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[CP1.1] Tsubaki Yayoi General - Gameplay Discussion


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Posted (edited)

I'm not sure if this has already been discussed, but I was messing around in training mode and I found that after

DP whiff > j.CC > j.236C[whiff] > j.214D

could probably work as a crossup reset. I haven't been paying much attention to CP but I'm pretty sure it would still work in there too. In EX a counter-hit is probable since people would be mashing for tech. Chances are you're going to need 2 charges at least unless you're already close to the corner.

Edit: Nevermind it seems like it only works on neutral tech. :sweatdrop:

Edited by Vosetri
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Posted

has anyone seen mugen combos bursted? I'm wondered because 46D>236D has projectile invulnerability. I wonder if you can burst the combo before the 46D or during the charge effect, or maybe it's very dangerous to try to do so?

Posted

The burst would probably whiff and Tsubaki would go flying across the screen if they burst during the charge. Maybe

Posted

burst startup is 6 with 2 active frames.

iirc, mugen doesn't stop bursts at all right. Since there is no attack associated with it, they can burst immediately before taking any hits. if you Dp D you'll invuln through it, and punish with j236D. but if you 46D I think you'll just get bursted.since 46D startup is 13 frames

Posted (edited)

So like, in a video I watched of Kiba awhile back, one of my favorite things he did was 623C > j.214B people when they ran at him. I've made it my mission to master that shit and gurllllllll is it exhilarating. It's just like *SHUT YOUR ASS DOWN!*

Edited by Minutes
Posted

You mean 623A > j.214A/B stuff? It sounds like something I would do but unfortunately I don't remember lol.

Posted

Whoa. That combo video had a ton of paths that I was going to try out once the game came since I wasnt sure if they would work or not. Really wonder why people don't continue from BBB ender charge cancel then go into the air ender afterwards. The player in the video demonstrated its even possible from a prorated combo starting with 5AA. And some of the corner combos she was given a complete charge after the air ender, which is a godsend

for me

because I was willing to sacrifice charge for momentum. Nice to know some paths will help me do both.

Her having a chargeless corner overhead combo that does decent damage (2894), gives 1 charge by the end of it, and oki/frame advantage is so good.

Posted

22B>5D>5C looks like it's probably kind of character specific on ground combos. In the combo video, the combo part is mostly done on Azrael and Hazama, who both have pretty large sliding hitboxes, but against characters with smaller sliding hitboxes like Arakune, I wouldn't be surprised if it didn't work. Dash>5C might work, but none of the combos in the video, and none of the instances that Muramura did them had a dash. Off IAD combos, the air dashing will keep you close enough to where character slide hitboxes shouldn't be a factor.

Posted

If 22B > 5D > 5C doesnt work on some hitboxes maybe switching 5C with 5A or dash 5A will work instead. But yea it may still be character specific even then.

Posted

just hit twitter and it sounds like it fundamentally works, but can require dash 5c. although unsure if the person that answered me has checked it personally, he's probably more up to date on that stuff than I am. too lazy to hit jbbs

  • 3 weeks later...
Posted (edited)

Watch Konan against Shiro.

Video thread goo.

He didn't do anything we are not already familiar with, but he uses the IAD combo from a 6A confirm which is good (he dropped it). I'm not sure why the other Tsubaki's (namely Kuresu) commit to the inferior combo, as the former has more heat gain and damage. His reactions are also really good in that he was able to react to Shiro's 6D with DP, though it's risky because Valk could just 7D/4D, which Shiro did not do.

Edited by Kiba
Posted (edited)

Konan just bodied Shiro as quickly as he could so he could get off camera faster.

Rewatching Konan's match again, he's the only person I've ever seen do j.C>2B instead of just doing j.CC every time.

Edited by TheGreatReptar
  • 3 weeks later...
Posted

I magically created another option select with Tsubaki this morning to beat out Noel's drives while making that post about Noel's drives in the video thread.

