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[CP1.1] Tsubaki Yayoi General - Gameplay Discussion


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Posted

Obviously there are better options in CP post nerf fun.

Was speaking of 'before that' but you're right about Rachel 6A, that move is crazy (currently. It was crap in CS1. x.x)

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Posted

It's just dumb. There were major buffs to anti-airs in CP.

Jin and Litchi both got AAs roughly on par with tsubaki's new 2c.

Rachel's 6a remained the best AA in the game.

Bullet and Amane have crazy AAs.

Makoto and Platinum's AAs got buffed so that I think there's no question they're better.

The one thing is, like everything else with Tsubaki in CP, is that reward is on a different scale. Potentially. You can do some nuts damage off a 2c now.

Posted

Exactly what was so terrible about CS1 Tsubaki. I know she didnt really have "combos" and she barely did any damage. But what else.

Posted (edited)

When you're pretty much the butt-monkey of every joke in regards to CS1 it's easy to get bitter.

EDIT: I've gotten over it though. Dark times but whatevs, to CP and beyond~!

Edited by pktazn
Posted (edited)

If you're curious, CS1 Frame Data is still up (but not linked to anywhere AFAIK) here

She had some good things (214D was a lot like Dead Spike - slow to start up, but +5! 3CC jump cancel!), but also a lot of crap where you're just like "whuh?" (Weird short intervals of projectile invulnerability on B moves, except 22B which was awesome vs projectiles.) Sadly, it was probably the time when her D moves were actually their best (+5 on block for 22D! +3 on 236D!) but they've been steadily nerfing them every since for reasons that have never become clear.

Mostly she was just an incoherent mess. There were good ideas in there, but they didn't really add up to anything coherent. And then they dropped a TON of them for CS2, which was a little sad, but at least they made her good, briefly. :P

Edited by Airk
Posted

3cc had head invuln in CS1, lolllllllll.

That page also shows JD recovery as 8f after button release. Dunno. probably still true.

Ah, huh.

For the record, charge cancel values in CS.

5b/5bb/5c/5cc +/- 0

2b/2bb -3

Posted

So they buff her 2A in CS2 then proceed to go naaaaaah. Put it back to how it was. Some of these other numbers just make no sense. The hell were they thinking.

Posted
So they buff her 2A in CS2 then proceed to go naaaaaah. Put it back to how it was. Some of these other numbers just make no sense. The hell were they thinking.

eh. I think + on block 2a/5as are dumb. And Noel lost hers now too so all is good... except that Hazama still has his stupid crap.

Noel also has a tsubaki-class overhead now by the way (nerfed to 26 frames). And Rachel's was buffed to 26 frames.

Posted

>Arc balance

Anyway everything else seems fine. EX just made me used to it. And shes alot better than her EX iteration.

Posted

Looking over the changes and what's been going with the core mechanics in CP, I think Tsubaki looks pretty average. She's not great but she's not bad either. Obviously it's far too early to say since we haven't even played the damn game yet but I'm just mentioning the vibe that I'm getting.

Average is fine with me since it means we'll have to work for our wins as usual while up against a few uphill battles here and there. There are going to be some dynamics that's going to feel foreign and take time to implement into our overall gameplay styles(command grab use, charge gain moments, projectile covers, etc) so it's going to feel pretty fresh when we get back in with lots to screw around with which is not something we could've said for Extend(not even gonna mention our overall interest in Izayoi too).

I'm looking forward to it~

Posted

Better, but still not at a level where we can say she's good.

I would say the nerfs (notably damage) to other characters is what helps her out more than the buffs/nerfs she received.

Posted

This is just them noting that 5D doesn't have a max duration anymore.

Don't know how I missed this. Thanks! That makes a whole lot more sense now.

Posted (edited)

I use that stuff TGR and it's something to definately take note of. Dw Airk it's not shameless lol. I'm here to help!

Bot taken care of

Thanks to that invisible mod

. Ain't no bot got shit on our forums! Also there's some frame data for Tsubaki's normals up on the wiki if you guys are interested.

Edit: PK has done the rest, thank you PK.

Edited by Kiba
Posted

Oh yea I forgot about that. Nice remainder.

Also Kuresu was playing hella risky against the Tager players. Maybe he doesn't want to be patient but there's just some things you've gotta limit yourself to in that matchup.

Posted

Hes always been doing that against Tager though. And for some reason it doesnt eat suplexes from them too often. One of the occasions where i see that the average jp Tager is alot different than the average non jp Tager

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