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Posted (edited)

Because I couldn't sleep...

CH 2DD 4B(2) 2DD 4B(2) Calamity Sword 6DD 2DD Air Ender.... 3K with Crescent Ender, 4K if you have 100 meter

Edited by M19Kamikaze
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Posted
2366D?

236C > Micro-dash 236D. You can see him do it here.

I'm guessing due to spacing/hitboxes, a normal 236D won't work on the entire cast.

Posted

http://www.youtube.com/watch?v=ZLD5NMXMv4M&hd=1&t=2m8s

Midscreen midcombo 236C > 236D needs a dash before the 236D to connect on most characters.

The 236D needs to be input immediately after you recover from 236C. So to get a dash in there while still doing the wheel as early as possible, you use the 6 input at the end of the 236 as the first 6 of the dash and then just press 6 once more to get a dashing 236D.

Posted

3C is non-emergency techable on Counter Hit now right?

So wouldn't something like this work?

From midscreen into the corner

3C CH > 236C > 66 > 5C[x8] > 6C > 236C (in corner now) > dash under > 4B > 2DD > j.214D > 5DD > 6DD > 2DD > air D combo > j.6246D

6160 damage

45 hits

ending super may not be available from 0 heat

Tested in CS2 and everything combos right except for the 3C > 236C because it's emergency techable in cs2.

Posted

I doubt that would work since the repeat proration on Cavalier wrecks our combos now. If you could adjust it so you only have to use one Cavalier, then you could probably get it to work though.

Also, I'm not sure if 3C(CH) > 236C works, but I know 3C(CH) > 236D > 236C does.

Posted

Well, I set the training dummy in CS2 to not emergency tech and I was able to hit him before he could normal tech, so that's why I thought it would work. And actually, if the frame data is the same for move startup, Cavalier is actually faster than Sickle Storm.

I think you can still do double cavalier or double 6C in a combo, just not both in the same combo.

Posted (edited)

CH 3C->236C works. I'm at work right now so I can't test that combo yet but I'll try it out if no one else does so before I get home.

Edit: Couldn't get it to work. It could be because of 3C's 70 P1 and the fact that it has two Cavaliers. Or it could always just be that my execution is ass.

Edited by toanenadiz
Posted
Also, I'm not sure if 3C(CH) > 236C works, but I know 3C(CH) > 236D > 236C does.

3C CH cannot be emergency teched on the first 3 hits only. If you land 4 hits of 3C, 236C/D will blue beat.

Posted

I calculated TK's P2 to be 89 or 90, but I'm thinking it's 90 now.

I found Cavalier's RMP to be 40, so if you want to do an optimal combo (lol), it's not going to be used twice.

Posted
3C is non-emergency techable on Counter Hit now right?

So wouldn't something like this work?

From midscreen into the corner

3C CH > 236C > 66 > 5C[x8] > 6C > 236C (in corner now) > dash under > 4B > 2DD > j.214D > 5DD > 6DD > 2DD > air D combo > j.6246D

6160 damage

45 hits

ending super may not be available from 0 heat

Tested in CS2 and everything combos right except for the 3C > 236C because it's emergency techable in cs2.

Why not change that 5C > 6C 236C into 5C > 6C > 236D? Well I don't have extend so I'm not sure if it will work, but anything with 236D in it, in my experience, becomes a pretty good combo.

Posted
Why not change that 5C > 6C 236C into 5C > 6C > 236D? Well I don't have extend so I'm not sure if it will work, but anything with 236D in it, in my experience, becomes a pretty good combo.

Opponent is too high for 236D to hit after 6C.

Posted (edited)
Opponent is too high for 236D to hit after 6C.

it can

though you need to slightly near the corner

after that you could 214D~C>214D>4B>Crescent>6DD>Aerial

also

found this laying around youtube

http://www.youtube.com/watch?v=ITP6iWnwut8

dat Cavalier>dash>5DD>4DD>4B>Crescent>6DD>Aerial

looks weird lol

Edited by lolokoa
Posted (edited)
I calculated TK's P2 to be 89 or 90, but I'm thinking it's 90 now.

I found Cavalier's RMP to be 40, so if you want to do an optimal combo (lol), it's not going to be used twice.

if you want to save yourself some effort

proration values are up on the lambda wiki: http://www15.atwiki.jp/nyuu/pages/72.html http://www15.atwiki.jp/nyuu/pages/73.html

in other news I am still 0/34985739468734634 on the 236C 2366D link on the chars where the dash is required. halp

Edited by severin
Posted

Thanks for that. I wasn't aware they had her specials as well. I think some of their values are wrong though, so I'm going to double-check a few moves. I'll post here later tonight or tomorrow.

Posted

in other news I am still 0/34985739468734634 on the 236C 2366D link on the chars where the dash is required. halp

lol is 2366 so mindfucking? I find it extremely easy actually.

Posted
I saw a blue beat. I'm curious if that means it's impossible to tech out of it or that combo is useless if they emergency tech.

Blue beat combo.

Well usually if an opponent emergency techs 3C > 236D they'll get caught in Sickle oki, so I think he just did that to show you how to combo off that if someone decides not to tech.

Posted

lol, 100 P1 doesn't matter if the move's P2 is bad (for a starter). It lists it as 100 P1, 55 P2, so it hasn't changed (if they didn't make an error).

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