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Posted
Assuming you've been caught in it. Some characters can just straight up avoid set-ups like 3C > 236D though, like Rachel who can just use her wind on neutral tech to avoid it.

Rachel is the only real exception, every low crushing (or invincible) move can avoid it on wake up, but since you wait for 236D to finish before attacking you can easily react to such attempts, most of them are extremely unsafe anyway (Tao's 6B and Noel's 2D are kinda okay though).

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Posted

Only things I can think of to escape 236D oki would be backdash on wake-up, Lambda's usually works. Also, if Lambda has an opponent in the corner, they can roll forward to get out of it that way. That's all I can think of right now. Not a lot of people do it though because Lambda can easily 5C or something for MEGA damage.

I'm sure there are more ways to do punish it, such as someone doing 236D~C and the person air dashes to punish that way.

Posted
Only things I can think of to escape 236D oki would be backdash on wake-up, Lambda's usually works. Also, if Lambda has an opponent in the corner, they can roll forward to get out of it that way. That's all I can think of right now. Not a lot of people do it though because Lambda can easily 5C or something for MEGA damage.

I'm sure there are more ways to do punish it, such as someone doing 236D~C and the person air dashes to punish that way.

Backdash doesn't work. If you can backdash it, then it wasn't done properly. As Tuka said, Tao's 6B and Noel's 2D work. Litchi's 4D does as well and Bang can technically guard point it but there are ways of dealing with them.

Posted
Backdash doesn't work. If you can backdash it, then it wasn't done properly. As Tuka said, Tao's 6B and Noel's 2D work. Litchi's 4D does as well and Bang can technically guard point it but there are ways of dealing with them.

Oh. I just remember doing it a few times when you did sickle storm on me.

Posted

Lambda or Mu's backdash does work, if it's a farther 3C. Doesn't have to be too far, it looks obvious when you neutral tech and see where the wheel is.

Also, Litchi has a punish for 236D oki that no-one really seems to know, surprisingly (All Green).

Posted

also worth noting:

doing wheel early means you can easily 6A litchi 4D

hazama can mizuchi you out of wheel oki, but hey, he loses a lot of his damage potential

valk can sturm wulf

noel 2D can be 6A'd as well

I'm sure there's a way to punish tao 6B but lol what's an american tao also I don't have access to the game at the moment

Posted

Might be able to play Grim-Thanatos if he still plays online and still mains Taokaka (lives very near LA), although he may be playing Lambda nowadays.

Posted
also worth noting:

doing wheel early means you can easily 6A litchi 4D

hazama can mizuchi you out of wheel oki, but hey, he loses a lot of his damage potential

valk can sturm wulf

noel 2D can be 6A'd as well

I'm sure there's a way to punish tao 6B but lol what's an american tao also I don't have access to the game at the moment

µ can usually do 6321466c for dashing omohikane and it's range is only slightly shorter than sturm wolf's. Of course she loses if you time your meaty perfectly, but she can control that with the wakeup timing.

Posted

Not entirely sure, and I bet it's hard to do (but with practice, possible). I saw Tsukasa do a dashing 632146D on his wake-up, and knowing that when dashes are "properly" done, they don't add start-up (eg. 236B > Dashing 6B), a lot more things can theoretically beat out Lambda's oki.

Posted
also worth noting:

doing wheel early means you can easily 6A litchi 4D

hazama can mizuchi you out of wheel oki, but hey, he loses a lot of his damage potential

valk can sturm wulf

noel 2D can be 6A'd as well

I'm sure there's a way to punish tao 6B but lol what's an american tao also I don't have access to the game at the moment

You can punish Tao's the same way as Litchi I believe. I have seen japanese Lambda 6A Tao's 6B but I didn't pay attention to the timing of 236D.

Posted

Forgot about Hakumen counters.

Point is, even though most characters have options on wake up you have enough time to deal with it, but once 236D is blocked they're fucked.

