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[CP1.1] Tsubaki Yayoi General - Gameplay Discussion


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Posted

Trying out some EX Tsubaki ATM. Ill post things as I leave Planet Zero but one thing I found doesn't work anymore. 3cc > RC > 5cc > 2cc > j.c > j.CC > j.236D > j.214B > 5c > 2cc > 236C > 214B > 22B (or D to go farther) but the j.214B now puts you too far away :/

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Posted
Yeah, I'd like to see some KibaxBJ, but conn is probably too bad. I remember seeing some daedron vs kiba way back though...

The connection with Bat is bearable, I actually don't mind it. As long as I'm playing with different people, I usually do not mind.

I'd love to play Daedron again. I haven't played all my friends in ages.

You don't have to get a copy.

Just rob Boyo(aka Hex) since he's getting a copy.

Heard he wasn't getting a copy, but that's a thought.

Don't remind me, it was a slaughterfest. :gonk:

AND I DON'T EVEN PLAY THIS GAME SO HAH! :v:

:v:

You think that was bad wait until Kiba is playing CSEX valk.. Don't drop the soap.. er don't use 5d.

:v:

Trying out some EX Tsubaki ATM. Ill post things as I leave Planet Zero but one thing I found doesn't work anymore. 3cc > RC > 5cc > 2cc > j.c > j.CC > j.236D > j.214B > 5c > 2cc > 236C > 214B > 22B (or D to go farther) but the j.214B now puts you too far away :/

Are you sure it's not 5C - 2CC? Thanks for finding stuff out btw.

Are you able to check if 5BB - 5CC - 623C - J.214A(w) - J.214D works?

On a side note, it was just confirmed in one of the vidoes that PK uploaded, that FC 6A - 5C - 6C doesn't work. I thought they'd at least give us that....

Posted

Ah thanks for that XD mistype on my part sorry.ill check that out in a minute. But it seems like they might be able to tech too soon. Ill let ya know in a little bit though.?

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Posted

No problem, and thank you very much.

Oh I forgot to ask? Can you test whether it can be done midscreen please? Thanks.

Posted

Well sadly I didn't get much time on the machine and was also trying out Relius a bit while I had the chance. The one time I got it to connect it blue beat in the corner. I couldn't get it to connect midscreen at all. But I was also having trouble getting much to connect from 623C - 214A (w). Not saying its impossible but I couldn't get it while I was there. ^^ Sorry will try more when I get a chance to go again.

On a side note. I didn't feel 5D was any slower. Or at least it didn't seem to affect my play style any.

Charge canceling adds slightly more to your bar than a standard 2D. It's quite noticeable during block strings. Also 2c and 2cc have a much bigger hitbox. I was able to hit it quite a bit farther away than CS2.

Also some of the easier corner combos like 5BB - 5CC - 22B -dash in- 2B - 2CC - 5C - 2C - 236C - 214B - 22C - 236236C works but seems stricter on timing? Could just be me.

If anyone has any other questions I may be able to help with some of the easier stuff or anything I happened to do while playing.

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Posted
Charge canceling adds slightly more to your bar than a standard 2D.

They're actually using what they learned from designing Order Sol?

Holy shit.

Posted

On a side note. I didn't feel 5D was any slower. Or at least it didn't seem to affect my play style any.

Charge canceling adds slightly more to your bar than a standard 2D. It's quite noticeable during block strings. Also 2c and 2cc have a much bigger hitbox. I was able to hit it quite a bit farther away than CS2.

5D is plainly slower for sure. I mostly has to do with the accelerations of the gauge when it's held down then the duration needed for it to be held down for you to get a charge.

That's why you don't see people tapping 5D repeatedly anymore to amass a lot of charge quickly.

I hope that 2C/C hitbox increase is true since it would mean the end of character specific nightmares against characters like Makoto and Hakumen.

Good info, keep it coming.

Posted

Charge canceling adds slightly more to your bar than a standard 2D. It's quite noticeable during block strings. Also 2c and 2cc have a much bigger hitbox. I was able to hit it quite a bit farther away than CS2.

Umu~ So it wasn't just my imagination on charge cancelling though it's not as much as I thought it would be. Still good to know though.

Interesting that 2C and 2CC appear to have larger hitboxes. Did her air normals feel any different?

Posted

Negative. Her air normals felt identical to me. Only thing I noticed is j.236D sents them more downward than out like it did.

I was able to do some of her cs2 bnb on Jin when they wouldn't work in CS2 with 2cc. It most definately has a bigger hitbox. The changes to 5c and 2c made alot of combos easier to do without dashing in.

