低姿勢 Posted January 5, 2007 Posted January 5, 2007 Hrmmm according to "L"s great deductiveness from the past few videos it would seem that OTG bursts are no longer "safe", there goes the theory for glitch comobs with OTG moves after OTG bursts while there in the air... That is unless when people have been comboing after its just some randomness glitch... Hrmmm....
Darkhonor90 Posted January 7, 2007 Posted January 7, 2007 Has ky improved or did he de-grade? Defintely Improve
Shinobi! Posted January 7, 2007 Author Posted January 7, 2007 Improvement isnt a word to give AC Ky. He got a Straight Plan for the Gay Man makeover. It just makes us work more for your win....guess all the Japanese Slash Ky players said they were cheating....
低姿勢 Posted January 7, 2007 Posted January 7, 2007 Ah I think its pretty obvious ky was toned down. Hes constantly ranked mid or mid low tier almost always... Just above characters like ino bridget johnny chipp and anji. Unless theres some broken thing with him to be found that changes a lot, I wouldnt expect to see him above mid tier any time soon. Way to many better characters then him.
lars Posted January 8, 2007 Posted January 8, 2007 mmmm for me i think he did improve and not with shit like fireballs so it's good anyways we havce to wait to be sure as a lot of chars did improve
kombatfreak Posted January 8, 2007 Posted January 8, 2007 First off a couple of color corrections, my memory plays tricks on me sometimes. Normal Colors (just press button) P: Default Ky - White/Blue, Yellow Hair, white sword, green eyes, peach skin. K: Orange/Black Brown Hair, Green Sword regular skin S: Pale Yellow/Brown, White-Yellow Hair HS: "Vampire" - White/Black, Red Sword, Blue skin, Red eyes, Purple hair. D: Black/Black, Green Hair, red eyes regular skin EX Colors (hold start + button) P: Slash Black - Black/Red, White Hair K: XX Red - Red/Darker Red, Yellow Hair S: XX Dust - White/Black, Red Hair HS: X Black - Black/Yellow, Brown Hair D: X - White/White, Orange Hair Total 10 colors. General gameplay: Took me a while to figured out, but you can only throw break if you're free when being thrown. That is, if you throw someone out of animation, or during recovery, they won't be able to throw break. Ky's Arcade Ending: New ending picture. After you beat I-no she gets back up and gives you a quick two frame smirk. She then opens a portal (just looks like a black circle) and jumps in. The new ending picture is of Ky standing against the boss background, looking thoughtfully. Your "view" is from a lower angle. Pretty cool new picture I guess. 222HS: As it turns out this move can ONLY be done otg on a grounded opponent. I tried doing it by itself it definitely doesn't work. Also, if does not have to follow up 2D. You can also do 222HS after a throw or slide as long as your timing is right. I am finding the timing kinda strict so I just mash it out. Example combo: 2K-S©-236K-222HS. Ground SE FRC (both): Timing seems to be audio based, like the air versions, but I am finding the timing hard right now. Pretty useful for combos and rush reset etc. Still working on these, finding the S version frc more useful right now. 6P-6HS Loop: Finally got this off. The higher you anti-air the better. If you get the 6P too low, you'll only connect one 6HS before they hit the ground. Otherwise, when you do actually get this it's very nice. Usually you can get about 4 reps. New VT Loop: Higher is also better here. Not much else to say, except that sometimes you can even loop after an air combo VT+javelin. Not often but still sometimes.
Sytha Posted January 8, 2007 Posted January 8, 2007 I'm still confused by the fact I'm still seeing that Blond Hair/Light Green color. And I know it has to be a multiple number input.
Mr. Mamation Posted January 8, 2007 Posted January 8, 2007 next time you go to Hong Kong TAKE ME WITH YOU
Heidern98 Posted January 9, 2007 Posted January 9, 2007 Thank you Mike for all your info... Nice work bud. Guys stop the spam please.... :china:
shtkn Posted January 9, 2007 Posted January 9, 2007 i'm glad to hear that throw escapes are implemented as you described. otherwise, i would feel that htrows would be far too weak. I mean if I do a shitty burst, you should be able to air throw me without fear of me doing a throw break. mike: is there any way to check if 222H has a FRC or anything?
低姿勢 Posted January 10, 2007 Posted January 10, 2007 FRC air fireballs apperently reset your jump now, so you can do air dash s, hs air fireball FRC air dash slash hs etc etc. For example...