Posted

I think i'm only winning matches because I'm annoying my opponents my humming or singing rather repetetive vocaloid songs, causing them to screw up <.<

Looking back at my matches, I'm pretty terrible compared to my peak in CS2

Posted
I think i'm only winning matches because I'm annoying my opponents my humming or singing rather repetetive vocaloid songs, causing them to screw up <.<

Looking back at my matches, I'm pretty terrible compared to my peak in CS2

Don't worry about it. Just keep with the practicing. I only get to play on the weekends now, but I can feel myself gradually getting better. Though I probably won't be playing this weekend, Xenoblade Chronicles coming out and all, plus I have a programming assignment to finish, and I need to study for my calculus exam.

But, if I'm on, we can maybe get some games in :D

Posted
I think i'm only winning matches because I'm annoying my opponents my humming or singing rather repetitive vocaloid songs, causing them to screw up <.<

Whatever works. :)

Posted
I think i'm only winning matches because I'm annoying my opponents my humming or singing rather repetetive vocaloid songs, causing them to screw up <.<

Looking back at my matches, I'm pretty terrible compared to my peak in CS2

That's an interesting strategy. We should play more often so I can hear this tactic for myself.

Also to get out of this slump, just keep practicing. I know it's generic advice, but it really works lol

Posted

So what do you guys think are the reasons Lambda could be considered S-tier?

My thoughts on it are how good Lambda is when the foe is in the corner. For instance, let's say the foe is in the corner, and Lambda decides to do a 236A grab, which leads to a 4.6k damage combo with a calamity ender. At the end of such a damaging combo, the foe is still in the corner, Lambda still has gravity, and sickle oki to keep them in place.

j.B really makes her scary, an overhead with P1 90, which can lead into a mega damage combo. Or 2B, which would make it a super damage combo.

Also, do you guys prefer to use Calamity Enders when the foe will be downed in the corner or save for other things? That's normally when I do mine.

That combo above [grab combo > gravity combo] seems like a really effective way to win. Though who knows what will happen in the future. I'm just posting my speculations and some kind of theorycrafting.

Posted
Xenoblade Chronicles coming out and all,

You mean to say that you haven't imported it and used gecko os to load it region free yet?

So what do you guys think are the reasons Lambda could be considered S-tier?

My thoughts on it are how good Lambda is when the foe is in the corner. For instance, let's say the foe is in the corner, and Lambda decides to do a 236A grab, which leads to a 4.6k damage combo with a calamity ender. At the end of such a damaging combo, the foe is still in the corner, Lambda still has gravity, and sickle oki to keep them in place.

j.B really makes her scary, an overhead with P1 90, which can lead into a mega damage combo. Or 2B, which would make it a super damage combo.

Also, do you guys prefer to use Calamity Enders when the foe will be downed in the corner or save for other things? That's normally when I do mine.

That combo above [grab combo > gravity combo] seems like a really effective way to win. Though who knows what will happen in the future. I'm just posting my speculations and some kind of theorycrafting.

Well, Lambda has literally everything except for vertical attacks and meterless DPs. That is pretty good.

Also I prefer now ending my corner combos with 44B>2DD>TK>236D(Oki)

In other news, 3C(Ch)>Gravity(Whiff)>662C>6C>236C makes for a hilarious midscreen combo.

Posted
You mean to say that you haven't imported it and used gecko os to load it region free yet?

Nah. But buying it in the US is a good way to support it. Here's to hoping Xenoblade sales well :D

236C is probably as vertical as Lambda can get, too bad it isn't like 236B and stops wherever the opponent is.

Also, why do you prefer ending your corner combos with that? Calamity gives a free 1k plus oki. Well, I guess if you don't have heat to do Calamity, but I'm always under the assumption a corner combo generates enough heat to end with it.

And in other news, my Xbox Live membership lost time in the middle of a game. How sad.

Posted

Some people like holding on to Heat for RC's and CA's, just in case. 1K more damage, at the cost of 50 Heat, is a steep price when you consider that an RC will net you 2-3K more damage, plus Heat. It's usually not worth it unless the opponent is near death.

Posted

And even just catching your opponent with an Oki in the corner will guarentee 4K more at minimum, with no heat used. This lets you build up to 100 heat for a hilarious double/triple RC combo.

I prefer:

j.5B(Overhead) or 2B(low)>[6]6B>3C>RC>5CxN>6C>236D>214D~C>214D>4~B>2147D>RC>5CxN>6C>236C>446A>Air swords>j.214D

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