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Posted (edited)
5D is plainly slower for sure. I mostly has to do with the accelerations of the gauge when it's held down then the duration needed for it to be held down for you to get a charge.

That's why you don't see people tapping 5D repeatedly anymore to amass a lot of charge quickly.

I hope that 2C/C hitbox increase is true since it would mean the end of character specific nightmares against characters like Makoto and Hakumen.

Good info, keep it coming.

Sorry for double post >< still learning this Tapatalk thing. I don't thing 5D is any slower honestly. Maybe they just added a cool down between when you can activate it again in succession? You can't mash charges but its definately not crippling to get charge either.

Edit: Also, not sure but it seemed like 214B either lost its invulnerable frames or they were moved some. Got knocked out of it at times CS2 wouldn't have.

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Edited by shad0whiei
Posted

If I had more time I would be able to judge better. Maybe tomorrow ill play around on some CS2 and try to see if I can tell the difference between them.

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Posted

Darn on her air normals. I was hoping I was wrong about them being pretty much the same, though I have to admit it's pretty obvious in videos they're still crap.

Thank you for the info btw :D

Posted

Also some of the easier corner combos like 5BB - 5CC - 22B -dash in- 2B - 2CC - 5C - 2C - 236C - 214B - 22C - 236236C works but seems stricter on timing? Could just be me.

Wait. She can do 2CC - 5C - 2C now?

:v

Thanks for your help btw.

Posted (edited)

Edit: sorry think I missed a step when I posted it >< driving home in the am and typing on a phone doesn't make the best lol.

OK so I meant 5BB - 5CC - 22B -Dash in- 2B - 2CC - 22C - 5C - 2C - 236C - 214B - 22C - 236236C

I'll post the only video I could get of gameplay up in a few. Its not great quality but maybe it can help.

Edited by shad0whiei
Posted
Maybe we should make a list of people who are importing?

-Daedron

-BatousaiJ

-Tsubaki 5B

And I think a few others are as well, then we know who to go to for questions :v:

Ivysaur is importing so I'll be able to get my hands on Tsubaki too.
Posted (edited)

excelence's answers are good really. The fact that you have to delay 5bb to trap with it doesn't matter.

Realllllllllllly simple:

I want to do X, but opponents like to do Y to beat that. If I know they might do Y, I beat it by doing Z.

A frame trap isn't a trap if you aren't tempting them to press a button.

ed: note that in many cases Y is "restart pressure", but could also be "throw", "do unblockable", etc.

Edited by Errol
Posted
excelence's answers are good really. The fact that you have to delay 5bb to trap with it doesn't matter.

His answers are bad, and you should feel bad for endorsing them. Frame traps don't bait mashing during blockstrings; they just punish it.

5C>6C is his only legit answer.

Posted

6C> 2369D is another frame trap, cant poke out 2369D with 5A/2A (even if you IB 6C). Logic said you can DP out of it but I've had no success in doing so (tested Ragna, Jin, and Tsubaki's DP).

Posted

You should be able to DP out of any frame trap, because frame traps necessitate there being time your opponent isn't in blockstun -- even if it's just one frame.

Posted
Sorry its not great but here's all I could get while playing.

WWW.YouTube.com/watch?v=9HM0Wxci-rE

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when you got the CH 3C you could dash 5C also in the corner when you did 5BB>5CC>22C>2B>2CC>22C>dash>5C

don't use 2B use 6C>236C>5C>2C>236B>214B>22B more damage

Posted
His answers are bad, and you should feel bad for endorsing them. Frame traps don't bait mashing during blockstrings; they just punish it.

5C>6C is his only legit answer.

I'm getting a picture of you spamming frame traps over and over and wondering why no one ever gets hit by them. Serious, frame traps are your answer to them mashing when you want to do something else. That or you are just punishing someone for being bad (mashing for no reason).

for that matter, I don't think there is any game where a +1 frame advantage is gonna let you reset your pressure. It's all traps.

Posted
You should be able to DP out of any frame trap, because frame traps necessitate there being time your opponent isn't in blockstun -- even if it's just one frame.

Have you tested 6C>2369D?

Posted
when you got the CH 3C you could dash 5C also in the corner when you did 5BB>5CC>22C>2B>2CC>22C>dash>5C

don't use 2B use 6C>236C>5C>2C>236B>214B>22B more damage

Ah OK ^^ thanks. Just was trying out what I remember from CS2 and going from there.

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