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Posted

Yeah. Ky lifts his hand up (May hoop summon style) and a pillar of lightning appears from bottom to top in front of him. Pretty badass for Ky. I think that same pillar is the one used in Boss-Ky's "Magnetic Tempest" Sacred Edge.

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Posted

there seemed to be a lot of lag on the move. if there were a RC/FRC, then this shit would be awesome: it'd be like ky with eddie's drill. I somehow doubt taht is the case though, so i guess it's a decent zoning tool at the very least.

Posted

So now you can VT loop without being on corner or RC. Yay. And I wanna see more abusive ways for 6HS loop. (Not the way the fid did it. It started with 2K and used Sacred Edge. That killed the overall damage of the 6HS loop) I don't know, something like close.S, Sweep, Forced Back projectile, 6HS loop?

Posted

Looks like ky has a FRC on light saber, and raichu/raiden guess they were confirmed shrug.... Supposedly someone was saying that he also has a frc on his ride the lighting and his taunt lol. I assumed it was fake like back durning reload or whatever it was when they were saying he had a FRC on his f+k. I mean come on taunt? But hey turns out the light saber one and raichu one have been confirmed to be true since that guy said it so maybe those other 2 are true as well...... lol

Posted

222H on a downed character. Also... How early is the Greed Sever FRC? If you know.

Posted

Its better than 22H. That might be too easy to cancel into on accident. At least 222H is out-there enough where you shouldn't be accidently doing it for some reason.

Posted

New Ky info. 6H does around 42-43 damage. It's a Level 6 move. (Which basically amounts to the same as a Level 5 basically according to Infi-knight) 222H Will hit someone who is knockdowned down regardless of where they are on the screen or where Ky is. Does 30-50 Damage (AKA they dont know but its fairly good.) ~~~ My take on it... The Damage on 6H Loop should be just fine. Seems it was indeed the 2K and Sacred Edge sucking all the damage out of it. I Wonder How good 222H will be on ABA. Maybe it will be good enough to do Gattling>Sweep>222H>Okizeme. Cause that would be Free damage on ABA.

Posted

I told you guys Ky wasn't going to suck D: The relaunches on throw combos are awesome without doing too much damage. Looks like getting the "clean" (comboable) hit for Javelin is height and screen placement dependent much like combos off of Robo Ky's uppercut super. I like the situational requirements. I think these combos and the 6HS loop, as well as Ky FINALLY getting some REAL LIGHTNING are a fair trade for what we've lost. From a glance this early, things are peachy enough, we just have to wait and see how our matchups are changing. If one character goes beasting in these "week one" vids, that most likely means the player's spent more time on the machine than the guys he's playing. except Faust of course seeing as he's eternally good for obvious reasons. Regarding 222H, I assume we'll only be able to do that when we've recovered well before the opponent hits the ground.

Posted

Regardless of losing over powered benefits, Ky seems to be a bit more interesting then slash. The new things he has will allow Ky players to branch out a bit more and do their own thing. The changes are the most drastic for Ky since GG to X. I haven't seen anyone really abuse the VT knockdown but imo that shit is to good. Constant CSE pressure do to the knockdown which is still workable even if it is slower. This on top of proper Greed saber placement for combobility, will force Kys to get more articulate and weed out the top tier/ easy ride ky players. I rike it!!! :)

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