Airk Posted April 2, 2013 Posted April 2, 2013 Obviously there are better options in CP post nerf fun. Was speaking of 'before that' but you're right about Rachel 6A, that move is crazy (currently. It was crap in CS1. x.x)
Errol Posted April 2, 2013 Posted April 2, 2013 It's just dumb. There were major buffs to anti-airs in CP. Jin and Litchi both got AAs roughly on par with tsubaki's new 2c. Rachel's 6a remained the best AA in the game. Bullet and Amane have crazy AAs. Makoto and Platinum's AAs got buffed so that I think there's no question they're better. The one thing is, like everything else with Tsubaki in CP, is that reward is on a different scale. Potentially. You can do some nuts damage off a 2c now.
Surf Posted April 2, 2013 Posted April 2, 2013 Exactly what was so terrible about CS1 Tsubaki. I know she didnt really have "combos" and she barely did any damage. But what else.
Errol Posted April 2, 2013 Posted April 2, 2013 CS1 tsubaki had combos and did damage. Charging sucked and there were no whiff cancels.
pktazn Posted April 2, 2013 Author Posted April 2, 2013 Everyone else was better. Except Rachel and Tager. Maybe.
Surf Posted April 2, 2013 Posted April 2, 2013 Guys make it seem worse than it was in all your earlier posts regarding it.
pktazn Posted April 2, 2013 Author Posted April 2, 2013 (edited) When you're pretty much the butt-monkey of every joke in regards to CS1 it's easy to get bitter. EDIT: I've gotten over it though. Dark times but whatevs, to CP and beyond~! Edited April 2, 2013 by pktazn
Errol Posted April 2, 2013 Posted April 2, 2013 Nah. Here are cs1 combos. http://www.nicovideo.jp/watch/sm12914284
Surf Posted April 2, 2013 Posted April 2, 2013 Nah. Here are cs1 combos. http://www.nicovideo.jp/watch/sm12914284 Wow she looked really freaking stupid in CS1. Not in the good way either. Her combo paths back then look oddly similar to her CP ones.
Airk Posted April 2, 2013 Posted April 2, 2013 (edited) If you're curious, CS1 Frame Data is still up (but not linked to anywhere AFAIK) here She had some good things (214D was a lot like Dead Spike - slow to start up, but +5! 3CC jump cancel!), but also a lot of crap where you're just like "whuh?" (Weird short intervals of projectile invulnerability on B moves, except 22B which was awesome vs projectiles.) Sadly, it was probably the time when her D moves were actually their best (+5 on block for 22D! +3 on 236D!) but they've been steadily nerfing them every since for reasons that have never become clear. Mostly she was just an incoherent mess. There were good ideas in there, but they didn't really add up to anything coherent. And then they dropped a TON of them for CS2, which was a little sad, but at least they made her good, briefly. :P Edited April 2, 2013 by Airk
Errol Posted April 2, 2013 Posted April 2, 2013 3cc had head invuln in CS1, lolllllllll. That page also shows JD recovery as 8f after button release. Dunno. probably still true. Ah, huh. For the record, charge cancel values in CS. 5b/5bb/5c/5cc +/- 0 2b/2bb -3
Surf Posted April 2, 2013 Posted April 2, 2013 So they buff her 2A in CS2 then proceed to go naaaaaah. Put it back to how it was. Some of these other numbers just make no sense. The hell were they thinking.
Errol Posted April 2, 2013 Posted April 2, 2013 So they buff her 2A in CS2 then proceed to go naaaaaah. Put it back to how it was. Some of these other numbers just make no sense. The hell were they thinking. eh. I think + on block 2a/5as are dumb. And Noel lost hers now too so all is good... except that Hazama still has his stupid crap. Noel also has a tsubaki-class overhead now by the way (nerfed to 26 frames). And Rachel's was buffed to 26 frames.
Surf Posted April 2, 2013 Posted April 2, 2013 >Arc balance Anyway everything else seems fine. EX just made me used to it. And shes alot better than her EX iteration.
BatousaiJ Posted April 2, 2013 Posted April 2, 2013 Looking over the changes and what's been going with the core mechanics in CP, I think Tsubaki looks pretty average. She's not great but she's not bad either. Obviously it's far too early to say since we haven't even played the damn game yet but I'm just mentioning the vibe that I'm getting. Average is fine with me since it means we'll have to work for our wins as usual while up against a few uphill battles here and there. There are going to be some dynamics that's going to feel foreign and take time to implement into our overall gameplay styles(command grab use, charge gain moments, projectile covers, etc) so it's going to feel pretty fresh when we get back in with lots to screw around with which is not something we could've said for Extend(not even gonna mention our overall interest in Izayoi too). I'm looking forward to it~
The Loli Otaku Posted April 2, 2013 Posted April 2, 2013 So overall, is Tsubaki better or worse in CP than in Extend?
Daedron Posted April 2, 2013 Posted April 2, 2013 Better, but still not at a level where we can say she's good. I would say the nerfs (notably damage) to other characters is what helps her out more than the buffs/nerfs she received.
The Loli Otaku Posted April 2, 2013 Posted April 2, 2013 That's not the most comforting thought in the world T~T Well things may start to look up once the console version is released.
pktazn Posted April 2, 2013 Author Posted April 2, 2013 This is just them noting that 5D doesn't have a max duration anymore. Don't know how I missed this. Thanks! That makes a whole lot more sense now.
TheGreatReptar Posted April 2, 2013 Posted April 2, 2013 Oh hey, I made a couple of quick videos showing off some EX tech you guys probably don't use... http://www.youtube.com/watch?v=nlsbPYNZ6C8 http://www.youtube.com/watch?v=q2ppmz18dAI
Airk Posted April 2, 2013 Posted April 2, 2013 Oh hey, I made a couple of quick videos showing off some EX tech you guys probably don't use... http://www.youtube.com/watch?v=nlsbPYNZ6C8 http://www.youtube.com/watch?v=q2ppmz18dAI I like the option select, but the combo doesn't seem any better than then 623C> j.214D > 6CC > 236C > 5C > 2C > CAB combo that I shameless poached after seeing Kiba do it?
Kiba Posted April 2, 2013 Posted April 2, 2013 (edited) I use that stuff TGR and it's something to definately take note of. Dw Airk it's not shameless lol. I'm here to help! Bot taken care of Thanks to that invisible mod. Ain't no bot got shit on our forums! Also there's some frame data for Tsubaki's normals up on the wiki if you guys are interested. Edit: PK has done the rest, thank you PK. Edited April 3, 2013 by Kiba
TheGreatReptar Posted April 2, 2013 Posted April 2, 2013 (edited) It's the same combo, but by adding the dive it works at any distance, plus it's flashy as fuck I recorded this too. Shoutouts to my Marvel case being in the shot because I'm a camera scrub and I'm too lazy to re-record it. http://www.youtube.com/watch?v=RmtesOpp3OQ Edited April 2, 2013 by TheGreatReptar
Kiba Posted April 3, 2013 Posted April 3, 2013 Oh yea I forgot about that. Nice remainder. Also Kuresu was playing hella risky against the Tager players. Maybe he doesn't want to be patient but there's just some things you've gotta limit yourself to in that matchup.
Surf Posted April 3, 2013 Posted April 3, 2013 Hes always been doing that against Tager though. And for some reason it doesnt eat suplexes from them too often. One of the occasions where i see that the average jp Tager is alot different than the average non jp Tager
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