargeless off normal starters, ~3k in the corner chargeless off normal starters, and more -with- charge.

CSEX Tsubaki = Corner carry with oki gone + damage nerf = brb, crying

EX Tsubaki has corner carry from her throw now meterless and stockless. She can also get 3K from a corner throw; again meterless and stockless. Would you agree that she has some oki after that?

(Though I like how I'm placing an emphasis on her throws. Can't really comment much on anything else though; self explanatory)

But yea, I can see your point.

Posted
EX Tsubaki has corner carry from her throw now meterless and stockless. She can also get 3K from a corner throw; again meterless and stockless. Would you agree that she has some oki after that?

Sure as hell not complaining about that damage and oki. It's a nice buff in a sea of nerfs.

Doesn't compensate, of course. But it's nice.

Posted

I would like to hear your explanation as to why you think she'll be so bad, Dusk. So far she looks different, not really worse I guess. I pretty much have faith that Arc isn't gonna make ANYONE unplayable. I felt like they got a step closer to perfect balance with CS2, I'm hoping another step towards that happens in CSX.

Besides, once again it's still a fairly new game and all we got is the info from the few of the US players who's gotten their hands on it and videos from Japan. I feel as if no one should draw conclusions just yet, or drop any character they enjoy till after they've got the game in front fo them.

Posted
care to explain this vast sea of nerfs

I would like to hear your explanation as to why you think she'll be so bad, Dusk. So far she looks different, not really worse I guess. I pretty much have faith that Arc isn't gonna make ANYONE unplayable. I felt like they got a step closer to perfect balance with CS2, I'm hoping another step towards that happens in CSX.

Besides, once again it's still a fairly new game and all we got is the info from the few of the US players who's gotten their hands on it and videos from Japan. I feel as if no one should draw conclusions just yet, or drop any character they enjoy till after they've got the game in front fo them.

I've written Dusk off as a negative nancy since a while ago.

I'll just beat some sense into him later when extend comes out and help him see the light.

Posted

Okay so good news is she's better than CS1. Bad news is that's not much of an accomplishment haha.

Now regarding combos...dp whiff into j.C is actually pretty strict. Like the timing for that isn't as easy as it seems. A lot more stricter than the current dp whiff combos in CS2.

I couldn't do any of Kiba's combos. Throw combo into 2600 damage or w/e is easy though.

Kiba's 5BB 2C 214D etc combo works until after the IAD j.CC part. At that point it drops.

I have a hard time finding any practical application of using charge to extend damage other than the use of Mugen.

Air mugen seems like a lol gimmick and seems to be much more charge-inefficient than the ground version.

5B is a lot more sluggish. You definitely feel it being slower.

These are all that comes on top of my mind atm, and do note these are based solely on first impressions.

Posted
Okay so good news is she's better than CS1. Bad news is that's not much of an accomplishment haha.

Now regarding combos...dp whiff into j.C is actually pretty strict. Like the timing for that isn't as easy as it seems. A lot more stricter than the current dp whiff combos in CS2.

I couldn't do any of Kiba's combos. Throw combo into 2600 damage or w/e is easy though.

Kiba's 5BB 2C 214D etc combo works until after the IAD j.CC part. At that point it drops.

I have a hard time finding any practical application of using charge to extend damage other than the use of Mugen.

Air mugen seems like a lol gimmick and seems to be much more charge-inefficient than the ground version.

5B is a lot more sluggish. You definitely feel it being slower.

These are all that comes on top of my mind atm, and do note these are based solely on first impressions.

no not 5B ;___;
Posted (edited)

Oh right. I got astralled by cpu tager in arcade mode, and they actually burst randomly now.

I feel Tsubaki's corner damage potential is more limited in this version. I couldn't find a way to use charge to extend combos. In CS1 I could use charge to extend the loop into a super unsafe ender. In CS2, well she was just better. In this version, The most I can get was 4000 something and that's using mugen. In fact, all of my combos that went into 4000 were from mugen. Anything else, I couldn't really reach there. Not at the moment at least. I think the proration rate for all the D moves got severely lessened if this is the case.

EDIT: I guess regarding Kiba's combo I guess you could do a funny ender like j.236A j.214C after the j.CC. Maybe.

Edited by Ginseng
Posted
Oh right. I got astralled by cpu tager in arcade mode, and they actually burst randomly now.

I feel Tsubaki's corner damage potential is more limited in this version. I couldn't find a way to use charge to extend combos. In CS1 I could use charge to extend the loop into a super unsafe ender. In CS2, well she was just better. In this version, The most I can get was 4000 something and that's using mugen. In fact, all of my combos that went into 4000 were from mugen. Anything else, I couldn't really reach there. Not at the moment at least. I think the proration rate for all the D moves got severely lessened if this is the case.

EDIT: I guess regarding Kiba's combo I guess you could do a funny ender like j.236A j.214C after the j.CC. Maybe.

how about the fatal counter combos?
Posted
no not 5B ;___;

Even playing against Tsubaki, the 5B nerf is instantly noticeable. 5C buff is also instantly noticeable. It's really weird.

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