Input 5A>5C, like you're assuming the 5A will hit, then immediately after the 5C, input a 3C then another 5C. If the 5A hits or is blocked, 5CC will come out. If the Noel player decides to 4D, 5A whiffs, then 3C will come out out fatals her and you can kill her and junk.

There's just a small note, that this doesn't work at point blank. You have to space yourself to be towards the tip of Tsubaki's 5A range (which in Extend isn't too terribly hard. 6A oki puts you at the optimal range). If you are point blank, you'll end up 3Cing into the explosion on Noel's 4D.

I'll try to make a video later when I'm less tired since I'll have to play with my feet to control Noel 4Ding.

Posted

when you want to test any OS, you should record the cpu doing the OS, and press 4d yourself.

record tsubaki doing a combo with knockdown, and then doing the OS.

Then you, controlling noel, play back the record, and try to do anything you can to beat it.

Posted (edited)

Yea. I have Tsubaki recorded on the player 2 side with the OS right now. It's just pressing the playback button, then 4D while recording with my phone isn't going to be easy =P

Just found a hiccup with it though. It doesn't work in the corner since Noel doesn't move backwards. I should test this on Tager's backdash too...

Doesn't work on Tager's backdash, but it punishes Arakune's cleanly.

Edited by TheGreatReptar
Posted

I guess you could also do 5a>5c>6c, such that 6c only comes out if 5a whiffs. slower startup, more active frames, might work on tager's backdash?

Posted
i have noted kuresu not doing a tack-on DD in recent matches where I thought it would kill too though, soooooooooooo......

Kiba's right. IAD combo > 236B > 214B > 22B (whiff) > DD should've worked. Just because Kuresu or Konan just happened not to do it at the time doesn't mean its not possible. But if I were Konan I would've went for blade super after 22B, then baited the counter assault and ended the match. Have no idea why he did it a useless RC.

I have no idea whats wrong with Kuresu or Konan now.They play like their out of their goddamn minds. I stopped watching Kuresu awhile ago but now I think I'll just pass on watching Tsubaki as a whole. All those matches consisted of upback, mashing, and dps.

Posted
But if I were Konan I would've went for blade super after 22B, then baited the counter assault and ended the match. Have no idea why he did it a useless RC.

Oh wow!

So after watching how he lost, you're telling us that you would've done something different that might have won you the match?

How exciting!

Let me just...

iv7RMEJCEeTh9.gif

Please! Tell me more!

Posted

Me to Kiba: Kuresu is playing really solid lately

Kiba: Yea!

Kuresu: I watched Konan's Valk/Tao matches. I'm relieved to see we are doing the same thing

Surf: FFFFFFUUUUUUUUUUUUU

Posted (edited)
Me to Kiba: Kuresu is playing really solid lately

Kiba: Yea!

Kuresu: I watched Konan's Valk/Tao matches. I'm relieved to see we are doing the same thing

Surf: FFFFFFUUUUUUUUUUUUU

lol That made me laugh a lot more than it shouldve.

Maybe Konan was playing the way he was because too much was at stack. So if he had a chance to DP to get out of pressure he would dp. Especially with Arc Revo being one match.

But after awhile you just scratch your head because of the not so smart decisions he made. Like the 2nd round between him and Matoi. He was put into the corner and refused to neutral tech and just block normally. Instead, he kept attempting to delay tech and roll out. He was punished for it 3 times and lost the match because of it. Makes you wonder why he would do that. Kiba posted the old Kuresu matches back in EX. I watched them again and just said to myself. This is the Kuresu I know. But we've already been over this. Somethings been different with Japan's play ever since CP hit. And it's not for the better imo.

Edited by Surf
Posted

The funny thing is that Konan could have won the Valk match by DPing MORE; On his "final wakeup" Valk just went for pressure while super low on health. Konan even had a stock. A DP there probably would've ended the match the other way without even needing a followup for damage.

If anything has "changed" it's that Tsubaki has a DP that isn't complete ass, and which people clearly are having trouble punishing for "real" punishes.

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