Sytha Posted January 10, 2007 Posted January 10, 2007 FRC air fireballs apperently reset your jump now' date=' so you can do air dash s, hs air fireball FRC air dash slash hs etc etc. For example...[/quote'] Much love. I was already seeing people combo into ASE FRC>Recombo. But they would always drop it or go straight into VT or some reason. I wonder if this can be used to set up getting a relaunch with LJ with the jump reset. Maybe airdash or something.
lars Posted January 12, 2007 Posted January 12, 2007 FRC air fireballs apperently reset your jump now' date=' so you can do air dash s, hs air fireball FRC air dash slash hs etc etc. For example...[/quote'] bwahaha that'll be really abusive!!!! ky will press until the death in that version
kombatfreak Posted January 13, 2007 Posted January 13, 2007 mike: is there any way to check if 222H has a FRC or anything? All I could do is experiment myself. I wasn't able to FRC or RC the move so I'm not sure if there anything else to it. I did get the timing down better though. Basically the move can only be input when they're in a grounded lying state, so you need to finish the input when they're on the ground. It is possible to miss with the move if you're late. I.e. you input it at the last second and they're already in the getting up animation. I'm still confused by the fact I'm still seeing that Blond Hair/Light Green color. And I know it has to be a multiple number input. Probably my fault for describing the colors badly. I think you're referring to the regular Slash color. The one I called pale yellow with blond hair. I guess looking closely and depending on the arcade monitor it does look a little green. To me it looks more yellow, but I guess it's really a yellow-green.
RedBeard Posted January 13, 2007 Posted January 13, 2007 222H isn't RC/FRCable. For sure. I also don't really know how useful it is. It adds a little damage but then you get no big blue fireball pressure IIRC.
Shinobi! Posted January 13, 2007 Author Posted January 13, 2007 RedBeard: It may not be that useful but it can do some things. They do stay down long enough to continue your pressure without having to use CSE. I've seen matches that they did that move and they stayed down long enough for a run-in 2K or 5K. It can also do good damage as an OTG(about 25-40)so its ok in that department. I doubt the new CSE can meet those parameters but it probably can if you FRC it. Speaking of CSE FRC, how many of you have actually seen CSE FRCs lately? Is that forever not gonna be in our vocabulary since we have all of these wonderful things? Ya'll might've seen some cuz I've been out of the loop of latest videos so I dont know. And thanks for solving the special command color mystery Mike. Me and Sytha thought that it was a special color that only Kakyun can use.....and he sucks at Ky. That 222H has to be perfect in timing. Too much recovery at the end of it. You really cant risk it now, so I'll just practice with it.
axel Posted January 14, 2007 Posted January 14, 2007 Is Shin-Akuma possible with the new air Stun Edge FRC? j.236S, FRC, j.236HS?
JetEnduro Posted January 14, 2007 Posted January 14, 2007 I don't see why not. All you gotta do is wait for the first ASE to disappear.
axel Posted January 17, 2007 Posted January 17, 2007 I don't see why not. All you gotta do is wait for the first ASE to disappear. I'm thinking more along the line of having 2 Stun Edges on screen simultaneously. In Slash you can 236D, 236P+K+S/HS so that you can do a air CSE and a air SE after a FRC.
JetEnduro Posted January 17, 2007 Posted January 17, 2007 I doubt it. The whole thing behind CSE/ACSE letting you do that is because when you hit the FRC it's still not considered to be "out" or a projectile at all. ASE would most definitely not let you do that because it comes out fairly fast. Though I've only seen a few vids of AC, I think the ASE FRC point is a bit after it's released.
Most Unknown Posted January 21, 2007 Posted January 21, 2007 I doubt it. The whole thing behind CSE/ACSE letting you do that is because when you hit the FRC it's still not considered to be "out" or a projectile at all. ASE would most definitely not let you do that because it comes out fairly fast. Though I've only seen a few vids of AC, I think the ASE FRC point is a bit after it's released. I believe your right...from what I've seen, plus, I don't even think they'll be in block stun that long for you do even connect with CSE if you was to get it off, but why do all that when you can AD and continue the press...Sounds like the better choice rather then showing off, cuz thats what lettin out 2 projectiles sounds like to me...
Mr. Mamation Posted January 23, 2007 Posted January 23, 2007 were you guys aware the that you could do force break jD in the corner and throw w/out frc and it will continue the combo for you. oh, you dont have to be in the corner. http://youtube.com/watch?v=zC01W_uSmew
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